CTF-UTDM-HOF-ImperialBase
The history on this map is, I think, THUNDERBOLT made it originally for MonsterHunt with RX/Strangelove in mind (and a much larger presentation) but he later cropped out a lot and made this CTF version.
Got permission to edit this years ago, and did... but I somewhat forgot it was sitting around collecting dust until recently.
What we have here is a very symmtrical map and despite the MH version being much LARGER it's still very large and extensive. There was a wider range of weapons on it originally but I trimmed those down to mainly Star Wars themed gear; if the lack of weapons bothers don't blame me, blame those that didn't make more Star Wars-type weapons.
Weapons on here are primarily: Star Wars Shock Rifle, Lighsabers, Redeemers, and Instagibs... if you can find them.
There's also a Sniper Rifle, but to get to it you have to defeat Darth Jello!
Now, for those that haven't used a lightsaber it works like this:
· Primary Fire is standard slashing, like any melee weapon.
· Alt-Fire is a Force-push, knocks players away from you.
· Just holding it without doing anything The Force will block most incoming attacks.
Sorta.
It will block the alt-fire of a shock rifle but not the primary.
It will block Skaarj projectiles but not being slashed with their claws.
Usual Suspects
.u - /system
.umx - /music
.unr - /maps
.png - Pwetty!
Enjoy!
https://www.mediafire.com/file/iehacnzlvucuy4l/CTF-UTDM-HOF-ImperialBase.zip
evilgrins Maps & Skins Megathread
- evilgrins
- Skaarj Warlord
- Posts: 834
- Joined: 31 Oct 2011, 10:41
- Location: Palo Alto, CA
- Contact:
Subject: Re: evilgrins Maps & Skins Megathread
Post Posted: 03 Nov 2023, 04:31
- evilgrins
- Skaarj Warlord
- Posts: 834
- Joined: 31 Oct 2011, 10:41
- Location: Palo Alto, CA
- Contact:
Subject: Re: evilgrins Maps & Skins Megathread
Post Posted: 04 Nov 2023, 20:34
Have X-vehicles finally met their match?
My fondness for monsters which are hard to beat is well known, coupled with my love of unusual weapons.
A little before I lost access to UnrealEd I started on a project for the GardenOfDeath MH map featuring variants, each using primarily 1 monster-package of hard to beat monsters. Some were paired, as in a normal version + an XV version, but a couple (like this one) were not. Most were completed, though I may be requesting help for one as I can't finish it now.
All of them have items from the WarNukingGround.u/WarNukingGroundfix.u (can't seem to use one without the other) like armor & mega-healths that make it so players can survive multiple hits from redeemers.
Finally, the weapons are from that DM-XV-Chicago edit I did a stretch back (most of which have sniper scopes) the ones that make it possible for players to fight Xvehicles on an even playing field.
I even tossed an InstaComboGib in because, why not?
What we have here are the monsters from the MH-AVP.u package provided by -=Scorpion=- back when, which are mostly Xenomorphs and an initial design for a Predator...
...all of which are fairly powerful and all of them having INSANE AMOUNTS of health.
At best, it will take at least 2½ hours to complete this map!
This is not the kind of map you can play solo. It takes teamwork to whittle away at their health and finally kill these beasties; whether its with bots or other human players.
How many players are ideal for this?
Oh, about that many!
Usual Suspects:
.u - /system
.uax - /sounds
.umx - /music
.unr - /maps
.utx - /textures
.png - Pwetty!
Enjoy!
https://www.mediafire.com/file/qqziuwx6o06k4w7/MH-XV-GardenOfDeath-AvP.zip
My fondness for monsters which are hard to beat is well known, coupled with my love of unusual weapons.
A little before I lost access to UnrealEd I started on a project for the GardenOfDeath MH map featuring variants, each using primarily 1 monster-package of hard to beat monsters. Some were paired, as in a normal version + an XV version, but a couple (like this one) were not. Most were completed, though I may be requesting help for one as I can't finish it now.
All of them have items from the WarNukingGround.u/WarNukingGroundfix.u (can't seem to use one without the other) like armor & mega-healths that make it so players can survive multiple hits from redeemers.
