[227] [UT] Skeletal Mercenaries
- iLikeTheUDK
- Skaarj Assassin
- Posts: 124
- Joined: 29 Aug 2011, 17:51
- Location: Israel
Subject: Re: [227] [UT] Skeletal Mercenaries
Post Posted: 31 Oct 2012, 08:11
Collada (DAE). And I actually tried to get 3Ds Max Student until a friend told me about Blender. I had to fill this registration form, and there were some fields that just didn't apply to me, and aome even didn't make sense to apply to a student. For example, a company.
:^3
- AlCapowned
- Skaarj Elder
- Posts: 1175
- Joined: 19 Dec 2009, 22:25
Subject: Re: [227] [UT] Skeletal Mercenaries
Post Posted: 31 Oct 2012, 12:11
For some of those fields, you just enter "none" and things like that. Anyway, I'll export the animations to DAE for you later, either today or some other time in the week.
- iLikeTheUDK
- Skaarj Assassin
- Posts: 124
- Joined: 29 Aug 2011, 17:51
- Location: Israel
- AlCapowned
- Skaarj Elder
- Posts: 1175
- Joined: 19 Dec 2009, 22:25
Subject: Re: [227] [UT] Skeletal Mercenaries
Post Posted: 31 Oct 2012, 13:27
I updated the original archive, so it now has DAE files.
- iLikeTheUDK
- Skaarj Assassin
- Posts: 124
- Joined: 29 Aug 2011, 17:51
- Location: Israel
- AlCapowned
- Skaarj Elder
- Posts: 1175
- Joined: 19 Dec 2009, 22:25
Subject: Re: [227] [UT] Skeletal Mercenaries
Post Posted: 31 Oct 2012, 17:41
No problem. Let me know if you need anything else for the mercs.
Who is online
Users browsing this forum: No registered users and 32 guests