The archive includes whatever files I could find in my numerous Unreal installations that look like I might've made them. Most likely I will have included some things I didn't make at all, as I didn't comb through the installs particularly thoroughly, so bear with me. More than likely, I also didn't include various dependency files; if there's anything you're burningly interested in, you can let me know and I can provide the deps.
I also scraped together source files that I kept in separate folders, so there'll be a bunch of 3dsmax files and PSDs for various things as well.
Examples of what's in here:
- my epic SanaCoop packages and maps (overpowered, rainbow colored garbage I made when I was literally 12 or so; however, also a couple of pretty curious and interesting "roleplay" type maps that were meant for just hanging out in, like Hotel Marroghan or SanaStratosphere)
- various test rooms, test packages
- various screenshots and pictures
- sources and random detritus from my contributions to other projects like EXU and SP2D
- random model 3DSMax sources like the EXU Flare Gun or VVV wine
- my numerous begun campaign projects (EPISODEONE is the coolest two-room map ever with an automag that has incendiary rounds!)
- random 2D shapes and T3D brush exports
In a sense, it's a little sad how little I truly accomplished over such a long time, despite all that passion. Today, I know that I apparently was suffering from ADHD the whole time, so that's a bit of copium excuse, but eh. It was a fun pastime and that's ultimately what matters.
For clarity, there isn't anything particularly valuable in there. For all intents and purposes, it's a scrapheap (which is also the name of the folder I keep my 500 Unreal installs in). But hey! This is one step above just damning it all to sit on a dusty drive forever until it dies.
Zip download (683MB)