Finally, the weapons are from that DM-XV-Chicago edit I did a stretch back (most of which have sniper scopes) the ones that make it possible for players to fight Xvehicles on an even playing field.
I even tossed an InstaComboGib in because, why not?
What we have here are the monsters from the MH-AVP.u package provided by -=Scorpion=- back when, which are mostly Xenomorphs and an initial design for a Predator...
...all of which are fairly powerful and all of them having INSANE AMOUNTS of health.
At best, it will take at least 2½ hours to complete this map!
This is not the kind of map you can play solo. It takes teamwork to whittle away at their health and finally kill these beasties; whether its with bots or other human players.
How many players are ideal for this?
Oh, about that many!
Usual Suspects:
.u - /system
.uax - /sounds
.umx - /music
.unr - /maps
.utx - /textures
.png - Pwetty!
Enjoy!
https://www.mediafire.com/file/qqziuwx6o06k4w7/MH-XV-GardenOfDeath-AvP.zip
- evilgrins
- Skaarj Warlord
- Posts: 834
- Joined: 31 Oct 2011, 10:41
- Location: Palo Alto, CA
- Contact:
Subject: Re: evilgrins Maps & Skins Megathread
Post Posted: 05 Nov 2023, 22:50
DM-UTDMW-EnemyAtTheGates
I previously (probably) made an edit of this in DM... "probably" as I'm honestly not sure which I edited first, the DM or the CTF.
Didn't know about the CTF at first, I'd had the DM for years. So I edited both for UTDMW but I honestly don't remember the timing.
This is the CTF · https://unreal-games.livejournal.com/135045.html · but the DM I'm sharing now is down below.
You can play this with others, bots, or just play Duck & Cover with the Warlord around the battlefield.
Usual Suspects:
.u - /system
.unr - /maps
png - Pwetty!
Enjoy!
https://www.mediafire.com/file/6an1fn6818tipbq/DM-UTDMW-EnemyAtTheGates.zip
I previously (probably) made an edit of this in DM... "probably" as I'm honestly not sure which I edited first, the DM or the CTF.
Didn't know about the CTF at first, I'd had the DM for years. So I edited both for UTDMW but I honestly don't remember the timing.
This is the CTF · https://unreal-games.livejournal.com/135045.html · but the DM I'm sharing now is down below.
You can play this with others, bots, or just play Duck & Cover with the Warlord around the battlefield.
Usual Suspects:
.u - /system
.unr - /maps
png - Pwetty!
Enjoy!
https://www.mediafire.com/file/6an1fn6818tipbq/DM-UTDMW-EnemyAtTheGates.zip
- evilgrins
- Skaarj Warlord
- Posts: 834
- Joined: 31 Oct 2011, 10:41
- Location: Palo Alto, CA
- Contact:
Subject: Re: evilgrins Maps & Skins Megathread
Post Posted: 07 Nov 2023, 02:15
[u]CTF-XV-ZEB-Trench[/u]
Technically this map is unfinished, but I suppose it's good enough.
What I wanted to add to it was one of the weapons that enable normal players to be able to destroy an Xvehicle, as most standard weapons can't very easily...
...but the length of the map is such it's possible for a normal player, along with teammates, to about do the same.
Bases are not symmetrical, there's a lot of distance between them. Each base has 2 jeeps.
Usual Suspects:
.umx - /music
.unr - /maps
png - Pwetty!
Enjoy!
https://www.mediafire.com/file/bmjtqazbb0hqmd5/CTF-XV-ZEB-Trench.zip
You can get Xvehicles here · https://ut99.org/viewtopic.php?f=34&t=14936 · which you need to make this work!
Technically this map is unfinished, but I suppose it's good enough.
What I wanted to add to it was one of the weapons that enable normal players to be able to destroy an Xvehicle, as most standard weapons can't very easily...
...but the length of the map is such it's possible for a normal player, along with teammates, to about do the same.
Bases are not symmetrical, there's a lot of distance between them. Each base has 2 jeeps.
Usual Suspects:
.umx - /music
.unr - /maps
png - Pwetty!
