XeopsRequisite.7z (141MB)
Includes the necessary files from EXU2 v7.2, oldskool239 and UTBP4, if needed.
XeopsDoradoFinal.7z (227MB)
Current and FINAL version of Xeops. In any case, overwrite everything.
XeopsMain.7z (92MB)
The OLD version of Xeops, kept for legacy purposes. Still depends on the XeopsRequisite package.
RMusic_Player (different version)
If EXU/Xeops' RMusic doesn't work, get this one. What you need is inside the System folder.
Χέοψ ~Cheope~, codenamed Xeops, is my "debut" Unreal single player map, almost 20 years in since I played the original game from the very first day of release. While G59 is already a thing I've never fully released a proper non-EXU Unreal map, and this would be it.
The dream concept of the map was something I thought of a year ago, planned for whatever incoming speedmapping contest would've come. Given the use of custom content it wouldn't have probably fit though. Besides, I had a lot to learn about mapping still; with the G59 rework I figured out a lot of stuff, so everything I learnt there were finally put to a test. With the help of the EXU framework and other content, inspired by ancient architecture, Serious Sam and my will to develop more stuff outside of G59 I created finally something I wanted for ages: starting from a 46080x23040x7168 sized cube I brainstormed a layout off a random point of the playable zone.
Xeops's gameplay relies both on exploration and very frantic battles, similar to The Last Fortress. You get to play with a rather different weapon set, fight against enhanced enemies and discover well-hidden secrets. The whole experience is also story-driven - similar to G59 your character has a name and a personality, though as usual you aren't forced to pick him as your model. Overall a single robust level that can clock up to multiple hours depending on the difficulty chosen, with an advanced sci-fi theme that doesn't go too far off from classic Unreal (at least, not more than certain other packs).
Again, as the map uses the EXU framework: it's just for enhanced scripted pawns, trigger actors and more. Seasoned EXU players might find few familiar stuff but remember this is regular Unreal.
Information on files, tech-related stuff and credits are in the readme.
Music provided once again by Cybernetika/Xenofish just like in G59. RMusic_Player is being used for this map, so remember that you can only set the music volume from the RMusic settings under the "Mods" menu. You have to restart the game for the change to take effect between loading games.
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~ GLORY TO KHUFU ~
Ancient Terran history transcending the Solar System.
An adoration from the outer space, leading to the nascency of a sacred land as an act of respect and zeal.
The Pharaoh is not alive. He may however have discerned the efforts from the afterlife. Or so they think.
Or what else?
No one will know. They are long gone, but
what they've done is everlasting, permanent, imperishable.
- - -
Possibilities of exploration beyond reaches for Terrans have arisen for decades.
So for many others.
It's a virulent race of who gathers the most marvelous technologies lost in the absoluteness of the Universe.
The vanquishers shall open the gates of excessive strength. Then, the new advanced era will impel.
This is one of many tales.
MISSION INFORMATION
In honor of this incoming mission, the ATUM subsidiary team of the Terran forces has been constituted. The specialty of this group is its sole reliance on a one-man army - Damien.
An unknown technology appears to be possibly located in a location of a planet that was once inhabited by a cousin race of the Human one; this is heavily suggested by the general architecture resembling the ancient Egyptian civilization one from Earth. The planet is located in the same galaxy as planet Na Pali.
One of the enemies, Apep's forces, are going there too. No time to waste: pursuing them rapidly and invading the planet before Apep can regroup and coordinate their strategies there in time. The ATUM will cast the "immortal" Damien for to complete the mission.
The mission in question: finding the unknown technology (if it exists) in this location and destroying it, possibly without bringing much harm to the place. Gathering something of interesting is however allowed. If the mission is successful, the Apep forces might be out of the intergalactic game once for all, so the stakes are high.
GENERAL INFORMATION PANEL
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