Many of you know me as that crazy guy who posts an insane amount of screenshots... and if you don't know that about me yet, give it time. I'm also known for skinning and posting in forums A LOT and a more than slight Skaarj obsession. While I tend to post some stuff all over the place, some things cannot be kept up on if you don't keep it centrally located.
Like skinning monsters:
https://ut99.org/viewtopic.php?f=13&t=3567
Initially just for the Sktrooper, as I use the original Oldskool mutator that Usaar33 made that gave access to the Sktrooper model over half of my bots use, as they needed team colors...
Sktrooper skins · https://unreal-games.livejournal.com/100468.html
...I've since amassed a rather massive collection of skins for various monsters, because I edit maps too and along with changing projectiles and other things, sometimes I change the skins of the monsters on maps so they've got their own look.
Like so · https://unreal-games.livejournal.com/102886.html
Shared some of these over the years, now I'm sharing all of the ones I have (exception of those previously released in skinpacks) because why not?
Enjoy · http://www.mediafire.com/file/etksvizrg ... -Skins.zip
No need to credit me, so far as these go even the ones that are largely my own work are based on the work of others so nothing in there is originally entirely all me.
Monster Skins
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- evilgrins
- Skaarj Warlord
- Posts: 839
- Joined: 31 Oct 2011, 10:41
- Location: Palo Alto, CA
- Contact:
- evilgrins
- Skaarj Warlord
- Posts: 839
- Joined: 31 Oct 2011, 10:41
- Location: Palo Alto, CA
- Contact:
Subject: Re: Monster Skins
Post Posted: 15 Oct 2020, 23:45
Lazy Skaarj skinning.
Take a Skaarj texture, place whited out portions on it.
Place edited portion over an already colored texture, use transparencies.
Which provides perfectly aligned colored textures.
Now I do these for the UTDMS... but it wouldn't take much to setup .utx & .int files for the Skaarj PlayerModel.
Take a Skaarj texture, place whited out portions on it.
Place edited portion over an already colored texture, use transparencies.
Which provides perfectly aligned colored textures.
Now I do these for the UTDMS... but it wouldn't take much to setup .utx & .int files for the Skaarj PlayerModel.
- ividyon
- Administrator
- Posts: 2367
- Joined: 12 Nov 2007, 14:43
- Location: Germany
- Contact:
Subject: Re: Monster Skins
Post Posted: 16 Oct 2020, 15:09
Thanks for the little tutorial!
However, as per the usual,
I moved your topic somewhere more appropriate.
However, as per the usual,
Project Presentation
For discussion and promotion of Unreal Engine single-player campaigns, mapping projects and total conversions.
I moved your topic somewhere more appropriate.
UnrealSP.org webmaster & administrator
- evilgrins
- Skaarj Warlord
- Posts: 839
- Joined: 31 Oct 2011, 10:41
- Location: Palo Alto, CA
- Contact:
Subject: Re: Monster Skins
Post Posted: 17 Oct 2020, 05:43
Well, anything like skinning for multiplayer stuff can be applied to single player. I try and post things here that I know can also be applied to SP, as that's the focus here.
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