Ever wondered what PeaceKeepers were originally intended to be used for in Unreal?
...
This is a silly $h!tpost package I've made containing a new pawn ("RabbitSummoner") which uses the Peacekeeper mesh. There is a melee attack, a ranged attack (featuring an AMAZING new projectile which will literally blow your mind) and a whole host of really professionally made new sound effects.
Also included in the package is a mutator which will replace all of the Barrels, Wooden Boxes and Chests in the level of your choosing. This mutator was created based on the mutator used for "EvilDecorations.u".
All of the source files are included in the zip, and whould anyone wish to use any of the resources outside of the package by all means feel free to do so.
[u1][ut]BunnyBoomers.u v1
You say it's for UT to ?
ScriptLog: Add mutator BunnyBoomers.BunnyBoomersMut
Log: Failed import: Class Class UnrealShare.Scorch (file ../System/UnrealShare.u)
Warning: Failed to load 'BunnyBoomers': Can't find Class in file 'Class UnrealShare.Scorch'
Warning: Failed to load 'Class BunnyBoomers.BunnyBoomersMut': Can't find Class in file 'Class UnrealShare.Scorch'
I assumed that it would work under UT as well, as I didn't use any 227 specific features - though I should really have tested it out before putting that in the title!
ScriptLog: Mutators BunnyBoomers.BunnyBoomersMut
ScriptLog: Add mutator BunnyBoomers.BunnyBoomersMut
Log: Failed import: Class Class UnrealShare.Scorch (file ../System/UnrealShare.u)
Warning: Failed to load 'BunnyBoomers': Can't find Class in file 'Class UnrealShare.Scorch'
Warning: Failed to load 'Class BunnyBoomers.BunnyBoomersMut': Can't find Class in file 'Class UnrealShare.Scorch'