NPC bots for Team Games

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evilgrins
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NPC bots for Team Games

Post by evilgrins »

We're all familiar with NPC (Non Player Character) bots... and if we're not, basically they're Unreal1 bots you can edit into your maps so they're always there, whether you have bots selected or not.
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The originals didn't have the ability to be placed on teams, and I was chatting up OjitroC about this last year when he said he could probably configure them for team games. I asked him if he could extend that to other NPCs, like could he make an NPC of a SkaarjTrooper. He said he could likely do it for any model which had a bot setup.

So... this:
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I tested this NPC on a number of gametypes, and it worked fine for most team games but not MonsterHunt. In that it didn't attack other players but it also didn't attack any monsters... which rather defeats the point.

I edited up some team skins for the SkaarjTrooper NPC...
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...and the .utx for the KrallPlayer made by AlCapowned has a number of skin sets with Team Colors in it as well.

Hopefully other mappers will have fun placing these in their maps, and with a little goading you might even be able to get OjitroC to make more bots into NPCs as well.

Enjoy!
https://www.mediafire.com/file/ikjsgx0y ... PCbots.zip
Kajgue
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Re: NPC bots for Team Games

Post by Kajgue »

Yo, so how does this bot differ from the stock SkaarjTrooper bot? (Not entirely sure exactly what UT's version is designated as or if it has a new one ontop of the original one)
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evilgrins
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Re: NPC bots for Team Games

Post by evilgrins »

Kajgue wrote:Yo, so how does this bot differ from the stock SkaarjTrooper bot?
It literally is the SkaarjTrooperBot you can summon from Unreali.u as that's what he used for a base of it.

Once placed on a map you're making, you can set it to a specific team and skin it... and it may not take orders from you but it will have your back (if you're on its team).
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