Scripting - DynamicLoadObject vs UT ram usage
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- jammer64
- Skaarj Scout
- Posts: 45
- Joined: 05 Jan 2010, 02:38
Subject: Scripting - DynamicLoadObject vs UT ram usage
Post Posted: 29 Oct 2020, 10:56
Quick question for coders with best insight into engine - are dynamically loaded objects of any help with working around fixed 2GB memory limit?
- yrex
- Skaarj Warrior
- Posts: 99
- Joined: 07 Oct 2015, 11:19
Subject: Re: Scripting - DynamicLoadObject vs UT ram usage
Post Posted: 29 Oct 2020, 17:45
Well, you can use it to load assets when needed (as opposed to when the map starts).
You can also free some memory by calling ConsoleCommand("OBJ GARBAGE")
You can also free some memory by calling ConsoleCommand("OBJ GARBAGE")
e-mail: ampoyrex at wp dot pl
- jammer64
- Skaarj Scout
- Posts: 45
- Joined: 05 Jan 2010, 02:38
Subject: Re: Scripting - DynamicLoadObject vs UT ram usage
Post Posted: 29 Oct 2020, 21:26
So engine's garbage collector doesn't handle it automatically when asset is, for example, not in use for longer time? Does 'obj garbage' introduce any noticeable slowdowns or stuttering (like regular flush does).
- yrex
- Skaarj Warrior
- Posts: 99
- Joined: 07 Oct 2015, 11:19
Subject: Re: Scripting - DynamicLoadObject vs UT ram usage
Post Posted: 30 Oct 2020, 15:51
I think (not sure) that garbage collection only happens when a map loads.
And yes, it probably will introduce some lag.
And yes, it probably will introduce some lag.
e-mail: ampoyrex at wp dot pl
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