Enjoy!
https://www.mediafire.com/file/bmjtqazbb0hqmd5/CTF-XV-ZEB-Trench.zip
You can get Xvehicles here · https://ut99.org/viewtopic.php?f=34&t=14936 · which you need to make this work!
- evilgrins
- Skaarj Warlord
- Posts: 834
- Joined: 31 Oct 2011, 10:41
- Location: Palo Alto, CA
- Contact:
Subject: Re: evilgrins Maps & Skins Megathread
Post Posted: 07 Nov 2023, 02:15
CTF-XV-ZEB-Trench
Technically this map is unfinished, but I suppose it's good enough.
What I wanted to add to it was one of the weapons that enable normal players to be able to destroy an Xvehicle, as most standard weapons can't very easily...
...but the length of the map is such it's possible for a normal player, along with teammates, to about do the same.
Bases are not symmetrical, there's a lot of distance between them. Each base has 2 jeeps.
Usual Suspects:
.umx - /music
.unr - /maps
png - Pwetty!
Enjoy!
https://www.mediafire.com/file/bmjtqazbb0hqmd5/CTF-XV-ZEB-Trench.zip
You can get Xvehicles here · https://ut99.org/viewtopic.php?f=34&t=14936 · which you need to make this work!
Technically this map is unfinished, but I suppose it's good enough.
What I wanted to add to it was one of the weapons that enable normal players to be able to destroy an Xvehicle, as most standard weapons can't very easily...
...but the length of the map is such it's possible for a normal player, along with teammates, to about do the same.
Bases are not symmetrical, there's a lot of distance between them. Each base has 2 jeeps.
Usual Suspects:
.umx - /music
.unr - /maps
png - Pwetty!
Enjoy!
https://www.mediafire.com/file/bmjtqazbb0hqmd5/CTF-XV-ZEB-Trench.zip
You can get Xvehicles here · https://ut99.org/viewtopic.php?f=34&t=14936 · which you need to make this work!
- evilgrins
- Skaarj Warlord
- Posts: 834
- Joined: 31 Oct 2011, 10:41
- Location: Palo Alto, CA
- Contact:
Subject: Re: evilgrins Maps & Skins Megathread
Post Posted: 08 Nov 2023, 03:19
CTF-UTDM-LordOfTheW00ts
It could be argued that on occasion I put too many UTDM-monsters onto a map.
Maybe, but at least I'm creative about it.
I generally think w00t maps practically demand to have Warlords on them, and I took a great deal of geeky love on this one. But then I noticed some safe areas in the lava (players don't tend to goto those areas) so I added Titans too.
Admittedly I enjoy watching this with bots more than playing it myself, but then I'm not a huge fan of w00t.
Still, this is fun.
Usual Suspects
.uax - /sounds
.unr - /maps
.utx - /textures
png - Pwetty!
Enjoy!
https://www.mediafire.com/file/3vg2z7mn09asi50/CTF-UTDM-LordOfTheW00ts.zip
It could be argued that on occasion I put too many UTDM-monsters onto a map.
Maybe, but at least I'm creative about it.
I generally think w00t maps practically demand to have Warlords on them, and I took a great deal of geeky love on this one. But then I noticed some safe areas in the lava (players don't tend to goto those areas) so I added Titans too.
Admittedly I enjoy watching this with bots more than playing it myself, but then I'm not a huge fan of w00t.
Still, this is fun.
Usual Suspects
.uax - /sounds
.unr - /maps
.utx - /textures
png - Pwetty!
Enjoy!
https://www.mediafire.com/file/3vg2z7mn09asi50/CTF-UTDM-LordOfTheW00ts.zip
- evilgrins
- Skaarj Warlord
- Posts: 834
- Joined: 31 Oct 2011, 10:41
- Location: Palo Alto, CA
- Contact:
Subject: Re: evilgrins Maps & Skins Megathread
Post Posted: 09 Nov 2023, 20:26
CTF-UTDMS-5minutes
Edit of a map from a contest that was themed on the notion of creating a map in 5 minutes.
What we have here is a medium sized map, with a simplified structure running across the middle.
