Thoughts for the compilation version

The archive for the 8th Anniversary Speedmapping Contest entries and discussion.

Moderators: Semfry, ividyon

Z-enzyme
White Tusk
White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Post by Z-enzyme »

Kaka wrote:It's not a joke...
Thank you.
Hellscrag wrote:Sounds good. I would echo Peanuts' request for info on how map entrances should be designed. I guess it depends on your design, but some info as to what size brushes / hallways we should be interfacing with and how much space we have would be helpful.
Give me a day or two. I don't know that yet.
UB_
Nali Priest
Nali Priest
Posts: 7973
Joined: 11 Nov 2007, 21:00

Post by UB_ »

I was in the same line as Creavion, I thought the Skybox had just those ugly borders. Either way, I just want the HUB to work properly, not to look good or anything.
ImageImage
Creavion
Skaarj Warlord
Skaarj Warlord
Posts: 745
Joined: 12 Nov 2007, 09:43

Post by Creavion »

Creavion wrote:Dont like those kind of jokes.
refered to that:
qtit wrote:I make p-e-r-f-e-c-t Skybox. Don't you dare to doubt that... :x
Only my opinion, I know it does not count that much (so yes, I better bash myself): It is just not funny.
Z-enzyme
White Tusk
White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Post by Z-enzyme »

And I think that this...
Kaka wrote:It's not a joke...
...refered to that...
qtit wrote:I make p-e-r-f-e-c-t Skybox. Don't you dare to doubt that... :x
Right Kaka?
It was not a joke and it was not supposed to be funny.

Let's just stop this crap. I'll show you once I'm done with the map.
Creavion
Skaarj Warlord
Skaarj Warlord
Posts: 745
Joined: 12 Nov 2007, 09:43

Post by Creavion »

Alright. :)
Z-enzyme
White Tusk
White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Post by Z-enzyme »

Ok, I'm trying to do something origina, but original means lot of trouble...

Image

...and sometimes a failure...

I disliked the last concept. So, there's a new one. The holes there in the constructions - these are windows.
Creavion
Skaarj Warlord
Skaarj Warlord
Posts: 745
Joined: 12 Nov 2007, 09:43

Post by Creavion »

Impressive! :tup:
I only miss some flags or so, you could also add some "egypt-torches" on the ground maybe for some more contrast in the lighting. Just some ideas.
UB_
Nali Priest
Nali Priest
Posts: 7973
Joined: 11 Nov 2007, 21:00

Post by UB_ »

Shining statues!
I want so much shining effects on some enemies with armors or suits (Mercenaries).
ImageImage
User avatar
Hellscrag
Founder
Founder
Posts: 4014
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Post by Hellscrag »

Looks interesting. If you plan for every map to have a distinctive entryway designed in a way that reflects that map, however, you will need to make a transition from this exterior to a more enclosed interior at some point.
[img]http://www.unrealsp.org/mike/attach/profile/scragsig.gif[/img]
Life is what you make of it.
User avatar
Legendslayer222
Skaarj Elder
Skaarj Elder
Posts: 1468
Joined: 15 Mar 2009, 10:18
Location: England

Post by Legendslayer222 »

How long until the compilation release? My map still has a little bit more to be done (Mostly because I'm waiting to find the owner of the final office :wink: ) & although judging is over, the hub isn't finished yet...

Do I have much time?
Z-enzyme
White Tusk
White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Post by Z-enzyme »

Legendslayer222 wrote:How long until the compilation release? My map still has a little bit more to be done (Mostly because I'm waiting to find the owner of the final office :wink: ) & although judging is over, the hub isn't finished yet...

Do I have much time?
Yes. You have. ATM I'm busy with my work and... Um... Well... some, unfinished business at my university from last year. :/
User avatar
salsaSkaarj
Gilded Claw
Gilded Claw
Posts: 1862
Joined: 21 Apr 2009, 21:54
Location: on the prowl

Post by salsaSkaarj »

Any chance of a progress report? (map updates, hub development)
User avatar
Legendslayer222
Skaarj Elder
Skaarj Elder
Posts: 1468
Joined: 15 Mar 2009, 10:18
Location: England

Post by Legendslayer222 »

How are things coming along? The hub's had plenty of time... Or have you been too busy to work on it?
User avatar
Hellscrag
Founder
Founder
Posts: 4014
Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams

Post by Hellscrag »

We're dependent on qtit finding the time to finish the hub.
[img]http://www.unrealsp.org/mike/attach/profile/scragsig.gif[/img]
Life is what you make of it.
Z-enzyme
White Tusk
White Tusk
Posts: 2136
Joined: 13 Nov 2007, 20:01

Post by Z-enzyme »

Umm... My time has been consumed by things I don't want to consume it... Life. In other words, there's no progress. Yet. Sorry. :(
Locked