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List of essential tools for Unreal/UT scripting/mapping

For questions and discussion about UnrealEd, UnrealScript, and other aspects of Unreal Engine design.

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User avatar Darkon
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Subject:

Post Posted: 07 Oct 2008, 15:56

Found this today.. dunno if's anything, but for the people that are curious.. might be worth checking out:

UMR rips Music and Sound class objects from .umx and .uax files in Unreal or Unreal Tournament. It rips all the exports in the file that it understands (currently 'xm', 'it', 's3m', and 'WAV').

http://pages.cthome.net/chrismp/umr/
Never trust a Dutchman in a tulip fight.

Ryanx69x
Skaarj Scout Skaarj Scout
Posts: 31
Joined: 06 Sep 2008, 23:24

Subject:

Post Posted: 08 Oct 2008, 05:32

Terra Edit - makes terrain. (obviously) http://www.kens.net/files/terraedit.exe

ModPlug Tracker - Open and edit the *.Umx files, or make your own music(supports S3M, IT, MOD, XM). Its very similar to the program the composers of unreal used to make their music. Might even be the same program. http://www.members.shaw.ca/buster_sb/mp_tracker.zip

User avatar Feralidragon
Skaarj Lord Skaarj Lord
Posts: 223
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Location: Liandri

Subject:

Post Posted: 08 Oct 2008, 10:27

UPDATED!

I didn't know the UMR, but I totally forgot Terra Edit and ModPlug LOL
I don't like Terra to much, but ModPlug is very good indeed to make the umx smaller with the best quality IMHO.

Thanks :D

Ryanx69x
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Subject:

Post Posted: 08 Oct 2008, 15:55

Lol yeah terraedit sucks, but it works. IIRC there was another terrain gernerating program called Terragen ,which was supposed to be much better then terra edit, but I cant find it anywhere.

I also found modplug's site (www.modplug.com), it would probably be a better link than the one I gave you.

User avatar Hellscrag
Founder Founder
Posts: 4014
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Subject:

Post Posted: 08 Oct 2008, 19:28

Keep the links coming, guys. :tup:
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Life is what you make of it.

User avatar Raven
Skaarj Warlord Skaarj Warlord
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Post Posted: 09 Oct 2008, 00:52

http://www.unrealsp.org/forums/viewtopic.php?t=600 - commadlet preprocessor integrated with UnrealEngine. I'm working on version for Unreal pre 227 right now. Once finally finished It'll also be for Unreal 227 (since I don't want to bother Smirf with all those test releases :P)
Madness, as you know, is like gravity…all it takes is a little push!
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User avatar Feralidragon
Skaarj Lord Skaarj Lord
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Subject:

Post Posted: 10 Oct 2008, 12:24

UPDATED!! (again) :D

Well, this is running good, keep up placing good links to usefull tools :tup:

Ryanx69x
Skaarj Scout Skaarj Scout
Posts: 31
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Subject:

Post Posted: 10 Oct 2008, 16:29

I forgot about these:

U-Light Full: Lets you select a color from a color pallette, like in paint and gives you the RGB values, and the saturation, hue, and brightness values needed for unreal ed.

http://www.skaarjmonuments.com/Download ... t-Full.zip

Real 2 Unreal - This takes in real measurements (feet and meters) and converts them to unreal units. It even takes rotations and angles in degrees and converts them to the needed rotation values in UnrealEd.

http://www.members.shaw.ca/buster_sb/re ... l-0.3b.zip

Ryanx69x
Skaarj Scout Skaarj Scout
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Subject:

Post Posted: 10 Oct 2008, 16:40

I almost forgot about this too!

The Complete UnrealEd Reference Guide - A huge collection of tutorials and documentation on mapping, scripting, texturing, and more. Probably the most complete reference guide available.

http://www.skaarjmonuments.com/Download ... TCUERG.zip

User avatar Feralidragon
Skaarj Lord Skaarj Lord
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Location: Liandri

Subject:

Post Posted: 11 Oct 2008, 18:16

UPDATED!! 8)

redeye
Banned Banned
Posts: 1393
Joined: 08 Dec 2007, 06:55

Subject:

Post Posted: 19 Dec 2008, 06:49

Found this, didn't try it, can't say if it's a tool ornot.

http://www.freedownloadmanager.org/down ... s_54982_p/
Just ban everyone

diamond
Skaarj Berserker Skaarj Berserker
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Post Posted: 13 Mar 2009, 13:02

I have tried Unreal Model Viewer instead of UTPT:
http://www.gildor.org/en/projects/umodel

Capabilities:
* Loading packages from some Unreal Engine based games
* Visualization of skeletal and vertex meshes with animation support
* Viewing supported material types
* Export of skeletal animations and meshes into ActorX format (.psk and .psa)
* Export of vertex meshes into Unreal .3D format
* Export textures into tga format
* List of packaged objects (.u, .uax, .ukx, .utx etc).
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UBerserker wrote:Architecture doesn't need to detailed, it just needs to be right.

User avatar zacman
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Post Posted: 25 Jun 2009, 03:15

http://files.filefront.com/Return+to+Na ... einfo.html
Th packages from RTNP for use in UT.
ImageImage

Code: Select all

(11:32:26) Shivaxi: i love fat girls

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(03:01:24 PM) <+All_Rights_Reserved> i'm not masturbating

jammer64
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Subject:

Post Posted: 08 Jan 2010, 13:17

i've been using 3ds2unr for some time. it turned out, that it does terrible things to models with higher polycount - alternating position of vertexes, misaligning textures and so on. i've switched to actorx but i have a problem with setting up polygons or at least textures - i cannot make them neither 2sided nor masked, not to mention translucent or modulated. i cannot use unrealfx forthat as i employ skeletal meshes. any ideas?

diamond
Skaarj Berserker Skaarj Berserker
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Post Posted: 08 Jan 2010, 19:37

jammer64 wrote:i've been using 3ds2unr for some time. it turned out, that it does terrible things to models with higher polycount - alternating position of vertexes, misaligning textures and so on. i've switched to actorx but i have a problem with setting up polygons or at least textures - i cannot make them neither 2sided nor masked, not to mention translucent or modulated. i cannot use unrealfx forthat as i employ skeletal meshes. any ideas?


Add special word to material names:
alph
trans
unlit
nosmo
envir
twosid
Add "skin00", "skin01" etc to use multiskins.

Examples from one of my models:
skin01_trans_envir
skin00_alph
skin00_alph_twosid
Image

UBerserker wrote:Architecture doesn't need to detailed, it just needs to be right.

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