
Stranded humans who are scrambling to survive the surrounding territory and the adjacent terrain, and lucky (enough) to survive or avoid the nearby Skaarj game grounds may find themselves here, whether for better or for worse. Maybe salvation here is far fetched, but with all factors considered, is it even worth letting fate decide?
Meanwhile, appointed Skaarj overlord of the region, Loszos'Jajir becomes increasingly suspicious of areas they are restricted from in their own territory. Are their masters hiding something from them? Previously, this project was intended to run on a fork of Project Gryphon, instead that has changed to using it's own in house gametype built from the ground up. The in-house gametype has alot of similarities to Project Gryphon pertaining to player movement behaviour and the focus on tactical gameplay, but in this case the tactical aspect for TMR's gametype would be more 'surgical'.
















Terra Mining Region is an open world collection of maps which can technically play out forever, as the Skaarj and their subsidiary minions can enter (and exit) the region to fulfill tasks, jobs or orders based on the whims of their commanding classes.
Players can choose to help the Nali communities, or choose to take what little they have left for themselves, possibly determining the diplomatic stances between other players, depending on how they treat the Nali (and of course, how they treat other players too)!
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Credits/People involved:
Core developers:
Myself : Mapping/modelling/texturing/skinning
Bleeder91 : Coding
AlternativeProjects : Music
Andr0meda/G4lactic : Additional music and being kind enough to allow me to use their computing power to bake textures.
>K·§·A<Ðèáth~Påx : Coding + feedback
Past developers:
Tera/Sunar : For coincidently having a very similar name and also for some design suggestions and creating a Nali alphabet
Contributors:
Sly. : Concept art and alot of feedback
>K·§·A<Hybz: Alot of solid feedback
Smirftsch and the 227 team : 227, which this map can't work without
TLX : 2d insignia contributions
Rikia : Some good suggestions.
Krull0r : Various technical advice + helping me learn how to use Kismet scripting.
.:..: : Author of the Kismet scripting trigger tool
Terra was originally loosely based on DMTerra by:
Nivlek : For the original portion of the map.
(If i've forgotten somebody, please let me know! )
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More detailed synopsis about the project:
https://www.moddb.com/mods/terra-mining ... n-synopsis
I was somewhat conflicted about making a thread about this project on this subforum or if Multiplayer Matters were going to be more eligible, as the map is very much focused for open world co-op (or maybe even open world conflict, as treating the Nali improperly may result in a bounty being put on your head which other players can claim!). There's alot not shown in the screenshots above, the open world environment is already huge despite being incomplete, but I'd rather some things being more fleshed out before sharing screenshots of said areas!