<EXU2> "G59 - EXPANDED ROUTE Phase 2" v6.01 OUT
Moderator: Buff Skeleton
Re: <EXU2> "G59 - EXPANDED ROUTE Phase 2" v6.01 OUT
@Waffnuffly: I meant about the flare object, not the projectile, the object itself. 
You can hit Unreal flares with a weapon if they are not picked up, unlike EXU Flares.
Idk if this can help in something anyway, probably can help in something not related to EXU2, for example: lol i will launch a nuke, OH NO, there is a wall of flares... BOOOm in the face XD

You can hit Unreal flares with a weapon if they are not picked up, unlike EXU Flares.
Idk if this can help in something anyway, probably can help in something not related to EXU2, for example: lol i will launch a nuke, OH NO, there is a wall of flares... BOOOm in the face XD
I grant you the ultimate power!
- Buff Skeleton
- >:E
- Posts: 4175
- Joined: 15 Dec 2007, 00:46
Re: <EXU2> "G59 - EXPANDED ROUTE Phase 2" v6.01 OUT
Wait, really? You can shoot flare Pickups?FXANBSS wrote:@Waffnuffly: I meant about the flare object, not the projectile, the object itself.
You can hit Unreal flares with a weapon if they are not picked up, unlike EXU Flares.
Idk if this can help in something anyway, probably can help in something not related to EXU2, for example: lol i will launch a nuke, OH NO, there is a wall of flares... BOOOm in the face XD

OK, they have bBlockProjectiles set to true, but don't actually detonate when shot. Just collision, for some strange reason. Oh, you know what - it's probably because the flare item itself is what you throw when you use a flare, whereas EXU spawns a projectile and destroys the item. Much better that way, though, from a technical perspective. Stock Unreal flare code is nightmarish, and behaves poorly online.
- Buff Skeleton
- >:E
- Posts: 4175
- Joined: 15 Dec 2007, 00:46
Re: <EXU2> "G59 - EXPANDED ROUTE Phase 2" v6.01 OUT
Lockin' per request. UB's slick new thread can be found here! http://www.unrealsp.org/viewtopic.php?p=71807