I gave 2 UTDMS to each team.
Usual Suspects
.u - /system
.unr - /maps
png - Pwetty!
Enjoy!
https://www.mediafire.com/file/ma54s3wmzqhj7cn/CTF-UTDMS-5minutes.zip
Edit of a map from a contest that was themed on the notion of creating a map in 5 minutes.
What we have here is a medium sized map, with a simplified structure running across the middle.
I gave 2 UTDMS to each team.
Usual Suspects
.u - /system
.unr - /maps
png - Pwetty!
Enjoy!
https://www.mediafire.com/file/ma54s3wmzqhj7cn/CTF-UTDMS-5minutes.zip
- evilgrins
- Skaarj Warlord
- Posts: 834
- Joined: 31 Oct 2011, 10:41
- Location: Palo Alto, CA
- Contact:
Subject: Re: evilgrins Maps & Skins Megathread
Post Posted: 10 Nov 2023, 21:13
CTF-XV-UTDMS-Veniis
Buggie's original for ut99 had, in my estimation, way too many jeeps for such a relatively medium sized map; they had to go.
To be replaced by a different XV and a more friendly face.
Okay, maybe "friendly" isn't the right word.
I'd already gotten Buggie's permission to edit his conversion...
...but I went to get it from SexyBack too:
https://unrealarchive.org/authors/sexyback.html
Unfortunately, SB doesn't have any contact info.
Oh well.
I left the weapons racks and I added something else from XV, which isn't technically a "vehicle".
On either side of each base are 2 raised platforms, ideal for sniping... and it seemed to me there was enough room for a turret up there.
To get up there you simply use the opposite side jump-pads (right one bounces up left & vice versa) or I suppose "jump-ponds" might be more accurate, which are directly in front of the flag area.
Usual Suspects
.u - /system
.unr - /maps
png - Pwetty!
Enjoy!
https://www.mediafire.com/file/2mlmrshco5iv63h/CTF-XV-UTDMS-Veniis.zip
You can get Xvehicles here · https://ut99.org/viewtopic.php?f=34&t=14936 · which you need to make this work!
Buggie's original for ut99 had, in my estimation, way too many jeeps for such a relatively medium sized map; they had to go.
To be replaced by a different XV and a more friendly face.
Okay, maybe "friendly" isn't the right word.
I'd already gotten Buggie's permission to edit his conversion...
...but I went to get it from SexyBack too:
https://unrealarchive.org/authors/sexyback.html
Unfortunately, SB doesn't have any contact info.
Oh well.
I left the weapons racks and I added something else from XV, which isn't technically a "vehicle".
On either side of each base are 2 raised platforms, ideal for sniping... and it seemed to me there was enough room for a turret up there.
To get up there you simply use the opposite side jump-pads (right one bounces up left & vice versa) or I suppose "jump-ponds" might be more accurate, which are directly in front of the flag area.
Usual Suspects
.u - /system
.unr - /maps
png - Pwetty!
Enjoy!
https://www.mediafire.com/file/2mlmrshco5iv63h/CTF-XV-UTDMS-Veniis.zip
You can get Xvehicles here · https://ut99.org/viewtopic.php?f=34&t=14936 · which you need to make this work!
- evilgrins
- Skaarj Warlord
- Posts: 834
- Joined: 31 Oct 2011, 10:41
- Location: Palo Alto, CA
- Contact:
Subject: Re: evilgrins Maps & Skins Megathread
Post Posted: 13 Nov 2023, 00:12
CTF4-XV-MountainWindMills
Not terribly complicated... this is a medium sized CTF4 map where each base is a windmill with a small shack next door.
The shacks are where the flags are.
I'd done a couple previous edits of this map with UTDM-monsters, which worked well enough...
...although it's a bit trickier with Xvehicles as the smallest of those that allow for carrying flags are the jeeps, which can make this a bit more intense despite the very open air nature of this here.
For some reason, Buggie has been resistant to the notion of adding pogo-sticks to XV.
Usual Suspects:
.umx - /music
.unr - /maps
png - Pwetty!
