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Custom content being used by contestants

The archive for the 8th Anniversary Speedmapping Contest entries and discussion.

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User avatar Hellscrag
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Subject: Custom content being used by contestants

Post Posted: 15 Jun 2009, 19:42

This thread will provide a list of existing custom content packages that entrants have stated that they intend to use.

Wheel of Time nature textures (registered by Creavion):
http://www.megaupload.com/?d=U9ZKST24
http://filefactory.com/file/ag6g3bc/n/WoTNature_rar

Infiltration / Xidia static turret (registered by Frieza):
http://www.megaupload.com/?d=MW7AX1JL

MyLevel textures from DOM-TempoClasm (registered by Hellscrag)
http://files.filefront.com/DOM+TempoCla ... einfo.html
I can't imagine anybody else will want to use them as most of them serve a very specific purpose, but you're very welcome...

oldquadshot (registered by Legendslayer222)
http://www.oldunreal.com/mods/weapons/oldquadshot.zip

Kraden Texture Set (registered by Mister Prophet)
http://download.beyondunreal.com/filewo ... den_ut.zip

Egyptian (plus UT2k4 terrain stuff) Texture set (registered by editor dave)
http://rapidshare.com/files/249328622/S ... t.rar.html
PASSWORD: BETA-Tester

DavidMGrass textures (registered by Creavion for Frieza's entry)
http://www.megaupload.com/?d=UUL0VNKY

RTNP2UT (registered by Legendslayer222)
http://www.filefront.com/9904770/Return ... Pali---UT/

Raven's Grass Generator (registered by Kaka)
http://www.sendspace.com/file/6b7z4d

Raven's Authorizer Trigger (registered by Kaka)
http://www.sendspace.com/file/7nao9n
http://wiki.beyondunreal.com/UE1:Authorizer - readme.

UTOnslaught Actors (registered by zacman)
http://www.moddb.com/mods/onslaught-ut/ ... ht-12-full

RMusicPlayer (registered by qtit) (ONLY for use by people who have made their own music for this contest)
http://wiki.beyondunreal.com/UE1:RMusicPlayer

RParticles (registered by Mister Prophet) (PLEASE use with MODERATION - remember this is a MAPPING contest)
http://turniej.unreal.pl/files/RParticles.zip

Custom weapon sounds (registered by Waffnuffly)
http://www.mediafire.com/?sharekey=cf28 ... f6e8ebb871

Tactics UT Weapons (registered by zacman)
http://www.mediafire.com/?sharekey=f570 ... 6e282a0ee8

Zacman's new decos (registered by zacman)
http://www.mediafire.com/?sharekey=f570 ... 6e282a0ee8

Inventory killer trigger by UArchitect (registered by Hellscrag)
http://www.unrealsp.org/forums/viewtopi ... 1586#21586
Last edited by Hellscrag on 25 Jul 2009, 19:42, edited 11 times in total.
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UB_
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Subject:

Post Posted: 16 Jun 2009, 15:12

Inflitration Machine Gun. Same one used in Xidia.

http://www.megaupload.com/?d=MW7AX1JL
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User avatar Creavion
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Subject:

Post Posted: 16 Jun 2009, 15:16

Kamah plants and trees

Download :D

User avatar Hellscrag
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Subject:

Post Posted: 16 Jun 2009, 17:55

Thanks UB.
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User avatar Shivaxi
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Post Posted: 17 Jun 2009, 04:51

Creavion wrote:Kamah plants and trees

Download :D


that link is to the community map pack. The Kamah plants and trees were directly integrated to the map itself (via mylevel) so how does that exactly work? :P

People would technically be loading the map Kamah while loading whatever map they used any of the plants/trees in :/
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User avatar Buff Skeleton
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Subject:

Post Posted: 17 Jun 2009, 13:57

Nah, someone just needs to export the .uc and mesh files and compile them in a separate package.

Edit: .uc not .u files, durr
Last edited by Buff Skeleton on 17 Jun 2009, 15:41, edited 2 times in total.

User avatar Creavion
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Subject:

Post Posted: 17 Jun 2009, 15:23

Kamah is not the only map in the pack which uses stuff from my plants pack, some more plants are also used in the other maps. Feel free to use them, but please don`t forget that with the credits^^

User avatar Hellscrag
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Subject:

Post Posted: 17 Jun 2009, 17:49

Creavion wrote:Kamah is not the only map in the pack which uses stuff from my plants pack, some more plants are also used in the other maps. Feel free to use them, but please don`t forget that with the credits^^


Actually, Shivaxi's point occurred to me after I switched the PC off last night. Only providing a link to the map pack really isn't helpful, as I can hardly see many of the contestants extracting meshes from the maps (or even knowing how to do that).

If you intend to use the meshes, they need to be available in a separate .u file made available for download here.
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User avatar Creavion
Skaarj Warlord Skaarj Warlord
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Subject:

Post Posted: 17 Jun 2009, 18:03

Then take it better of the list, dont think it is worth the trouble.

User avatar Hellscrag
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Subject:

Post Posted: 17 Jun 2009, 19:06

Creavion wrote:Then take it better of the list, dont think it is worth the trouble.


Well, you're the person who wanted to use them. If you still do, is it any more difficult to compile them as a separate package than to include them in MyLevel?

You understand why I'm being this awkward, right...? It's to make the contest as fair as possible. Custom assets that can't just be copied from other maps should be made available to everyone.
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User avatar jackrabbit
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Subject:

Post Posted: 17 Jun 2009, 20:33

Hellscrag wrote:
Creavion wrote:Then take it better of the list, dont think it is worth the trouble.


Well, you're the person who wanted to use them. If you still do, is it any more difficult to compile them as a separate package than to include them in MyLevel?

You understand why I'm being this awkward, right...? It's to make the contest as fair as possible. Custom assets that can't just be copied from other maps should be made available to everyone.


couldn't agree more... Not only that, if you have a bunch of people making MyLevel's for your Kamah content, that is a huge waste of space. And even if they do take the time to make a .u separately... someone ELSE might make a separate .u just like them creating possible version conflicts and multiple versions. It would be wise for the author himself to release an "official" .u file with this content instead of going through the future worries about this content. In the end, it will benefit everyone...

User avatar Raven
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Post Posted: 17 Jun 2009, 20:53

I can try when I find some free time - probably this weekend.
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User avatar editor Dave
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Post Posted: 17 Jun 2009, 21:23

*cough* Is it that time-consuming to load Kamah and then load your own map to place there the plant and tree meshes which still exist in MyLevel? :wink:
I think that should work without any error...
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User avatar Shivaxi
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Post Posted: 17 Jun 2009, 21:35

editor Dave wrote:*cough* Is it that time-consuming to load Kamah and then load your own map to place there the plant and tree meshes which still exist in MyLevel? :wink:
I think that should work without any error...


Have you looked at the size of Kamah? 74 MB.............no comment :P
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Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.

User avatar Raven
Skaarj Warlord Skaarj Warlord
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Post Posted: 17 Jun 2009, 21:36

I'd say it's time consuming to download whole pack.
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