I decided to write a few "very-yet-useful" tutorials to help people's start with UnrealED and/or to bypass the "cube-level" stage.
My last student and his stubborness made me rethink my strategy, or let's say, "my take" on this suvject.
(Pick a tutorial by clicking to the link under their names.)
1, The_very_fundaments_of_UnrealED (YOUR FIRST MAP!)
http://unrealsp.org/viewtopic.php?f=3&t=4520&p=76310#p76310
2, A_basic_yet_entertaining_way_of_terrain_editing_A
http://unrealsp.org/viewtopic.php?f=3&t=4520&p=76311#p76311
3, A_basic_yet_entertaining_way_of_terrain_editing_B (EASY TERRAIN COSMETICS_STONE NEEDLE)
http://unrealsp.org/viewtopic.php?f=3&t=4520&p=76312#p76312
4, How to make awesome looking plants / trees from stock Unreal Tournament content
http://unrealsp.org/viewtopic.php?f=3&t=4520&p=76313#p76313
makemeunreal's - Easy tutorials for advanced beginners
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- watcher_of_the_skies
- Skaarj Lord
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- Joined: 17 Aug 2015, 10:27
Subject: makemeunreal's - Easy tutorials for advanced beginners
Post Posted: 08 Sep 2018, 12:22
Last edited by watcher_of_the_skies on 08 Sep 2018, 12:26, edited 4 times in total.
- watcher_of_the_skies
- Skaarj Lord
- Posts: 224
- Joined: 17 Aug 2015, 10:27
Subject: Re: makemeunreal's - Easy tutorials for advanced beginners
Post Posted: 08 Sep 2018, 12:23
The very basics of the Editor presented in a really humble voice, with a lot of pictures, explanations, examples.
Also with the building process of one's first map.
I'm pretty sure that this tutorial is pretty unique on it's own with all these examples.
The reason I use Dropbox is the fact that these tutorials are pretty big in size.
Dropbox has that built-in view stuff, which can be zoomed in and out, but you can also download the whole stuff.
You can easily master that terrain tutorial once you solved this one.
https://www.dropbox.com/s/b3y65ccti1a5mu5/The_very_fundaments_of_UnrealED.rtf?dl=0
Answer to Chamberly's points.
This wasn't about the basics, I just wanted to show off a method I happily used. Well, thinking about that it really is the base of the method but not the editor's, as stated in the tutorials title, and inside the tutorial as well.
Yes I've seen those tutorials about the basics. They are neat, but there are guys who may find it difficult. That's why I tried to be funny, and called the topic KINDERGARTEN. You'll see what these tutorials differ as soon as you see the one I've just uploaded (The fundament stuff)
The Screenshots are indeed dark! :\ I'll correct this for sure!
I'd love to use more reliable hosting services, but given the fact that these tutorials will be pretty heavy in size I'm not sure if anybody would host it. This one is more than 40 pages long and weighs aropund 130 megabytes.
You are right about the steps! I'd like to correct that mistake by making this one the first tutorial. With this one mastered, the terrain will be nothing.
The car. :'D Still, it shows well what extrude will do the 2d image. How the third dimension will get a role.
Your last opinion is true too. But note that even Dropbox's rtf viewer stuff has a zoom in tool. All of the images are in nice quality, so feel free to zoom inside.
Not so convenient tho.
The "X" "Y" and "Z" values are there with some explanation:
Also with the building process of one's first map.
I'm pretty sure that this tutorial is pretty unique on it's own with all these examples.
The reason I use Dropbox is the fact that these tutorials are pretty big in size.
Dropbox has that built-in view stuff, which can be zoomed in and out, but you can also download the whole stuff.
You can easily master that terrain tutorial once you solved this one.
https://www.dropbox.com/s/b3y65ccti1a5mu5/The_very_fundaments_of_UnrealED.rtf?dl=0
Answer to Chamberly's points.
This wasn't about the basics, I just wanted to show off a method I happily used. Well, thinking about that it really is the base of the method but not the editor's, as stated in the tutorials title, and inside the tutorial as well.
This method requires little knowledge of the editor, yet manages to deliver a somewhat "goodlookin" result.
Yes I've seen those tutorials about the basics. They are neat, but there are guys who may find it difficult. That's why I tried to be funny, and called the topic KINDERGARTEN. You'll see what these tutorials differ as soon as you see the one I've just uploaded (The fundament stuff)
The Screenshots are indeed dark! :\ I'll correct this for sure!
I'd love to use more reliable hosting services, but given the fact that these tutorials will be pretty heavy in size I'm not sure if anybody would host it. This one is more than 40 pages long and weighs aropund 130 megabytes.
You are right about the steps! I'd like to correct that mistake by making this one the first tutorial. With this one mastered, the terrain will be nothing.
The car. :'D Still, it shows well what extrude will do the 2d image. How the third dimension will get a role.
Your last opinion is true too. But note that even Dropbox's rtf viewer stuff has a zoom in tool. All of the images are in nice quality, so feel free to zoom inside.
Not so convenient tho.