Enjoy!
https://www.mediafire.com/file/88sdx134u0co7qi/CTF4-XV-MountainWindMills.zip
If you don't have any of the CTF4 gametypes...
https://unreal-games.livejournal.com/169182.html
...you can get them there.
You can get Xvehicles here · https://ut99.org/viewtopic.php?f=34&t=14936 · which you need to make this work!
Not terribly complicated... this is a medium sized CTF4 map where each base is a windmill with a small shack next door.
The shacks are where the flags are.
I'd done a couple previous edits of this map with UTDM-monsters, which worked well enough...
...although it's a bit trickier with Xvehicles as the smallest of those that allow for carrying flags are the jeeps, which can make this a bit more intense despite the very open air nature of this here.
For some reason, Buggie has been resistant to the notion of adding pogo-sticks to XV.
Usual Suspects:
.umx - /music
.unr - /maps
png - Pwetty!
Enjoy!
https://www.mediafire.com/file/88sdx134u0co7qi/CTF4-XV-MountainWindMills.zip
If you don't have any of the CTF4 gametypes...
https://unreal-games.livejournal.com/169182.html
...you can get them there.
You can get Xvehicles here · https://ut99.org/viewtopic.php?f=34&t=14936 · which you need to make this work!
- evilgrins
- Skaarj Warlord
- Posts: 834
- Joined: 31 Oct 2011, 10:41
- Location: Palo Alto, CA
- Contact:
Subject: Re: evilgrins Maps & Skins Megathread
Post Posted: 21 Nov 2023, 22:10
CTF-UTDM-Valley
I'm about to head out to Thanksgiving fun (lot of family in the area, I'll be eating well for days) but before I do wanted to get this out.
This map has UTDMS (SkaarjBerserkers) on it and UTDMW (Warlords) and it is big and extensive.
Lots of different ways to get to and from each base...
...the bases are built into the walls on each side of this large valley, and there's lots of paths within the walls as well.
Combat takes place all over.
There's 2 UTDMS at the ground level, no projectiles, who are constantly fighting each other and are team assigned so don't think they won't go after players too. There's a 3rd one down there too, a "Bob the Berserker" as sometimes the UTDMW fall into this one area and get stuck... he's there to take care of that.
Each base has a UTDMW too.
Usual Suspects:
.u - /system
.unr - /maps
.umx - /music
png - Pwetty!
Enjoy!
https://www.mediafire.com/file/itbgbo986tft1yx/CTF-UTDM-Valley.zip
I'm about to head out to Thanksgiving fun (lot of family in the area, I'll be eating well for days) but before I do wanted to get this out.
This map has UTDMS (SkaarjBerserkers) on it and UTDMW (Warlords) and it is big and extensive.
Lots of different ways to get to and from each base...
...the bases are built into the walls on each side of this large valley, and there's lots of paths within the walls as well.
Combat takes place all over.
There's 2 UTDMS at the ground level, no projectiles, who are constantly fighting each other and are team assigned so don't think they won't go after players too. There's a 3rd one down there too, a "Bob the Berserker" as sometimes the UTDMW fall into this one area and get stuck... he's there to take care of that.
Each base has a UTDMW too.
Usual Suspects:
.u - /system
.unr - /maps
.umx - /music
png - Pwetty!
Enjoy!
https://www.mediafire.com/file/itbgbo986tft1yx/CTF-UTDM-Valley.zip
- evilgrins
- Skaarj Warlord
- Posts: 834
- Joined: 31 Oct 2011, 10:41
- Location: Palo Alto, CA
- Contact:
Subject: Re: evilgrins Maps & Skins Megathread
Post Posted: 03 Dec 2023, 02:37
DM-UTDM-NPC-XC-EpicTown
Since FraGnBraG opened up his EpicTown map for editing to anyone, I started poking at it.
This happened around the time the Master Servers for Unreal/UT started shutting down and part of the discussion was what are we going to do when there's no more playing our favorite game online? Well, I largely don't play online and I find active maps even without other human players is where it's at... hence all the UTDM-monsters in map edits I do.
But I had some other ideas too.
