Yeah, that is what I thought. Cheers!
Haven't gotten around to my own replaying of Unreal yet... stuff to do!
Escape to Na Pali: A Journey to the Unreal
- ividyon
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Subject: Re: Escape to Na Pali: A Journey to the Unreal
Post Posted: 18 Jul 2014, 00:28
UnrealSP.org webmaster & administrator
- SteadZ
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Subject: Re: Escape to Na Pali: A Journey to the Unreal
Post Posted: 19 Jul 2014, 20:23
I always thought of Conceptual Grandness as being whether somewhere feels like a single, interconnected logically location with a feeling of scale even if you can't see all of it.
For example if you have a cave which has several offshoots, some of which you may not be able to pass, yet you can see that they lead on somewhere - perhaps even a place you will end up later, thus enhancing the one-locale feel.
Or if you have a base, you may have doors that you can't open but you have the idea in your head that there is more behind there even if the author hasn't actually built anything behind it.
So yeah.
.......
SZ
.......
For example if you have a cave which has several offshoots, some of which you may not be able to pass, yet you can see that they lead on somewhere - perhaps even a place you will end up later, thus enhancing the one-locale feel.
Or if you have a base, you may have doors that you can't open but you have the idea in your head that there is more behind there even if the author hasn't actually built anything behind it.
So yeah.
.......
SZ
.......
- nikosv
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Subject: Re: Escape to Na Pali: A Journey to the Unreal
Post Posted: 19 Aug 2014, 06:50
ahhh maybe i'll get this
Current Project: None. WTFs2 had to go to sleep, RIP.
I still sometimes sculpt PS2-style terrain by hand with Blender 3. Some passions always linger.
I still sometimes sculpt PS2-style terrain by hand with Blender 3. Some passions always linger.
- Skaagesh
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Subject: Re: Escape to Na Pali: A Journey to the Unreal
Post Posted: 12 Feb 2024, 13:27
Just purchased. Promising so far but will have to take the time to check it out properly
Weakness shall be punished
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