Ringworld skybox concept

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Swordtail
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Ringworld skybox concept

Post by Swordtail »

Just throwing this out there, not sure if it's been done before. Tossed this together this morning.

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(Ring textures courtesy of Runar Thorvaldsen)

Thoughts? Does anyone want this?
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Darkon
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Re: Ringworld skybox concept

Post by Darkon »

interesting, but why not diagonally instead of simply vertical? And make it thinner or something.. or make it a layer with tiny rocks or something (or an image showing something like that).
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Re: Ringworld skybox concept

Post by Buff Skeleton »

Darkon wrote:interesting, but why not diagonally instead of simply vertical?
Because you are ON the ring, looking up. If it was diagonal, either you'd be on a bent/twisted segment, or you'd be standing diagonally or something.
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Swordtail
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Re: Ringworld skybox concept

Post by Swordtail »

Waffnuffly wrote:
Darkon wrote:interesting, but why not diagonally instead of simply vertical?
Because you are ON the ring, looking up. If it was diagonal, either you'd be on a bent/twisted segment, or you'd be standing diagonally or something.
Exactly. As for making it thinner, I wanted to but I'm not sure how well that would look with Unreal's rendering engine. As it is it's very pixelated.

Another thing I know is that the shadow squares are way too close to the ring itself. This was a limitation of the Light radius, I couldn't illuminate the ring from any further towards the sun...stupid lights :)
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Re: Ringworld skybox concept

Post by Jet v4.3.5 »

Didn't Halo have a concept like that. I don't really follow or like the series that much, but I remember seeing that and being all blown away by the concept in itself. This is, of course, a very interesting idea.
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Re: Ringworld skybox concept

Post by UB_ »

Same concept as the Halo skyboxes, which was really cool.
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Swordtail
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Re: Ringworld skybox concept

Post by Swordtail »

Jet v4.3.5 wrote:Didn't Halo have a concept like that. I don't really follow or like the series that much, but I remember seeing that and being all blown away by the concept in itself. This is, of course, a very interesting idea.
I imagine it did: Halo is based off of Larry Niven's ringworld. I've never played Halo though :(
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Re: Ringworld skybox concept

Post by Raven »

You didn't missed much :)

Nice work, I believe there was similar map, but it used portals (forgot class name :B) to create ringworld like map.
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makemeunreal
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Re: Ringworld skybox concept

Post by makemeunreal »

yeah,the halo has a skybox like that.. :D very great idea...interesting...the ring in the halo is a "planet" you play in the ring :D here's a pic:.http://tinyurl.com/68e2676
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TheIronKnuckle
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Re: Ringworld skybox concept

Post by TheIronKnuckle »

Swordtail wrote:Just throwing this out there, not sure if it's been done before.
blablabla
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"Not sure if it's been done before"
I thought you were joking at first :P

I wouldn't mind seeing it in a map though :tup:
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Re: Ringworld skybox concept

Post by Z-enzyme »

It's a nice idea. Halo: Combat Evolved was a good shooter really. Had great MP, and epic atmosphere and.... THIS
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Have a look :D

Anyway, in U227 it would be easy to create that kind of stuff (statics!) If you need textures you can use google maps :P
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Re: Ringworld skybox concept

Post by UB_ »

Halo 1 was cool, I'm gonna get the HD remake coming out this Winter.
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Re: Ringworld skybox concept

Post by Swordtail »

Haha I had a feeling when I posted this that a few Halo fans would call foul :) Hopefully there's a few Larry Niven fans out there to back me up :)

And I meant "not sure if it's been done in Unreal". Also, Halo would have been slightly less difficult to make since from what I know about the Halo's they're a LOT smaller. The original Ringworld was 150 million kilometres in radius and a million miles wide. It had the surface area equal to about 3 million earths. What always intrigued me was the "arch" Niven always talked about. The primative residents of the Ringworld often believed that they lived on a flat world, with a giant arch suspended above them, holding up the sun.

In other news, I discovered the "distantlightblahblah" actor in 227, and took the advice to "make it thiner."

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Day and Night views. In both, some of the swaths of lighted ring are broken by the shadow squares. Hard to see in such low resolution.

Anyway, I'm putting this one to bed now, just had the crazy idea to try to model it and couldn't let it go :) Thanks for the feedback!
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Darkon
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Re: Ringworld skybox concept

Post by Darkon »

Waffnuffly wrote:
Darkon wrote:interesting, but why not diagonally instead of simply vertical?
Because you are ON the ring, looking up. If it was diagonal, either you'd be on a bent/twisted segment, or you'd be standing diagonally or something.
gotcha. Seen this in a futuristic pic about 20 yrs ago... as some sort of space station. (that same idea i mean; to create gravity)
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makemeunreal
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Re: Ringworld skybox concept

Post by makemeunreal »

this looks great...but not enough wide :\
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