EpicTown, for those unfamiliar, is a massive city map of several city blocks. It's made up of other city maps which Epic made, all put together. Place is so large you could potentially go around for 10 minutes and not run into anybody else...
...at least originally.
In order to deal with the possibility of not being able to play against others much at all, I populated the map with a bunch of UTDM-monsters & NPC-bots. Juggled around who, what, and where until I got proportions I liked. There's UTDMT in the tunnels (had to open up the tunnels) & various types of customized Skaarj all over the place. There were other things I added, then removed, but overall the map is well populated in a way that's very fun for me.
Hopefully for others as well.
How carried away did I get?
That's the map with no human players and none of the UT-bots.
I originally had a Cyberus in the secret room, that's down under the map...
...but replaced it with a Sentry; little hovering ball I've used in a couple edits.
DO NOT PLAY THE MAP IN TEAM DEATHMATCH! I was in the process of editing the map for team games when I lost access to UnrealEd. Most of the UTDM are good to go for that, I'd been discussing making NPC-bots capable of being team assigned with OjitroC (different post for another time) and I was going to swap the PlayerBot with a ZenCoder map embedded bot soon.
The issue is, for those unaware, if you play a map with active elements that can score which are not team assigned... any kills they make by default goto the Gold Team. So unless you're on the Gold Team it will seriously suck for you!
Usual Suspects:
.u - /system
.umx - /music
.unr - /maps
.utx - /textures
Enjoy!
https://www.mediafire.com/file/yf622nke0x16try/DM-UTDM-NPC-XC-EpicTown.zip
Since FraGnBraG opened up his EpicTown map for editing to anyone, I started poking at it.
This happened around the time the Master Servers for Unreal/UT started shutting down and part of the discussion was what are we going to do when there's no more playing our favorite game online? Well, I largely don't play online and I find active maps even without other human players is where it's at... hence all the UTDM-monsters in map edits I do.
But I had some other ideas too.
EpicTown, for those unfamiliar, is a massive city map of several city blocks. It's made up of other city maps which Epic made, all put together. Place is so large you could potentially go around for 10 minutes and not run into anybody else...
...at least originally.
In order to deal with the possibility of not being able to play against others much at all, I populated the map with a bunch of UTDM-monsters & NPC-bots. Juggled around who, what, and where until I got proportions I liked. There's UTDMT in the tunnels (had to open up the tunnels) & various types of customized Skaarj all over the place. There were other things I added, then removed, but overall the map is well populated in a way that's very fun for me.
Hopefully for others as well.
How carried away did I get?
That's the map with no human players and none of the UT-bots.
I originally had a Cyberus in the secret room, that's down under the map...
...but replaced it with a Sentry; little hovering ball I've used in a couple edits.
DO NOT PLAY THE MAP IN TEAM DEATHMATCH! I was in the process of editing the map for team games when I lost access to UnrealEd. Most of the UTDM are good to go for that, I'd been discussing making NPC-bots capable of being team assigned with OjitroC (different post for another time) and I was going to swap the PlayerBot with a ZenCoder map embedded bot soon.
The issue is, for those unaware, if you play a map with active elements that can score which are not team assigned... any kills they make by default goto the Gold Team. So unless you're on the Gold Team it will seriously suck for you!
Usual Suspects:
.u - /system
.umx - /music
.unr - /maps
.utx - /textures
Enjoy!
https://www.mediafire.com/file/yf622nke0x16try/DM-UTDM-NPC-XC-EpicTown.zip
- evilgrins
- Skaarj Warlord
- Posts: 834
- Joined: 31 Oct 2011, 10:41
- Location: Palo Alto, CA
- Contact:
Subject: Re: evilgrins Maps & Skins Megathread
Post Posted: 15 Dec 2023, 19:48
GardenOfDeath-Hunters in MH with toy sized monsters...
...but good luck trying to gift-wrap them!
Monsters of the Hunters.u are miniature, overpowered, with a whole lotta health versions of the standard Unreal1 monsters. 1-on-1 they're hard to beat, so this will be quite the workout.
You have...
