[UT][227] [RELEASED] Mercenary Player

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AlCapowned
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[UT][227] [RELEASED] Mercenary Player

Post by AlCapowned »

► Show Spoiler
After barring the interstellar mercenaries from the tournament for years, Liandri Corporation finally reached a consensus and allowed the aliens to join under certain conditions. The mercenaries were not allowed to use their trademark weaponry or suit functionality, among other things. The ingenious mercenaries gladly complied with all of Liandri's requests, believing that they can (and will) beat the humans at their own game, no matter how weakened they are.

This is a playable mercenary that uses skeletal animations and a custom model. It has team skins and talk textures for the normal mercenary and mercenary elite, the beta mercenary and elite, and the tech demo mercenary.


Requirements: UT v436 or Unreal 227

Changelog:
► Show Spoiler
Download links:
UT:
http://www.mediafire.com/download/ar55e ... T_v1_2.zip
http://www.moddb.com/games/unreal-tourn ... ary-player
https://drive.google.com/file/d/1xmqjr_ ... sp=sharing

Unreal:
https://drive.google.com/file/d/1d11BEs ... sp=sharing
Last edited by AlCapowned on 25 Oct 2020, 22:36, edited 8 times in total.
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Re: [UT] [RELEASED] Mercenary Player

Post by UB_ »

Holy shit you really did it!

What other Unreal creature can be "converted" to a Player? Warlord?(They wield a weapon...)

Also I'm wondering if you can update the Krall Player (still misses the voice pack)
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AlCapowned
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Re: [UT] [RELEASED] Mercenary Player

Post by AlCapowned »

I could make any pawn into a player as long as I give them a skeleton and remake their animations. For the krall, I'm going to do a complete re-release with better skins, talk textures, and skeletal animations.

I'm working on player animations for the slith and normal animations for the queen and krall. The warlord would definitely be possible because I could use its bind pose from the techdemo.
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Re: [UT] [RELEASED] Mercenary Player

Post by UB_ »

Already noticed something with the Mercenary model. If you stand still, it uses the generic (Fighter) animation (looks like he's stuck). If you begin to run or walk in this mode, the Merc will be stuck in his Fighter or Breath anim for a few seconds until he begins to "run/walk" properly.
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AlCapowned
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Re: [UT] [RELEASED] Mercenary Player

Post by AlCapowned »

It's fixed now. I just forgot to change the group of the breath animations.
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Re: [UT] [RELEASED] Mercenary Player

Post by Shivaxi »

any chance of making these and others for Unreal? :3

*tries to open it in Unreal anyway....perhaps with botpack and 227 i'll have some luck ^^ :P *

EDIT: woot! \o/ hell yeah...works in 227 with botpack =D this is pretty awesome actually hot damn...i just noticed there's no walking backwards animation though xD. I love it though...i want all the other pawns you made now :3 =P
Last edited by Shivaxi on 29 Jul 2012, 15:58, edited 1 time in total.
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AlCapowned
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Re: [UT] [RELEASED] Mercenary Player

Post by AlCapowned »

Sure, I can do that. I didn't think anyone was interested in Unreal versions.
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Re: [UT] [RELEASED] Mercenary Player

Post by Shivaxi »

read my edited post above :P

but yeah...even though it does work for 227 in botpack...unreal compatible versions would be cool too ^^ though it wouldnt be able to be a skeletal mesh if you're looking for full support like 225 and such...only 227 supports skeletal
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Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
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Re: [UT] [RELEASED] Mercenary Player

Post by Tarydax »

Nice work as usual. I really like what you did with the teamskins and talk textures. :tup:
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Re: [UT] [RELEASED] Mercenary Player

Post by TigerTheGreat »

I'm aching for teh Brutes now :D
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Re: [UT] [RELEASED] Mercenary Player

Post by Z-enzyme »

AlCapowned, we are ALWAYS interested in Unreal version... A SP from pov of a Mercenary? Hmmm... XD
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Re: [UT] [RELEASED] Mercenary Player

Post by UB_ »

I'd actually want a Skaarj Warrior player model :>
probably a bit annoying due to the tail and the hairlocks.
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Re: [UT] [RELEASED] Mercenary Player

Post by Shivaxi »

Qtit already made that skeletal Skaarj with full animations :3
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Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
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Re: [UT] [RELEASED] Mercenary Player

Post by UB_ »

Yeah but I want it playable in both U1/UT with talktextures/voices, etc...
aka like the playable Mercenaries/Krall/War Predators.
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Re: [UT] [RELEASED] Mercenary Player

Post by evilgrins »

Somebody made a player capable krall a stretch back. I have it but never tried it.

The mercenary in the screenshot up there... is it really that tiny or does it just look that way in the pic?
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