https://drive.google.com/drive/folders/1FGHmFz2SbD9mWjxZN5rmaJrap0ivwrbZ?usp=sharingTexturing is something I have always considered completely beyond me, but after I came across a weapon texturing guide for Quake, I became obsessed with gathering tutorials that could be used for making textures for Unreal and UT.
The drive is split up into image-only guides, PDFs (including some no-longer-published books with their CD contents), video series, and web sites. Sites were mostly saved from the Internet Archive, and some are missing images. Some guides are not completely focused on texturing, but they did include texturing sections. I included a brief rundown of guides in each section.
Here are some of my favorites that (in my opinion) best apply to Unreal/UT:
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Images:
-Quake 3 gladiator - PSD file of a Quake 3 character that lets you get a look at how you might set up your own skins
-SoilChild - A brisk overview of texturing a character
PDFs
-The Dark side of Game Texturing (David Franson) and 3D Game Textures (Luke Ahearn) - together, these give you a good variety of guides on making environment textures
Sites
-Photoshop for Game Artists - The one that got me hooked. Has a fun section on texturing a weapon for Quake.
-Barry Collins - Game Art: Something for Everyone has a particularly good little section on skinning
-Identity Crisis - A lot of solid guides on character texturing, including one made with UT in mind
-Skindom - Some great step-by-step guides on skinning heads, metal, flesh, and clothing
-flp's website - Two character texturing overviews for Quake