...the usual assortment of weird and powerful weapons, plus armor and megahealths from WarNukingGround.u as well as 3 TeamMonsters (Krall, Queen, Manta) who will be of some help to you.
Map starts with really easy to kill pupae (normal kind) just for some target practice, and then almost immediately after they're gone... you become screwed.
While I know it's largely pointless to recommend, you should probably play with with some bots (recommend at least to back you up because this map will take HOURS without a fair amount of backup.
They may be kind of adorable in a plush but not fluffy sort of way, but they're extremely lethal.
I also recommend fighting the Brute-Hunters at a distance...
...as they're nearly impossible to fight in close quarters.
Now I'm not sure what the Hunters.u was originally intended for, got the file without a ReadMe, but I suspect it was some form of RPG due to the Merc-Hunters. See, I play MonsterHunt with ammo/health regenerators but after you reach them... those stop working.
Plus, the sound quality gets really weird. Maybe that's just my system, but it happens anytime I play against them.
Anyway, there's 2 versions of this map here: normal and XV... but don't think the vehicles will give you much of an advantage.
Usual Suspects:
.u - /system
.uax - /sounds
.umx - /music
.unr - /maps
.utx - /textures
Enjoy!
https://www.mediafire.com/file/c27nplxhqpeuu6g/GardenOfDeath-Hunters.zip
You can get Xvehicles here · https://ut99.org/viewtopic.php?f=34&t=14936 · which you need to make one of the maps work!
...but good luck trying to gift-wrap them!
Monsters of the Hunters.u are miniature, overpowered, with a whole lotta health versions of the standard Unreal1 monsters. 1-on-1 they're hard to beat, so this will be quite the workout.
You have...
...the usual assortment of weird and powerful weapons, plus armor and megahealths from WarNukingGround.u as well as 3 TeamMonsters (Krall, Queen, Manta) who will be of some help to you.
Map starts with really easy to kill pupae (normal kind) just for some target practice, and then almost immediately after they're gone... you become screwed.
While I know it's largely pointless to recommend, you should probably play with with some bots (recommend at least to back you up because this map will take HOURS without a fair amount of backup.
They may be kind of adorable in a plush but not fluffy sort of way, but they're extremely lethal.
I also recommend fighting the Brute-Hunters at a distance...
...as they're nearly impossible to fight in close quarters.
Now I'm not sure what the Hunters.u was originally intended for, got the file without a ReadMe, but I suspect it was some form of RPG due to the Merc-Hunters. See, I play MonsterHunt with ammo/health regenerators but after you reach them... those stop working.
Plus, the sound quality gets really weird. Maybe that's just my system, but it happens anytime I play against them.
Anyway, there's 2 versions of this map here: normal and XV... but don't think the vehicles will give you much of an advantage.
Usual Suspects:
.u - /system
.uax - /sounds
.umx - /music
.unr - /maps
.utx - /textures
Enjoy!
https://www.mediafire.com/file/c27nplxhqpeuu6g/GardenOfDeath-Hunters.zip
You can get Xvehicles here · https://ut99.org/viewtopic.php?f=34&t=14936 · which you need to make one of the maps work!
- evilgrins
- Skaarj Warlord
- Posts: 834
- Joined: 31 Oct 2011, 10:41
- Location: Palo Alto, CA
- Contact:
Subject: Re: evilgrins Maps & Skins Megathread
Post Posted: 18 Dec 2023, 19:17
CTF-UTDMS-7thHole
Fairly symmetrical map, even with the curve.
What we have here is an L-shaped map with a golf theme...
...which I've had enhanced on a few levels.
Map initially only had 1 glaring issue · https://ut99.org/viewtopic.php?t=14492 · which caused a texture conflict.
Original skybox was butt-ugly, Anubitek fixed that nicely.
I changed various textures all over the map (was originally a clan map) and added 2 "caddies" 1 to each team.
Initial pathing was an issue too, which Nelsona fixed. I'm funny, when playing against bots I like them to have at least the potential to beat me but the original pathing had bots never getting the flag... and if they accidentally did they never took it back to their own base.
Usual Suspects:
.u - /system
.uax - /sounds
.unr - /maps
.utx - /textures
png - Pwetty!
