This is a test. Test! Consider yourself tested.

The Forsaken Spire

The archive for the 10th Anniversary Speedmapping Contest entries and discussion.

Moderators: Semfry, ividyon

User avatar Semfry
Trustee Member Trustee Member
Posts: 2121
Joined: 12 Nov 2007, 02:43
Location: UK
Contact:

Subject: Re: The Forsaken Spire

Post Posted: 19 Jul 2011, 22:21

sana wrote:Any chance this might be continued? It looks so niiiice. :(


As I said I'd give up mapping if I didn't finish this, so it's continuing. I'm on a bit of break right now though. I was planning to put up an upcoming maps entry but I want to get back to making progress before I do that.
Formerly Mman

User avatar salsaSkaarj
Gilded Claw Gilded Claw
Posts: 1862
Joined: 21 Apr 2009, 21:54
Location: on the prowl

Subject: Re: The Forsaken Spire

Post Posted: 19 Jul 2011, 22:45

So?!? :shock:
It seems I overlooked this topic. OK, seems it was an ex-10th anniv contest entry ... and exit.
Another map in progress??
Wow, this definetely means I can play Unreal until the end of my days, seems I won't even have time to replay campaigns :wink:

Screenshots look promising, actually quite a lot of detail already and the colours remind me of an area in a large pack (probably 7B, perhaps ONP I'm not sure).

User avatar Nali Nemisis
Skaarj Scout Skaarj Scout
Posts: 23
Joined: 14 Jul 2011, 23:28
Location: Sweden. Gothenburg

Subject: Re: The Forsaken Spire

Post Posted: 19 Jul 2011, 22:54

Wow this looks promising

User avatar Legendslayer222
Skaarj Elder Skaarj Elder
Posts: 1468
Joined: 15 Mar 2009, 10:18
Location: England

Subject: Re: The Forsaken Spire

Post Posted: 19 Jul 2011, 23:24

I somehow missed commenting here during the contests timeframe. Whatever.

I like those shots, there is a great use of the details in the Ancient textures to make the place look more detailed than it is. :) :tup:

User avatar gp
Skaarj Assassin Skaarj Assassin
Posts: 106
Joined: 22 Dec 2007, 23:16

Subject: Re: The Forsaken Spire

Post Posted: 22 Jul 2011, 02:40

Yep, definitely looking forward to this one. The shots really have that Unreal atmosphere imo. :tup:

User avatar Dozey
Skaarj Assassin Skaarj Assassin
Posts: 146
Joined: 16 Apr 2011, 11:53
Location: Poland, The Sunspire - washing floor with mop
Contact:

Subject: Re: The Forsaken Spire

Post Posted: 03 Dec 2012, 17:43

10th speedmapping? No.. It will be awesomemapping this year.
Return to Napali IV: Napali War Coming soon....
http://dozeyunreal.webs.com
Image

User avatar Darkon
White Tusk White Tusk
Posts: 2241
Joined: 12 Nov 2007, 15:11
Location: P46153

Subject: Re: The Forsaken Spire

Post Posted: 07 Dec 2012, 22:14

eh.. why bumping an old thread? Besides.. was this ever released..?
Never trust a Dutchman in a tulip fight.

User avatar Tronovision
Skaarj Scout Skaarj Scout
Posts: 22
Joined: 05 May 2008, 01:50
Location: Limbo
Contact:

Subject: Re: The Forsaken Spire

Post Posted: 05 Aug 2013, 00:18

Mman wrote:Now for a mapping question. Is it possible to create a Cylinder with even sides without nasty grid issues? The Cylinder builder seems to make even-sided ones but it ends up really-off grid. The 2D editor version I've made is on grid but the sides seem a little uneven however I tweak it. Is there a way to have it just right? Preferably a 2D editor shape as then I can resize it how I want whenever I need it.


Hello and sorry for the crude thread necromancy. I just wanted to suggest that one possible way to achieve a cylinder which has (nearly) the same size faces, is on-grid and symmetrical is to:

1) build using the canonical "cylinder builder" of any given size and number of sides, and
2) simply vertex edit each point of the cylinder to the next closest grid point.

Obviously you will have to treat each vertex of the cylinder in the same manner - working out and away from the center to make the brush symmetrical. I have tried this before previously and to my knowledge UEd seems not to mind... Anyone else try this?

By the way, the screenies look great. I'm looking forward to the eventual release!

User avatar TheIronKnuckle
Gilded Claw Gilded Claw
Posts: 1967
Joined: 12 Nov 2007, 07:21
Location: Riding my bicycle from the highest hill in Sydney to these forums

Subject: Re: The Forsaken Spire

Post Posted: 05 Aug 2013, 01:33

of course thanks to Pythagoras it's impossible to actually get an even sided cylinder on grid. (vertex editing will make the sides slightly non-even). Those pesky diagonals will always be longer.
Damn Greeks....
ImageIgnorance is knowing anything
And only idiots know everything

User avatar Semfry
Trustee Member Trustee Member
Posts: 2121
Joined: 12 Nov 2007, 02:43
Location: UK
Contact:

Subject: Re: The Forsaken Spire

Post Posted: 10 Aug 2013, 00:34

Well thanks, I guess I'll see how that goes when ( :wink: ) this gets revived.
Formerly Mman

Annetteblue
Skaarj Warrior Skaarj Warrior
Posts: 50
Joined: 10 Dec 2011, 10:43
Location: Russia

Subject: Re: The Forsaken Spire

Post Posted: 04 Aug 2015, 09:13

Hi! Is it dead?

User avatar Semfry
Trustee Member Trustee Member
Posts: 2121
Joined: 12 Nov 2007, 02:43
Location: UK
Contact:

Subject: Re: The Forsaken Spire

Post Posted: 07 Aug 2015, 03:35

I still plan on finishing it, but the context for it's use will be very different if/when I do get around to reviving it.

Let's call it undead ;) .
Formerly Mman

Annetteblue
Skaarj Warrior Skaarj Warrior
Posts: 50
Joined: 10 Dec 2011, 10:43
Location: Russia

Subject: Re: The Forsaken Spire

Post Posted: 10 Aug 2015, 11:28

Good news! Screenshots are very sweet! Continue mapping, please!

Previous

Who is online

Users browsing this forum: No registered users and 1 guest

Copyright © 2001-2024 UnrealSP.org

Powered by phpBB® Forum Software © phpBB Limited