=FOOD FIGHT=

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evilgrins
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=FOOD FIGHT=

Post by evilgrins »

papercoffee has released a tester to his new mutator:
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Download · http://tinyurl.com/lra87do

It's fun!
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I'll be linking paper to this post so he can hopefully respond to any commentary it generates.
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ividyon
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Re: =FOOD FIGHT=

Post by ividyon »

Moved, again, to Multiplayer Matters. :)
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UnrealGecko
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Re: =FOOD FIGHT=

Post by UnrealGecko »

Someone COULD make use of these insane weapons and make an SP campaign with them :P
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papercoffee
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Re: =FOOD FIGHT=

Post by papercoffee »

UnrealGecko wrote:Someone COULD make use of these insane weapons and make an SP campaign with them :P
Ha ha ha ...the Na Pali Kitchen Wars :lol:
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evilgrins
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Re: =FOOD FIGHT=

Post by evilgrins »

I think that was a carrot...
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Buff Skeleton
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Re: =FOOD FIGHT=

Post by Buff Skeleton »

UnrealGecko wrote:Someone COULD make use of these insane weapons and make an SP campaign with them :P
It would be hilarious to make a completely serious, played-straight storyline, only... with these weapons instead of the usual. Nothing ingame ever hints that anything is unusual, or that these weapons are even a thing.
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Re: =FOOD FIGHT=

Post by Rarsonic »

Buff Skeleton wrote:
UnrealGecko wrote:Someone COULD make use of these insane weapons and make an SP campaign with them :P
It would be hilarious to make a completely serious, played-straight storyline, only... with these weapons instead of the usual. Nothing ingame ever hints that anything is unusual, or that these weapons are even a thing.
Well, for that purpose you could just fire one of most map packs up with a mutator that replaces the usual weapons with these. For something like Seven Bullets it could become particularly comical.
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papercoffee
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Re: =FOOD FIGHT=

Post by papercoffee »

RC3 is out ...if you didn't notice it already :D

Notes:
-Try the Rocket-Jump feature of the Salad Thrower secondary fire.
-The Jelly can also be used in an offensive action.
-The Ha&Ka Steinfrucht secondary fire is a close combat stab.
-The Cherry and Hallapenjo (Jalapeño) cans are for the Canopener. (your start weapon)
-Bots will kick your ass now ...beware if they can get a Toastenator THIS WEAPON IS STILL BUGGY.

Test the Hell out of it!!

http://www.moddb.com/mods/food-fight/do ... a-rc3-ut99



Have fun and keep it ...Hellthy!!

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evilgrins
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Re: =FOOD FIGHT=

Post by evilgrins »

Buff Skeleton wrote:
UnrealGecko wrote:Someone COULD make use of these insane weapons and make an SP campaign with them :P
It would be hilarious to make a completely serious, played-straight storyline, only...
The SP-emulator for UT99 will load any weapons mod you've got selected for standard UT play, think I'll give White Castle a try with these.
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papercoffee
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Re: =FOOD FIGHT=

Post by papercoffee »

More opinions please!!!

What do you think about the weapon handling?
Is the strength of the weapons balanced enough?
What's your opinion about the reload function?
Do you like the visuals?
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Re: =FOOD FIGHT=

Post by Dr.Flay »

Surely someone could make an SP map with these in mind ?
The Carroteer ability to make steps could be an important piece of puzzle solving.
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evilgrins
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Re: =FOOD FIGHT=

Post by evilgrins »

There's been a MonsterHunt version made · https://ut99.org/viewtopic.php?f=34&t=12087
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Re: =FOOD FIGHT=

Post by medor »

evilgrins wrote:There's been a MonsterHunt version made · https://ut99.org/viewtopic.php?f=34&t=12087
I will warn the Monster Protection League For maltreatment
http://forums.ut-files.com/post15819.html#p15819
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