List of essential tools for Unreal/UT scripting/mapping

For questions and discussion about UnrealEd, UnrealScript, and other aspects of Unreal Engine design.

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Darkon
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Post by Darkon »

Found this today.. dunno if's anything, but for the people that are curious.. might be worth checking out:

UMR rips Music and Sound class objects from .umx and .uax files in Unreal or Unreal Tournament. It rips all the exports in the file that it understands (currently 'xm', 'it', 's3m', and 'WAV').

http://pages.cthome.net/chrismp/umr/
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Ryanx69x
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Post by Ryanx69x »

Terra Edit - makes terrain. (obviously) http://www.kens.net/files/terraedit.exe

ModPlug Tracker - Open and edit the *.Umx files, or make your own music(supports S3M, IT, MOD, XM). Its very similar to the program the composers of unreal used to make their music. Might even be the same program. http://www.members.shaw.ca/buster_sb/mp_tracker.zip
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Feralidragon
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Post by Feralidragon »

UPDATED!

I didn't know the UMR, but I totally forgot Terra Edit and ModPlug LOL
I don't like Terra to much, but ModPlug is very good indeed to make the umx smaller with the best quality IMHO.

Thanks :D
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Post by Ryanx69x »

Lol yeah terraedit sucks, but it works. IIRC there was another terrain gernerating program called Terragen ,which was supposed to be much better then terra edit, but I cant find it anywhere.

I also found modplug's site (www.modplug.com), it would probably be a better link than the one I gave you.
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Post by Hellscrag »

Keep the links coming, guys. :tup:
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Post by Raven »

http://www.unrealsp.org/forums/viewtopic.php?t=600 - commadlet preprocessor integrated with UnrealEngine. I'm working on version for Unreal pre 227 right now. Once finally finished It'll also be for Unreal 227 (since I don't want to bother Smirf with all those test releases :P)
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Feralidragon
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Post by Feralidragon »

UPDATED!! (again) :D

Well, this is running good, keep up placing good links to usefull tools :tup:
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Post by Ryanx69x »

I forgot about these:

U-Light Full: Lets you select a color from a color pallette, like in paint and gives you the RGB values, and the saturation, hue, and brightness values needed for unreal ed.

http://www.skaarjmonuments.com/Download ... t-Full.zip

Real 2 Unreal - This takes in real measurements (feet and meters) and converts them to unreal units. It even takes rotations and angles in degrees and converts them to the needed rotation values in UnrealEd.

http://www.members.shaw.ca/buster_sb/re ... l-0.3b.zip
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Post by Ryanx69x »

I almost forgot about this too!

The Complete UnrealEd Reference Guide - A huge collection of tutorials and documentation on mapping, scripting, texturing, and more. Probably the most complete reference guide available.

http://www.skaarjmonuments.com/Download ... TCUERG.zip
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Post by Feralidragon »

UPDATED!! 8)
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Post by redeye »

Found this, didn't try it, can't say if it's a tool ornot.

http://www.freedownloadmanager.org/down ... s_54982_p/
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Post by diamond »

I have tried Unreal Model Viewer instead of UTPT:
http://www.gildor.org/en/projects/umodel

Capabilities:
* Loading packages from some Unreal Engine based games
* Visualization of skeletal and vertex meshes with animation support
* Viewing supported material types
* Export of skeletal animations and meshes into ActorX format (.psk and .psa)
* Export of vertex meshes into Unreal .3D format
* Export textures into tga format
* List of packaged objects (.u, .uax, .ukx, .utx etc).
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Post by zacman »

http://files.filefront.com/Return+to+Na ... einfo.html
Th packages from RTNP for use in UT.
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jammer64
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Post by jammer64 »

i've been using 3ds2unr for some time. it turned out, that it does terrible things to models with higher polycount - alternating position of vertexes, misaligning textures and so on. i've switched to actorx but i have a problem with setting up polygons or at least textures - i cannot make them neither 2sided nor masked, not to mention translucent or modulated. i cannot use unrealfx forthat as i employ skeletal meshes. any ideas?
diamond
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Post by diamond »

jammer64 wrote:i've been using 3ds2unr for some time. it turned out, that it does terrible things to models with higher polycount - alternating position of vertexes, misaligning textures and so on. i've switched to actorx but i have a problem with setting up polygons or at least textures - i cannot make them neither 2sided nor masked, not to mention translucent or modulated. i cannot use unrealfx forthat as i employ skeletal meshes. any ideas?
Add special word to material names:
alph
trans
unlit
nosmo
envir
twosid
Add "skin00", "skin01" etc to use multiskins.

Examples from one of my models:
skin01_trans_envir
skin00_alph
skin00_alph_twosid
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