Maybe.
Thanks Steadz! Forgot about that tool

Moderator: Buff Skeleton
Waffnuffly wrote: It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Haha no worries I actually already played the intro map as well as Nebiros' Crossing which will come with a big comment! the rest will follow of course - and it won't take weeks, either!UBerserker wrote:Godspeed Sat42 play and comment G59 before it's thrown into the development hellpit!
Maybe.
Waffnuffly wrote: It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
And then I found myself in... Blackness!!! Aww, man, and there is not even a new (but old) searchlight around! Well, I made my way with my soon-to-be-extinguished searchlight through the blackness that Depths of Rrajigar had become, and after that cool passage in the tunnels with shallow water (where there was a bit more light), I found that I had to run through the final mayhem without a searchlight... and though I really tried, I could not make it to the exit (of course, I didn't remember the layout off by heart).Sat42 wrote:Darkness comes as a surprise.
It's a hard level. At one point, I realised that my anxiousness had made me much too slow: my searchlight ran out of battery! and it was pretty much mission impossible to count on my guns to light my way for the (substantial) rest of the level... I had to reload a save and speed through that crazy fight with all the Shadow Manta! and also rush through the final sections of the level, leaving me with a bit of battery to spare...
Waffnuffly wrote: It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
No worries!BUFF SKELETON wrote:Whoops, locked this thread before Sat42 could finish! Sorry bruh!
Waffnuffly wrote: It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Waffnuffly wrote: It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Serves me right for making a silly mistake, I guess! If you count that hour of lost game time, then this level took over three and a half hours to complete.Sat42 wrote: I never had any problems with the translocator except once, in the last level (Telefire Research Laboratory): then, I remember having trouble in a particular room so after a couple of reloads I decided to position the translocator disc up on a ledge before triggering the battle; the thing is, I changed my mind right afterwards and ran away, deciding that I had other options to continue the level... and indeed, I was able to get quite a bit further, however I got to a point where I simply had to use the translocator - but then, whenever I tried to use it (whether clicking the left or right mouse button), the result was my instant death! And naturally I felt so screwed, because I no longer had my save from just before I positioned the translocator disc on that ledge, and consequently, I had no choice but to restart the level from the beginning... That translates into one hour of lost game time! But I honestly thought that was just a bug (which could arise from the fact that the XLoc beacon had been positioned and forgotten for over half an hour of game time). But yeah, now that you mention it, it must have been destroyed(but I didn't trigger the big battle in that room and the random spawning shouldn't have interfered, even though I did show my face again at one point and got shot at - but again, the device was up there on that ledge...)
Waffnuffly wrote: It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Which explains the current state of affairs, storywise. Thanks for enlightening me!UBerserker wrote:Telefire came much later, in OPEN BETA.
Map 15 was always the last demo map before v5.00.
Waffnuffly wrote: It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Looking forward to playing the enhanced versions of these maps (and getting the v6 feeling in general)!BUFF SKELETON wrote:Thanks so much for taking the time to provide such detailed commentary - that's the stuff designers live for!
One of the things I still need to do is clean up Map 15 since it's got a lot of rough edges these days, both in terms of not giving you a clear indication of what to do (like many people thinking Pentapower was something bad), but with gameplay assists as well when you get in a tight spot. I have some ideas there, but they're only partially implemented at the moment, so hopefully I can get something thrown in.
The Map 12 remake is gonna be worth the wait, too. It's got an awesome new look and way better gameplay.
Yes, I've just finished Voidness - I'll start commenting later (starting tomorrow), as I've got urgent IRL stuff to get on with - but indeed, this will be a good time to talk about the levelsUBerserker wrote:Also I look forward to your comments Sat42 - of course in the G59 thread - maybe this will be a good time to personally talk about the levels.
Waffnuffly wrote: It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
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