DM-UTDM-BDC-NYC
Had this map a long time, it's basically a w00t map from back before w00t existed.
What we have here is a low gravity map with jump pads and a lot of building type structures. A leftover from the BDC clan (never knew any of them) I originally edited it a long time ago with UTDM-monsters... mostly Warlords.
After awhile I lessened the number of them, as I quickly realized how that had been a dumb move.
Map has 1 UTDMT, 2 UTDMW, & 2 UTDMS. Titan is fairly isolated for where it is, the Skaarj have a bit more legroom to work with.
Now, the pathing on this map is virtually non-existent but I somewhat prefer it that way. Bots get around just fine in the areas where there's enough ground to work with, so it's not a problem.
Usual Suspects:
.u - /system
.umx - /music
.unr - /maps
.utx - /textures
.png - Pwetty!
Enjoy!
https://www.mediafire.com/file/ws65ofokrz8epbm/DM-UTDM-BDC-NYC.zip
evilgrins Maps & Skins Megathread
- evilgrins
- Skaarj Warlord
- Posts: 839
- Joined: 31 Oct 2011, 10:41
- Location: Palo Alto, CA
- Contact:
Subject: Re: evilgrins Maps & Skins Megathread
Post Posted: 28 Oct 2024, 05:37
- evilgrins
- Skaarj Warlord
- Posts: 839
- Joined: 31 Oct 2011, 10:41
- Location: Palo Alto, CA
- Contact:
Subject: Re: evilgrins Maps & Skins Megathread
Post Posted: 01 Nov 2024, 18:42
Inversion
Been a bit of history on this, and some self-discovery.
Initially this was an all white skin which I intended to write things on it for team colors; may still do this down the way maybe. But this was also the skin when I was having troubles loading the Male Soldier model into bot setups and it turns out I hadn't configured something correctly between the .int file and the .utx one. Was unaware if that happens it can impact all skins using a specific model.
Second time around, I decided to invert the whole thing which is why it looks like this:
Team colors were both easy but tricky, as I team colored it before I inverted it... and not all of those conform to standard ones. Had to do a little switching of things around afterwards.
Enjoy!
https://www.mediafire.com/file/gt9pttm5k5gyjw5/SoldierSkins_invert.zip
Been a bit of history on this, and some self-discovery.
Initially this was an all white skin which I intended to write things on it for team colors; may still do this down the way maybe. But this was also the skin when I was having troubles loading the Male Soldier model into bot setups and it turns out I hadn't configured something correctly between the .int file and the .utx one. Was unaware if that happens it can impact all skins using a specific model.
Second time around, I decided to invert the whole thing which is why it looks like this:
Team colors were both easy but tricky, as I team colored it before I inverted it... and not all of those conform to standard ones. Had to do a little switching of things around afterwards.
Enjoy!
https://www.mediafire.com/file/gt9pttm5k5gyjw5/SoldierSkins_invert.zip
- evilgrins
- Skaarj Warlord
- Posts: 839
- Joined: 31 Oct 2011, 10:41
- Location: Palo Alto, CA
- Contact:
Subject: Re: evilgrins Maps & Skins Megathread
Post Posted: 07 Nov 2024, 10:08
Mining Corps Prisoners
In literally every sci-fi I've ever seen where there were prisoners involved, they were used against their will for any number of things...
...so why not be forced into competing in the Tournament?
Team Colors are largely on the back and the sides of the legs.
What's being used for the Talk Texture I was originally planning on putting on the front, but decided against it.
Enjoy!
https://www.mediafire.com/file/hvd9hjzyqg7t6cu/SoldierSkinsVillains.zip
In literally every sci-fi I've ever seen where there were prisoners involved, they were used against their will for any number of things...
...so why not be forced into competing in the Tournament?
Team Colors are largely on the back and the sides of the legs.
What's being used for the Talk Texture I was originally planning on putting on the front, but decided against it.
Enjoy!
https://www.mediafire.com/file/hvd9hjzyqg7t6cu/SoldierSkinsVillains.zip
- evilgrins
- Skaarj Warlord
- Posts: 839
- Joined: 31 Oct 2011, 10:41
- Location: Palo Alto, CA
- Contact:
Subject: Re: evilgrins Maps & Skins Megathread
Post Posted: 24 Nov 2024, 18:27
Liandri?! Pfft, fuhgeddaboudit! UT99 now belongs to The Mob. Capice?
So far as it goes, I've always liked mobsters in certain fandom formats.
Like "Louie the Nose" or "Chairface Chippandale" or anything from the good old days of Dick Tracy, made men with really whacked out names and appearances.
Team colors are fairly limited to the belt, the somewhat visible shirt...
...and the shoes.
