Hellscrag wrote:Why are you calling me names now? In jest or otherwise, it's pointless as I actually agreed yesterday to what you were asking for.
It was a joke in line with sana's post.
Post Posted: 14 Jul 2009, 19:18
Hellscrag wrote:Why are you calling me names now? In jest or otherwise, it's pointless as I actually agreed yesterday to what you were asking for.
Post Posted: 14 Jul 2009, 19:19
Post Posted: 14 Jul 2009, 19:22
Mister_Prophet wrote:My map will be using Raven's Particle Emitter
Link: http://turniej.unreal.pl/files/RParticles.zip
Post Posted: 14 Jul 2009, 19:26
Post Posted: 14 Jul 2009, 19:30
Mister_Prophet wrote:Technically it's just a script, and one that's no more complex than some of the others being allowed. I kind of need it, as there are instances in my level where smoke gens betray my level design rather than enhance it...whereas with the emitter the integrity of my atmosphere is less compromised.
Post Posted: 14 Jul 2009, 19:40
Hellscrag wrote:
Hmmm... ok, if it's just a script. I remain concerned about introducing arbitrary visual enhancements into the engine for this contest, though, which is supposed to focus on mappers' level design skills above all else.
I'm also concerned that accepting stuff like this may open the floodgates - each time I accept something like this, it weakens the rules.
Hellscrag wrote:Are you creating your own effects using the emitter as a code base, or are you using a package of ready-made effects? I'd just like to be clear what I've agreed to.
Post Posted: 14 Jul 2009, 19:45
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Post Posted: 20 Jul 2009, 09:19
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(11:32:26) Shivaxi: i love fat girls
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(03:01:24 PM) <+All_Rights_Reserved> i'm not masturbating
Post Posted: 20 Jul 2009, 17:47
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