Enjoy!
https://www.mediafire.com/file/j5ufdp0f7gmhmni/CTF-UTDMS-7thHole.zip
Fairly symmetrical map, even with the curve.
What we have here is an L-shaped map with a golf theme...
...which I've had enhanced on a few levels.
Map initially only had 1 glaring issue · https://ut99.org/viewtopic.php?t=14492 · which caused a texture conflict.
Original skybox was butt-ugly, Anubitek fixed that nicely.
I changed various textures all over the map (was originally a clan map) and added 2 "caddies" 1 to each team.
Initial pathing was an issue too, which Nelsona fixed. I'm funny, when playing against bots I like them to have at least the potential to beat me but the original pathing had bots never getting the flag... and if they accidentally did they never took it back to their own base.
Usual Suspects:
.u - /system
.uax - /sounds
.unr - /maps
.utx - /textures
png - Pwetty!
Enjoy!
https://www.mediafire.com/file/j5ufdp0f7gmhmni/CTF-UTDMS-7thHole.zip
- evilgrins
- Skaarj Warlord
- Posts: 834
- Joined: 31 Oct 2011, 10:41
- Location: Palo Alto, CA
- Contact:
Subject: Re: evilgrins Maps & Skins Megathread
Post Posted: 22 Dec 2023, 22:41
CTF-UTDM-FragFest
Pretty simple, not that complicated.
What we have here is a medium-sized CTF map with a redeemer in the middle and 8 UTDM-monsters, 2 Warlords & 2 SkaarjBerserkers per team.
Combat is intense and matches tend to run pretty quick. Nelsona fixed the pathing, originally bots wouldn't try to score at all.
To deal with the Warlords occasionally escaping the arena, and my inability to handle Kill Zones, there're Cyberus outside there to kill any Warlords so they can be reintroduced to the play space.
Usual Suspects:
.u - /system
.umx - /music
.unr - /maps
.utx - /textures
png - Pwetty!
Enjoy!
https://www.mediafire.com/file/c8tzen1t2kz7271/CTF-UTDM-FragFest.zip
Pretty simple, not that complicated.
What we have here is a medium-sized CTF map with a redeemer in the middle and 8 UTDM-monsters, 2 Warlords & 2 SkaarjBerserkers per team.
Combat is intense and matches tend to run pretty quick. Nelsona fixed the pathing, originally bots wouldn't try to score at all.
To deal with the Warlords occasionally escaping the arena, and my inability to handle Kill Zones, there're Cyberus outside there to kill any Warlords so they can be reintroduced to the play space.
Usual Suspects:
.u - /system
.umx - /music
.unr - /maps
.utx - /textures
png - Pwetty!
Enjoy!
https://www.mediafire.com/file/c8tzen1t2kz7271/CTF-UTDM-FragFest.zip
- evilgrins
- Skaarj Warlord
- Posts: 834
- Joined: 31 Oct 2011, 10:41
- Location: Palo Alto, CA
- Contact:
Subject: Re: evilgrins Maps & Skins Megathread
Post Posted: 24 Dec 2023, 22:21
Judges
After years of skinning (at least a decade's worth) this is the first skin I ever used Skinmaker on. My old skinning method is no longer available to me, although a lot of what I used to do I still do.
Just can't use UnrealEd anymore.
The original template for this was from the comic book skins that Chris Ollis made, and gave me permission to edit. Originally it had no team colors and only 1 face.
Now it has full team colors and 10 faces.
Enjoy!
https://www.mediafire.com/file/6ie2tcax1gxjgen/Soldier_Judge.zip
After years of skinning (at least a decade's worth) this is the first skin I ever used Skinmaker on. My old skinning method is no longer available to me, although a lot of what I used to do I still do.
Just can't use UnrealEd anymore.
The original template for this was from the comic book skins that Chris Ollis made, and gave me permission to edit. Originally it had no team colors and only 1 face.
Now it has full team colors and 10 faces.
Enjoy!
https://www.mediafire.com/file/6ie2tcax1gxjgen/Soldier_Judge.zip
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