The "X" "Y" and "Z" values are there with some explanation:
Here, you can scale the brush.Given the fact our brush is high enough, we will ignore the "Z" value. (Keep it on 1, which means, we multiply the original size with 1 so it remains the same (2048 UU))"X" and "Y" values are more interesting.This will define the "fatness" of the brush "X's value" multiplies in the X axis while "Y's value" multiplies in the Y axis.Let's set them around... 10!!!You can set "X" and "Y" to different values to get a somewhat "malformed" shape.Close the menu, and see the red builder brush grewth.
- watcher_of_the_skies
- Skaarj Lord
- Posts: 224
- Joined: 17 Aug 2015, 10:27
Subject: Re: makemeunreal's - Easy tutorials for advanced beginners
Post Posted: 08 Sep 2018, 12:24
The very first tutorials theme will be a bit interesting, since it's not about tossing a cube into the void.
It shows that with little knowledge...(It doesn't contain this)
-how to move in different viewports
-how to align brushes
...even noobies can create a "somewhat-good-looking" map that inspires them to keep on wrestling with the editor.
SEE THE TUTORIAL HERE:
https://www.dropbox.com/s/lckympllh3ckvmi/A_basic_yet_entertaining_way_of_terrain_editing_A.rtf?dl=0
It shows that with little knowledge...(It doesn't contain this)
-how to move in different viewports
-how to align brushes
...even noobies can create a "somewhat-good-looking" map that inspires them to keep on wrestling with the editor.
SEE THE TUTORIAL HERE:
https://www.dropbox.com/s/lckympllh3ckvmi/A_basic_yet_entertaining_way_of_terrain_editing_A.rtf?dl=0
- watcher_of_the_skies
- Skaarj Lord
- Posts: 224
- Joined: 17 Aug 2015, 10:27
Subject: Re: makemeunreal's - Easy tutorials for advanced beginners
Post Posted: 08 Sep 2018, 12:25
Terrain comestics part 1:
How to use the EVOLVE tool to create some pretty nice scenery! Rock needles this time.
https://www.dropbox.com/s/4g79rp09xi5gfu2/A_basic_yet_entertaining_way_of_terrain_editing_B.rtf?dl=0
Could somebody convert this one as well please? :highfive: :highfive: :highfive: :highfive:
How to use the EVOLVE tool to create some pretty nice scenery! Rock needles this time.
https://www.dropbox.com/s/4g79rp09xi5gfu2/A_basic_yet_entertaining_way_of_terrain_editing_B.rtf?dl=0
Could somebody convert this one as well please? :highfive: :highfive: :highfive: :highfive:
- watcher_of_the_skies
- Skaarj Lord
- Posts: 224
- Joined: 17 Aug 2015, 10:27
Subject: Re: makemeunreal's - Easy tutorials for advanced beginners
Post Posted: 08 Sep 2018, 12:25
Tree-building in Unreal Tournament
A short tutorial that will show you a very creative and awesome way of populating your maps with dense-lush-vegetation!
Let me show you an example:
This is an unreleased map of mine called Rossa:
You can download the tutorial from my DROPBOX account:
https://www.dropbox.com/s/ddtb8t8fn4ffn ... t.rtf?dl=1
Please give feedback, and feel encouraged to psot your results as I'd love to see your trees and plants!
A short tutorial that will show you a very creative and awesome way of populating your maps with dense-lush-vegetation!
Let me show you an example:
This is an unreleased map of mine called Rossa:
You can download the tutorial from my DROPBOX account:
https://www.dropbox.com/s/ddtb8t8fn4ffn ... t.rtf?dl=1
Please give feedback, and feel encouraged to psot your results as I'd love to see your trees and plants!
- Diego96
- Skaarj Lord
- Posts: 164
- Joined: 13 Apr 2014, 19:36
- Location: South 'Merica
Subject: Re: makemeunreal's - Easy tutorials for advanced beginners
Post Posted: 13 Sep 2018, 23:53
dat map looks gud
M'nali
- watcher_of_the_skies
- Skaarj Lord
- Posts: 224
- Joined: 17 Aug 2015, 10:27
Subject: Re: makemeunreal's - Easy tutorials for advanced beginners
Post Posted: 14 Sep 2018, 20:00
Well, it's choxk full of plants and trees. It's like a dense jungle, with massive underwater areas. Underwater areas have kelp forests and a lot of corals all around.
- Bombadilian
- Skaarj Lord
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- Location: STILL hanging around the back of the Rikers wreck, wondering what the hell that buzzing noise is.
Subject: Re: makemeunreal's - Easy tutorials for advanced beginners
Post Posted: 07 Oct 2018, 22:28
Thanks man. Gonna give this a try.
"If that bitch in Cell 4A keeps looking at me funny, I swear I'm going to rip out her larynx!"
- watcher_of_the_skies
- Skaarj Lord
- Posts: 224
- Joined: 17 Aug 2015, 10:27
Subject: Re: makemeunreal's - Easy tutorials for advanced beginners
Post Posted: 21 Oct 2018, 19:38
Well, don't forget to post your results!
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