Hellscrag wrote:Sounds good. I would echo Peanuts' request for info on how map entrances should be designed. I guess it depends on your design, but some info as to what size brushes / hallways we should be interfacing with and how much space we have would be helpful.
I was in the same line as Creavion, I thought the Skybox had just those ugly borders. Either way, I just want the HUB to work properly, not to look good or anything.
Impressive!
I only miss some flags or so, you could also add some "egypt-torches" on the ground maybe for some more contrast in the lighting. Just some ideas.
Looks interesting. If you plan for every map to have a distinctive entryway designed in a way that reflects that map, however, you will need to make a transition from this exterior to a more enclosed interior at some point.
[img]http://www.unrealsp.org/mike/attach/profile/scragsig.gif[/img]
Life is what you make of it.
How long until the compilation release? My map still has a little bit more to be done (Mostly because I'm waiting to find the owner of the final office ) & although judging is over, the hub isn't finished yet...
Legendslayer222 wrote:How long until the compilation release? My map still has a little bit more to be done (Mostly because I'm waiting to find the owner of the final office ) & although judging is over, the hub isn't finished yet...
Do I have much time?
Yes. You have. ATM I'm busy with my work and... Um... