Thanks! The Hellfire Flare is a permanent addition to the arsenal, as the whole reason I made it was to replace some of the crappier ones.jaypeezy wrote:May I just say that playing this mod online is just incredibly fun and amazing! It reminds me why I fell in love with Unreal/UT in the first place. This is UT on a whole bunch of crazy drugs.
That pillar of fire flare is fuckawesome, I really hope it stays in the later versions.
I just have one suggestion. After playing a while ago on one of the EXU servers it seems the map crapped out and upon reconnecting I got sent back to the title level (hell castle I think?). I think it may be a good idea to have the ability to choose which map you want to start from in the beginning map, like have a bunch of halls that would lead to rooms in which there is a portal for every map, or maybe just for some of the pivotal maps (like maybe every 3 or 5 along the way). I'm sure the creative use of some movers could prevent various players from entering seperate portals to different levels. This would also be very good for groups of people who would want to skip some of the maps and play particular ones onward, as well as an unlockable incentive (whereas the MP version would be just the one with several portals, the SP version would be basically the MP one unlocked after beating the campaign, so you can play whichever level you want to over again).
Damnit this mod is fun. It feels like a completely different game honestly, I can't wait for the final release or to play the future maps! Thanks for having the crazed imagination to conceive all of this, mappers and coders..
Regarding the map selector hallway, that's actually a really good idea and I think I may implement something like that when I redesign parts of the intro map. As it is now, the intro map has nearly maxed out the node limit, so I'm going to need to do some heavy optimizations and then add a teleporter to ANOTHER intro map (where combat training will be available as well as bonus background info in a library). Perhaps I can add a coop-only section that lets you select a map from a hallway of portals, complete with difficulty.