



(Ring textures courtesy of Runar Thorvaldsen)
Thoughts? Does anyone want this?
Because you are ON the ring, looking up. If it was diagonal, either you'd be on a bent/twisted segment, or you'd be standing diagonally or something.Darkon wrote:interesting, but why not diagonally instead of simply vertical?
Exactly. As for making it thinner, I wanted to but I'm not sure how well that would look with Unreal's rendering engine. As it is it's very pixelated.Waffnuffly wrote:Because you are ON the ring, looking up. If it was diagonal, either you'd be on a bent/twisted segment, or you'd be standing diagonally or something.Darkon wrote:interesting, but why not diagonally instead of simply vertical?
I imagine it did: Halo is based off of Larry Niven's ringworld. I've never played Halo thoughJet v4.3.5 wrote:Didn't Halo have a concept like that. I don't really follow or like the series that much, but I remember seeing that and being all blown away by the concept in itself. This is, of course, a very interesting idea.
"Not sure if it's been done before"Swordtail wrote:Just throwing this out there, not sure if it's been done before.
blablabla
Awesome pictures
gotcha. Seen this in a futuristic pic about 20 yrs ago... as some sort of space station. (that same idea i mean; to create gravity)Waffnuffly wrote:Because you are ON the ring, looking up. If it was diagonal, either you'd be on a bent/twisted segment, or you'd be standing diagonally or something.Darkon wrote:interesting, but why not diagonally instead of simply vertical?
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