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[ut] Custom Map Review: "Crazy For Fight III" by Tatuyuki / TA19 / TA20

Posted: 15 Nov 2013, 01:04
by Delacroix
Map Information:

Map Title: Crazy For Fight III
Map Author: Tatuyuki / TA19 / TA20
Reviewer: Delacroix
Review Score: 56%
Tagline: Beyond the shadow of a doubt, the best of the series.

Main Review:

Crazy For Fight III, this time available only for Unreal Tournament is the largest of the series - seven complete playable maps and three smaller ones to connect them make it obvious that CFF3 dwarves the previous installments easily. Made by the Japanese author Tatuyuki a.k.a. TA19, nowadays known under the moniker 'TA20' in 2001 it did see a limited release on his website, however as time progressed the file was lost and I had to contact the author himself to gain access. Now as you can see from the presence of this very text as well as the download link below it, the response was positive.

Crazy For Fight III is the finale of the series and it can clearly be seen that the author has improved a whole lot. I was expecting something similar to the final map of CFF2, however this came to me as a real surprise - the author has improved a lot. Everything, the visuals, the sound layer, the very concept, all of this shows how much TA20 has learned in the editor. It is a shame that we find out about the existence of this pack now, but better late than never.

The Nali village, prior to... You'll see.

The visuals are no longer simplistic this time around. While the architecture is certainly of the oldschool sort, it's less regular and the places themselves have a sense of concept and purpose which while nothing really big, is very well implemented and gives an idea of what's going on in there. While there is no written story for the pack, many things can be figured out from the locations themselves if nothing else. The levels are quite varied - a village, an ancient aquaduct below it, a town, a canyon of sorts (or a valley?), then a tech-rich outpost - all of this is clearly both inspired and inspiring in its own right.

An ancient walkway under the town.

While the levels mostly use Unreal Tournament tracks, they fit the CFF series' trademark arcade gameplay as well as the settings in which they are used. It's normally quite difficult to make typical fragfest music fit a single player adventure but TA20 has pulled it off successfully. Also, the ambience is there - finally - and it fits the locales quite well.

The town interior.

The gameplay formula hasn't changed drastically from the original CFF - it's still an arcade romp. At times a cutscene may appear and there's some adventure elements that mostly consist of exploring the locations to find the right switch or dealing with a blocked door to the jail cell the player's in - but all in all this is the same cheerful arcade carnage fest TA20 has made us used to, but enhanced, evolved.

Believe it or not, a Shining Skaarj will challenge you there.

As for the pack's flaws - sometimes certain events might not trigger if you're not in the exact spot, possibly due to small collision hulls of the relevant actors - but that doesn't happen very often. Construction bugs? I saw... like one? Not a big one though. And the scene where the player gets captured by the Skaarj - why the fresh hell did they allow me to keep my weapons with me in the jail cell, that's the question of the day. But aside from these flaws which are really nothing big - not even the last one, given that almost immediately the player gains access to the weapons they shouldn't have until that wall breaks, so the balance of the gameplay isn't changed by the bug, it's just an... oddity, nothing more... At any rate, the pack that has as many bugs as I have fingers on my right hand can be considered pretty polished.

What kind of a gore machine might this be?


Beyond the shadow of a doubt, Crazy For Fight III is the best of the entire series. The visuals, whereas oldschool, are very decent, the audio layer is well implemented and the gameplay, while retaining the series' formula, is enhanced properly. There are even several translator messages scattered across one of the maps - while they don't reveal any storyline, being mere gameplay tips (translated by Frieza and Ividyon, polished by yours truly), the very fact of them being finally put there is a step forward. All in all, given the pack's age (made in 2001), TA20 made a damn good job and can easily compete with classics like Peril on Mars or StrangeWorld. This is how a series should end - with a bang.

The Water Castle, from a distance.

BUILD (50%)
Architecture 6
Texturing 7
Lighting 6
Sound 6
Technical Execution 8

CAST (50%)
Conceptual Grandness 6
Story Construction 0
Story Implementation 2
Gameplay Awe 7
Gameplay Balance 8

Total Score: 56%

Download links: - GD - temporary PixelDrain - temporary PixelDrain

Re: [ut] Custom Map Review: "Crazy For Fight III" by Tatuyuki / TA19 / TA20

Posted: 15 Nov 2013, 22:27
by Darkon
Looks pretty good actually.. thanks Delacroix!

Re: [ut] Custom Map Review: "Crazy For Fight III" by Tatuyuki / TA19 / TA20

Posted: 17 Nov 2013, 21:45
by integration
Finally came around to play it. It's better than the last map of Crazy For Fight 2 - if my memory doesn't fool me. The first map was very promising with its scripted scenes and events. But at the end it's just fight, turn around the corner, fight. For that reason it can't compete with the innovative and inspiring map pack Strange World (referring to the last sentence of the review).

Re: [ut] Custom Map Review: "Crazy For Fight III" by Tatuyuki / TA19 / TA20

Posted: 18 Nov 2013, 21:54
by Semfry
On my UT when I get to the end of the town type map it crashes at the start of the next level with this error:

Apparently a Skaarj Berserker issue.

Also, unless there's another level like it later I lost all my weapons at the prison map.

Re: [ut] Custom Map Review: "Crazy For Fight III" by Tatuyuki / TA19 / TA20

Posted: 16 Mar 2022, 21:26
by Delacroix
Well, I passed _CFF3E without problem and on the other hand I could replicate this prison bug. I guess it depends on game version or something.

UPDATE 16.03.2022:

Well, I now know why the crash occurred for Semfry and why it didn't occur for me. I likely ran it under an earlier 227 Botpack or something similar... or I was just lucky under UT. I can very much replicate this crash when testing on 436 UT, on Unreal difficulty, like clockwork. Whatever 227 does to fix the AI, it allows one to skip this bug completely, playing the level properly... but, naturally, the last one doesn't work due to custom weaponry.

The original post is updated with the new links. Changelog for the hotfix version:

- unused cutscene level prior to _cff3e is now included. No changes to content were made, just the transition not happening is now fixed. (thanks, Aspide)
- _cff3f now has an end teleporter so that coop server admins don't have a problem with lack of it.
- _cff3f BSP errors were fixed in a NewbiesPlayground fix, this is now integrated.
- 227 compatibility patch authored by Aspide makes the final map playable under Masterkent's Botpack 227.

Other bugs and problems aren't fixed, however Aspide was inspired to make an unofficial remake of the Crazy For Fight series, so be on the lookout for that. Since I'll likely be involved creatively in that remaster, I'll bow out of reviewing that upcoming release - however with the fixes included herein, in my opinion my review of the original work is not invalidated.

Re: [ut] Custom Map Review: "Crazy For Fight III" by Tatuyuki / TA19 / TA20

Posted: 06 Jul 2022, 01:59
by Diego96
Reupload 227 ver pls

Re: [ut] Custom Map Review: "Crazy For Fight III" by Tatuyuki / TA19 / TA20

Posted: 24 Jul 2022, 22:43
by Masterkent
Diego96 wrote:Reupload 227 ver pls

It should be playable with the files from