Score and MyLevel
Score and MyLevel
I would like to know how the the maps will be scored?
For example: 5 % for Story, 30 % for Lighting, 20 % for Geometry etc
and should we use now for the love of god seperate files or should we mylevel custom content? (I ask because Unreal 1 does not have any MyLevel support AFAIK).
For example: 5 % for Story, 30 % for Lighting, 20 % for Geometry etc
and should we use now for the love of god seperate files or should we mylevel custom content? (I ask because Unreal 1 does not have any MyLevel support AFAIK).
- Hellscrag
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The draft rules currently state that maps will be given a score out of 10, with reference to the criteria in the UnrealSP.Org schema as "broad determinants of quality" (i.e. not a full and detailed schema review). That was just something I thought up on the spot, but it would have some advantages as it would allow the individual judges to put their own spin on it. For example, UB would probably focus on gameplay whereas I would tend to focus more on CG and Story.Creavion wrote:I would like to know how the the maps will be scored?
For example: 5 % for Story, 30 % for Lighting, 20 % for Geometry etc
and should we use now for the love of god seperate files or should we mylevel custom content? (I ask because Unreal 1 does not have any MyLevel support AFAIK).
From the old thread:
Hellscrag wrote:Use your judgement, based on how much of the additional stuff you are using.Creavion wrote:One question: If are using any custom content.. whats better, include that into a seperate package or should we mylevel that stuff?
Hellscrag wrote:Sorry, I don't know the answer to that. If that's the case, though, then just include the relevant packages in your zip.Creavion wrote:I thought of compatibility of Unreal. AFAIK previous unreal 1 versions does not support MyLevel?
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- Hellscrag
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Please continue asking questions if you have any. It's worth having these discussions. Any answers from me will have to wait until tomorrow evening, though, as I'm about to go offline after this strange spurt of activity.Creavion wrote:Ok.

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Do you have access to the sources, and are you able to create a separate download for it?Frieza wrote:I'm planning to use the stationary machine gun from Xidia, would that be allowed?
Alternatively, how large is the relevant Xidia code file, and would Prophet be OK with you including it?
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If you could upload it, that'd be good.Frieza wrote:I'm mistaken, I meant the turret from Infiltration (isn't that the one used in Xidia anyways?) The package containing the machine gun is InfAdds.u and is only 540 kb. I could upload it.

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