
As the mineral and resource harvesting efforts of the Skaarj occupation on Na Pali expands, so do their prospects. The Terra Mining Region, once a partitioned network of Nali folk homes, villages, communities and burial sites has become a landscape under progressively vigorous, encroaching Skaarj infrastructural development to facilitate an ever starving desire for constant 'bulk' material excavation and asphyxiated by the toxic fumes of looming industrial exhaust chimneys.
Stranded humans who are scrambling to survive the surrounding territory and the adjacent terrain, and lucky (enough) to survive or avoid the nearby Skaarj game grounds may find themselves here, whether for better or for worse. Maybe salvation here is far fetched, but with all factors considered, is it even worth letting fate decide?
Meanwhile, appointed Skaarj overlord of the region, Loszos'Jajir becomes increasingly suspicious of areas they are restricted from in their own territory. Are their masters hiding something from them?
The map is an edit of the deathmatch map which comes with UGold (and originally, it came with Return to Na Pali) called DMTerra, but repurposed for a fork of Project Gryphon currently called Open World Project Gryphon that is currently being developed, and is the blanket mod which Terra Mining region runs on!








https://www.youtube.com/watch?v=87D6IJV1LEs
(Some things in the images above will be subject to improvement as time goes on)
Terra Mining Region is an open world collection of maps which can technically play out forever, as the Skaarj and their subsidiary minions can enter (and exit) the region to fulfill tasks, jobs or orders based on the whims of their commanding classes.
Players can choose to help the Nali communities, or choose to take what little they have left for themselves, possibly determining the diplomatic stances between other players, depending on how they treat the Nali (and of course, how they treat other players too)!
__________________________________________
Credits/People involved:
Myself : Mapping/modelling/texturing/skinning
Krull0r : Various technical advice + helping me learn how to use Kismet scripting.
.:..: : Author of the Kismet scripting trigger tool
Bleeder91 : Coding
Smirftsch and the 227 team : 227, which this map can't work without
Tera : For coincidently having a very similar name and also for some design suggestions
TLX : 2d Design
AlternativeProjects : Music
Nivlek : For the original portion of the map from DMTerra
SilverWolf/83R/Buffalo Baggins/Kecko/AlternativeProjects/AlphaScout/Shivaxi : Project Gryphon
Rikia : Some good suggestions.
Andr0meda/G4lactic : Additional music and being kind enough to allow me to use their computing power to bake textures.
BlumpkinKing : Modelling
Vulpes : AI & playtesting
Sly. : Concept art and alot of feedback
Ether : Playtesting
(If i've forgotten somebody, please let me know! )
__________________________________________
More detailed synopsis about the project:
https://www.moddb.com/mods/terra-mining ... n-synopsis
I was somewhat conflicted about making a thread about this project on this subforum or if Multiplayer Matters were going to be more eligible, as the map is very much focused for open world co-op (or maybe even open world conflict, as treating the Nali improperly may result in a bounty being put on your head which other players can claim!). There's alot not shown in the screenshots above, the open world environment is already huge despite being incomplete, but I'd rather some things being more fleshed out before sharing screenshots of said areas!