Enjoy!
https://www.mediafire.com/file/5hjj6zasxx8t0pg/SoldierSkinsMobsters.zip
So far as it goes, I've always liked mobsters in certain fandom formats.
Like "Louie the Nose" or "Chairface Chippandale" or anything from the good old days of Dick Tracy, made men with really whacked out names and appearances.
Team colors are fairly limited to the belt, the somewhat visible shirt...
...and the shoes.
Enjoy!
https://www.mediafire.com/file/5hjj6zasxx8t0pg/SoldierSkinsMobsters.zip
- evilgrins
- Skaarj Warlord
- Posts: 839
- Joined: 31 Oct 2011, 10:41
- Location: Palo Alto, CA
- Contact:
Subject: Re: evilgrins Maps & Skins Megathread
Post Posted: 02 Dec 2024, 21:16
Merry Christmas!
I was initially asked to do a full team color edit by medor for a skin called "Noel 3". It's basically like this except what team colors it had weren't as good and limited to Red & Blue.
Arms were all a snow texture, the snowman on the back in team colors wasn't snowy and a few other things.
I sent medor back what he requested, but kept working on this version for myself.
Took some elements from the original version, which was in the Skin City Database. Boots, shoulders, & gauntlets were adapted from those.
Gave it arms (figure Santa isn't as bothered by the cold as most) as well as went for less muscular and evening the skin tone to the same rosiness in the face; common thing for some in cold climates.
Also let some skin peak out under his coat, as might happen with someone a bit on the tubby side.
Posted originally to my lil' UT spot back in September, was holding off on sending to forums until December.
Happy Holidays!
https://www.mediafire.com/file/7udpchjdda702wt/SoldierSkins_Kringle.zip
I was initially asked to do a full team color edit by medor for a skin called "Noel 3". It's basically like this except what team colors it had weren't as good and limited to Red & Blue.
Arms were all a snow texture, the snowman on the back in team colors wasn't snowy and a few other things.
I sent medor back what he requested, but kept working on this version for myself.
Took some elements from the original version, which was in the Skin City Database. Boots, shoulders, & gauntlets were adapted from those.
Gave it arms (figure Santa isn't as bothered by the cold as most) as well as went for less muscular and evening the skin tone to the same rosiness in the face; common thing for some in cold climates.
Also let some skin peak out under his coat, as might happen with someone a bit on the tubby side.
Posted originally to my lil' UT spot back in September, was holding off on sending to forums until December.
Happy Holidays!
https://www.mediafire.com/file/7udpchjdda702wt/SoldierSkins_Kringle.zip
- evilgrins
- Skaarj Warlord
- Posts: 839
- Joined: 31 Oct 2011, 10:41
- Location: Palo Alto, CA
- Contact:
Subject: Re: evilgrins Maps & Skins Megathread
Post Posted: Yesterday, 20:05
DM-UTDMT-lol-WhiskeysBar
Edit of a map from "The [lol] Clan" who may not be around anymore, but their site still is · http://www.shoptheb.com/hawkeye-ut/
Bit of backstory here, I managed to get in touch with the maker of this map a stretch back (even though I'd already started editing it) and got permission to work on it... but that went nowhere as I then lost the map. Really what happened is I thought I'd accidentally deleted it but really all I did was forget to add the UTDMT prefix to the map name.
Learned later, again accidentally, the edit was under the original name as Map Randomizer (so much better than Map Vote) "reminded" me by tossing it into the mix one day.
What we have here is a very large GIANT-sized map set in a bar. Fairly standard, combat takes place all over and inside the walls and inside the pool table and on the lamps and... you'll work it out. There's lifts of a sort as coasters (for drinks) travel all over the map.
Had Nelsona fix the pathing, and now it's ready to go.
Enjoy!
https://www.mediafire.com/file/9foddt6367paq7f/DM-UTDMT-lol-WhiskeysBar.zip
Edit of a map from "The [lol] Clan" who may not be around anymore, but their site still is · http://www.shoptheb.com/hawkeye-ut/
Bit of backstory here, I managed to get in touch with the maker of this map a stretch back (even though I'd already started editing it) and got permission to work on it... but that went nowhere as I then lost the map. Really what happened is I thought I'd accidentally deleted it but really all I did was forget to add the UTDMT prefix to the map name.
Learned later, again accidentally, the edit was under the original name as Map Randomizer (so much better than Map Vote) "reminded" me by tossing it into the mix one day.
What we have here is a very large GIANT-sized map set in a bar. Fairly standard, combat takes place all over and inside the walls and inside the pool table and on the lamps and... you'll work it out. There's lifts of a sort as coasters (for drinks) travel all over the map.
Had Nelsona fix the pathing, and now it's ready to go.
Enjoy!
https://www.mediafire.com/file/9foddt6367paq7f/DM-UTDMT-lol-WhiskeysBar.zip
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