RMusicPlayer is new version of RvMp3Player. The code has been completly rewritten, this time using FMODEX. Features:
* Mod support (you can subclass RMusic_Player to define new music directory)
* Save support in SP games
* Supports many audio files (flac, mp2, mp3, ogg, wma, wav)
* Crossfades/fades in/fades out music
Current bugs (will be fixed):
* DSP plugins - everything loads fine, but I can't hear difference

* You can't have more then one DSP plugin
* Additional codecs doesn't work
ReadMe GO TO WIKI
Changelog
v 0.1.4
- File is searched in all paths ([Core.System] in main ini) with *.umx
v 0.1.3
- added information about current volume to the menu.
- removed unused configuration from advanced options->audio
v 0.1.2
- RMusic_Controller spawns RMusic_Save at startup
- RMusic_SingleGameInfo2 detects save and stops/plays correct music
v 0.1.1
- fixed Trigger function in RMusic_Controller
- in RMusic_Player function RMusic_Play stops music (if something is playing), before playing new one
v 0.1.0
- added new RMusic_Controller actions (AC_Pause and AC_UnPause)
- DSP manager moved form RMusic_Controller into RMusic_DSPController
- new samples in SDK (integration with gametype and playerpawn)
v 0.0.3
- fixed fade in/out/corssfade bug
- fixed crashes on dedicated server
- added DSP related functions into RMusic_Player
v 0.0.2 (first public release)
- fixed few RMusic_Player bugs
Download
As always source code is included in zip file.
link: RMusicPlayer 0.1.4 (~694kb)
Tnx to (alphabetical order):
.:..: - for helping me with damn trigger function on dedicated server
Smirftsch - for helping with few native parts (type conversion)
Waffnuffly - for betatesting
