This thread will provide a list of existing custom content packages that entrants have stated that they intend to use.
Wheel of Time nature textures (registered by Creavion):
http://www.megaupload.com/?d=U9ZKST24
http://filefactory.com/file/ag6g3bc/n/WoTNature_rar
Infiltration / Xidia static turret (registered by Frieza):
http://www.megaupload.com/?d=MW7AX1JL
MyLevel textures from DOM-TempoClasm (registered by Hellscrag)
http://files.filefront.com/DOM+TempoCla ... einfo.html
I can't imagine anybody else will want to use them as most of them serve a very specific purpose, but you're very welcome...
oldquadshot (registered by Legendslayer222)
http://www.oldunreal.com/mods/weapons/oldquadshot.zip
Kraden Texture Set (registered by Mister Prophet)
http://download.beyondunreal.com/filewo ... den_ut.zip
Egyptian (plus UT2k4 terrain stuff) Texture set (registered by editor dave)
http://rapidshare.com/files/249328622/S ... t.rar.html
PASSWORD: BETA-Tester
DavidMGrass textures (registered by Creavion for Frieza's entry)
http://www.megaupload.com/?d=UUL0VNKY
RTNP2UT (registered by Legendslayer222)
http://www.filefront.com/9904770/Return ... Pali---UT/
Raven's Grass Generator (registered by Kaka)
http://www.sendspace.com/file/6b7z4d
Raven's Authorizer Trigger (registered by Kaka)
http://www.sendspace.com/file/7nao9n
http://wiki.beyondunreal.com/UE1:Authorizer - readme.
UTOnslaught Actors (registered by zacman)
http://www.moddb.com/mods/onslaught-ut/ ... ht-12-full
RMusicPlayer (registered by qtit) (ONLY for use by people who have made their own music for this contest)
http://wiki.beyondunreal.com/UE1:RMusicPlayer
RParticles (registered by Mister Prophet) (PLEASE use with MODERATION - remember this is a MAPPING contest)
http://turniej.unreal.pl/files/RParticles.zip
Custom weapon sounds (registered by Waffnuffly)
http://www.mediafire.com/?sharekey=cf28 ... f6e8ebb871
Tactics UT Weapons (registered by zacman)
http://www.mediafire.com/?sharekey=f570 ... 6e282a0ee8
Zacman's new decos (registered by zacman)
http://www.mediafire.com/?sharekey=f570 ... 6e282a0ee8
Inventory killer trigger by UArchitect (registered by Hellscrag)
http://www.unrealsp.org/forums/viewtopi ... 1586#21586
Custom content being used by contestants
- Hellscrag
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Subject: Custom content being used by contestants
Post Posted: 15 Jun 2009, 19:42
Last edited by Hellscrag on 25 Jul 2009, 19:42, edited 11 times in total.
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- Shivaxi
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Subject:
Post Posted: 17 Jun 2009, 04:51
that link is to the community map pack. The Kamah plants and trees were directly integrated to the map itself (via mylevel) so how does that exactly work?
People would technically be loading the map Kamah while loading whatever map they used any of the plants/trees in
http://img836.imageshack.us/img836/9950/shivavatar2.jpg
Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
- Buff Skeleton
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Subject:
Post Posted: 17 Jun 2009, 13:57
Nah, someone just needs to export the .uc and mesh files and compile them in a separate package.
Edit: .uc not .u files, durr
Edit: .uc not .u files, durr
Last edited by Buff Skeleton on 17 Jun 2009, 15:41, edited 2 times in total.
- Hellscrag
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Subject:
Post Posted: 17 Jun 2009, 17:49
Creavion wrote:Kamah is not the only map in the pack which uses stuff from my plants pack, some more plants are also used in the other maps. Feel free to use them, but please don`t forget that with the credits^^
Actually, Shivaxi's point occurred to me after I switched the PC off last night. Only providing a link to the map pack really isn't helpful, as I can hardly see many of the contestants extracting meshes from the maps (or even knowing how to do that).
If you intend to use the meshes, they need to be available in a separate .u file made available for download here.
Life is what you make of it.
- Hellscrag
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Subject:
Post Posted: 17 Jun 2009, 19:06
Creavion wrote:Then take it better of the list, dont think it is worth the trouble.
Well, you're the person who wanted to use them. If you still do, is it any more difficult to compile them as a separate package than to include them in MyLevel?
You understand why I'm being this awkward, right...? It's to make the contest as fair as possible. Custom assets that can't just be copied from other maps should be made available to everyone.
Life is what you make of it.
- jackrabbit
- Skaarj Elder
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Subject:
Post Posted: 17 Jun 2009, 20:33
Hellscrag wrote:Creavion wrote:Then take it better of the list, dont think it is worth the trouble.
Well, you're the person who wanted to use them. If you still do, is it any more difficult to compile them as a separate package than to include them in MyLevel?
You understand why I'm being this awkward, right...? It's to make the contest as fair as possible. Custom assets that can't just be copied from other maps should be made available to everyone.
couldn't agree more... Not only that, if you have a bunch of people making MyLevel's for your Kamah content, that is a huge waste of space. And even if they do take the time to make a .u separately... someone ELSE might make a separate .u just like them creating possible version conflicts and multiple versions. It would be wise for the author himself to release an "official" .u file with this content instead of going through the future worries about this content. In the end, it will benefit everyone...
- Raven
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Subject:
Post Posted: 17 Jun 2009, 20:53
I can try when I find some free time - probably this weekend.
Madness, as you know, is like gravity…all it takes is a little push!
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- editor Dave
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Subject:
Post Posted: 17 Jun 2009, 21:23
*cough* Is it that time-consuming to load Kamah and then load your own map to place there the plant and tree meshes which still exist in MyLevel?
I think that should work without any error...
I think that should work without any error...
Prisons of the Unforchers Retold - more info: https://www.unrealsp.org/viewtopic.php?f=4&t=4565
- Shivaxi
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Subject:
Post Posted: 17 Jun 2009, 21:35
editor Dave wrote:*cough* Is it that time-consuming to load Kamah and then load your own map to place there the plant and tree meshes which still exist in MyLevel?
I think that should work without any error...
Have you looked at the size of Kamah? 74 MB.............no comment
http://img836.imageshack.us/img836/9950/shivavatar2.jpg
Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.
- Raven
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Subject:
Post Posted: 17 Jun 2009, 21:36
I'd say it's time consuming to download whole pack.
Madness, as you know, is like gravity…all it takes is a little push!
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