Code: Select all
ProcessServerTravel: EXU2-BI00-Menu
Server switch level: EXU2-BI00-Menu
Browse: EXU2-BI00-Menu?Name=Player?Class=Botpack.TMale2?Team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.CTFGame?MaxPlayers=10
LoadMap: EXU2-BI00-Menu?Name=Player?Class=Botpack.TMale2?Team=0?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=Botpack.CTFGame?MaxPlayers=10
Case-insensitive search: SKYBox -> ../Textures/SkyBox.utx
Case-insensitive search: NALIFX -> ../Textures/NaliFX.utx
Close TcpipConnection9 Sat Jan 2 09:50:26 2016
WinSock shut down
appError called:
Can't bind to native class RMusicPlayer.RMusic_Component
Executing UObject::StaticShutdownAfterError
UClass::Bind
(Class RMusicPlayer.RMusic_Component)
ULinkerLoad::CreateExport
(RMusic_Component 51500)
IndexToObject
ULinkerLoad::CreateExport
(RMusic_Controller 51500)
ULinkerLoad::CreateImport
IndexToObject
ULinkerLoad::CreateExport
(RMusic_Controller0 30847725)
IndexToObject
ULinkerLoad<<UObject
(LinkerLoad Transient.LinkerLoad74 30847725))
ULevelBase::Serialize
ULevel::Serialize
LoadObject
(Level EXU2-BI00-Menu.MyLevel 30847725==30847725/31300440 30833007 78375)
ULinkerLoad::Preload
PreLoadObjects
UObject::EndLoad
UObject::StaticLoadObject
(Engine.Level None.MyLevel EXU2-BI00-Menu)
LoadLevel
UGameEngine::LoadMap
LocalMapURL
UGameEngine::Browse
ServerTravel
UGameEngine::Tick
UpdateWorld
UServerCommandlet::Main
Can't bind to native class RMusicPlayer.RMusic_Component
History: UClass::Bind <- (Class RMusicPlayer.RMusic_Component) <- ULinkerLoad::CreateExport <- (RMusic_Component 51500) <- IndexToObject <- ULinkerLoad::CreateExport <- (RMusic_Controller 51500) <- ULinkerLoad::CreateImport <- IndexToObject <- ULinkerLoad::CreateExport <- (RMusic_Controller0 30847725) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad74 30847725)) <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject <- (Level EXU2-BI00-Menu.MyLevel 30847725==30847725/31300440 30833007 78375) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel EXU2-BI00-Menu) <- LoadLevel <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ServerTravel <- UGameEngine::Tick <- UpdateWorld <- UServerCommandlet::Main
Exiting due to error
Exiting.
Name subsystem shut down
My hunch (I hope I'm wrong) is that this is a server environment issue. I know Gameservers doesn't use Windows OS, so maybe this is due to the fact that RMusicPlayer only comes with a .dll file that can't be utilized.