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Things to avoid like hell in mod making

For questions and discussion about UnrealEd, UnrealScript, and other aspects of Unreal Engine design.

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Skaarj Scout Skaarj Scout
Posts: 45
Joined: 05 Jan 2010, 02:38

Subject: Re: Things to avoid like hell in mod making

Post Posted: 28 Oct 2020, 01:40

Galaxy is a framework like any other, I wouldn't really blame it that much - it's just the scale here that reaches 'natural' 0db. I'd rather point my finger at sound dudes and designers who fucked up - mainly with sound implementation in scripts because they most probably didn't give much shit about gameplay soundmix. Launch any of my YT links above - it's also regular Galaxy with identically set volume sliders.

I love your points, guys! They are indeed the essence and surely require some maturity and experience from modders :)


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