GigaCache released

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Hyper
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GigaCache released

Post by Hyper »

For anyone who it may interest:

GigaCache has been released.
GigaCache is the largest Unreal cache collection ever released. It has been carefully assembled over the years 2000 to 2016. Unreal Cache files (*.uxx) are downloaded expansion files in a special format for online play, which do not make version conflicts. Over the years I built up a huge collection of more than 30 GB Unreal cache files. It contains all kinds of maps, mods, skins, sounds textures and music from all kinds of Unreal servers. Having a cache like this allows you to connect to almost any server without downloading a single file. No downloads, no lag, no version conflicts.
*** GigaCache has some serious advantages and disadvantages and is intended for heavy users only. Please consider them before you download ***

Unreal 1 only, of course.
Alter your reality...forever.

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unreal://hypercoop.tk
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Buff Skeleton
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Re: GigaCache released

Post by Buff Skeleton »

That is an astounding amount of content. Holy fuck, 30 gigs!
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YappieChappie
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Re: GigaCache released

Post by YappieChappie »

I didn't even think there was this much content made for the game.
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ElectricIce
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Re: GigaCache released

Post by ElectricIce »

and isn't that semi compressed down in size or am I wrong?
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Re: GigaCache released

Post by Hyper »

ElectricIce wrote:and isn't that semi compressed down in size or am I wrong?
The download is 11.7 GB compressed and will take 31 GB when decompressed. You'll need a RAR5 compatible archiver to decompress. (I can recommend WinRAR 5 or newer)
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ElectricIce
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Re: GigaCache released

Post by ElectricIce »

I was more nudging on the fact that the files downloaded FROM servers converted into Cache files are compressed a little. but I might be talking pure bull
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Re: GigaCache released

Post by zYnthetic »

ElectricIce wrote:I was more nudging on the fact that the files downloaded FROM servers converted into Cache files are compressed a little. but I might be talking pure bull
It's probably a light amount of gzip. I have no source on this but given that it was one of the only forms of non-propietary compression back then makes it likely.
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