As I said I'd give up mapping if I didn't finish this, so it's continuing. I'm on a bit of break right now though. I was planning to put up an upcoming maps entry but I want to get back to making progress before I do that.sana wrote:Any chance this might be continued? It looks so niiiice.
The Forsaken Spire
Re: The Forsaken Spire
Formerly Mman
- salsaSkaarj
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Re: The Forsaken Spire
So?!?
It seems I overlooked this topic. OK, seems it was an ex-10th anniv contest entry ... and exit.
Another map in progress??
Wow, this definetely means I can play Unreal until the end of my days, seems I won't even have time to replay campaigns
Screenshots look promising, actually quite a lot of detail already and the colours remind me of an area in a large pack (probably 7B, perhaps ONP I'm not sure).

It seems I overlooked this topic. OK, seems it was an ex-10th anniv contest entry ... and exit.
Another map in progress??
Wow, this definetely means I can play Unreal until the end of my days, seems I won't even have time to replay campaigns

Screenshots look promising, actually quite a lot of detail already and the colours remind me of an area in a large pack (probably 7B, perhaps ONP I'm not sure).
- Nali Nemisis
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Re: The Forsaken Spire
Wow this looks promising
- Legendslayer222
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Re: The Forsaken Spire
I somehow missed commenting here during the contests timeframe. Whatever.
I like those shots, there is a great use of the details in the Ancient textures to make the place look more detailed than it is.

I like those shots, there is a great use of the details in the Ancient textures to make the place look more detailed than it is.


Re: The Forsaken Spire
Yep, definitely looking forward to this one. The shots really have that Unreal atmosphere imo. 

- Dozey
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Re: The Forsaken Spire
10th speedmapping? No.. It will be awesomemapping this year.
Re: The Forsaken Spire
eh.. why bumping an old thread? Besides.. was this ever released..?
Never trust a Dutchman in a tulip fight.
- Tronovision
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Re: The Forsaken Spire
Hello and sorry for the crude thread necromancy. I just wanted to suggest that one possible way to achieve a cylinder which has (nearly) the same size faces, is on-grid and symmetrical is to:Mman wrote:Now for a mapping question. Is it possible to create a Cylinder with even sides without nasty grid issues? The Cylinder builder seems to make even-sided ones but it ends up really-off grid. The 2D editor version I've made is on grid but the sides seem a little uneven however I tweak it. Is there a way to have it just right? Preferably a 2D editor shape as then I can resize it how I want whenever I need it.
1) build using the canonical "cylinder builder" of any given size and number of sides, and
2) simply vertex edit each point of the cylinder to the next closest grid point.
Obviously you will have to treat each vertex of the cylinder in the same manner - working out and away from the center to make the brush symmetrical. I have tried this before previously and to my knowledge UEd seems not to mind... Anyone else try this?
By the way, the screenies look great. I'm looking forward to the eventual release!
- TheIronKnuckle
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Re: The Forsaken Spire
of course thanks to Pythagoras it's impossible to actually get an even sided cylinder on grid. (vertex editing will make the sides slightly non-even). Those pesky diagonals will always be longer.
Damn Greeks....
Damn Greeks....
Ignorance is knowing anything
And only idiots know everything
And only idiots know everything
Re: The Forsaken Spire
Well thanks, I guess I'll see how that goes when (
) this gets revived.

Formerly Mman
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Re: The Forsaken Spire
Hi! Is it dead?
Re: The Forsaken Spire
I still plan on finishing it, but the context for it's use will be very different if/when I do get around to reviving it.
Let's call it undead
.
Let's call it undead

Formerly Mman
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- Skaarj Warrior
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Re: The Forsaken Spire
Good news! Screenshots are very sweet! Continue mapping, please!