Post Posted: 15 Mar 2021, 22:00
Just a quick message here to say that G59 [v.7.2] is still the best single player (SP) campaign for Unreal Tournament that I have had the good fortune to play.
Yes yes I have yet to play the Project Xenome campaigns (among others) - I took a break from Unreal/UT - but in any case, if I consider Unreal to be a very good game, then G59 is simply excellent. And I don't say that lightly (I consider Halo: Combat Evolved excellent, for example). For further comparison, I consider Operation: Na Pali and Seven Bullets to be both somewhere between very good and excellent.
The gameplay is intense, it's tough as nails at times but always in a way that feels justified, in no small part thanks to the narrative which is more than simply good (also thanks to the pacing of the adventure, which knows how to alternate between high adrenaline action and moments of contemplation). The graphics can be somewhere between very good and excellent (better than official UT) which is as good as you'll ever get with this engine barring heavy modifications à la Unreal v227 (and as good, technically, as the best stuff seen in such classics as Xidia Gold, Operation: Na Pali, and Seven Bullets). The actual art direction is superb (in an aesthetics category, I'd give this a 9 or 10 out of 10).
Currently, out of all the SP maps I've played for Unreal/UT, I have 3 favourites and 2 are in G59. Better yet, those 2 are the last 2 maps of the campaign, so not only is G59 the best campaign for Unreal/UT that I've played so far, it easily has the most satisfying ending.
It's rather unique (story-wise also), and leaves a lasting impression.
I had wished to give this campaign a proper review, following the UnrealSP.org Review Schema, but I honestly found the task a bit too large to my liking (for a hobby) and in conjunction with other priorities IRL, my effort floundered and eventually lay abandoned. I would like to apologise to UB for failing to bring about a real review that would do justice to G59. I don't like giving false hopes - but when there's something this good, I prefer to publish an "official" review I can feel confident in rather than just any write-up. This campaign deserves more attention, it's the kind of thing I could see featuring in an article on Rock Paper Shotgun the way Arcane Dimensions for Quake did.
Nali: Magic or Telekinesis
Waffnuffly wrote:It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.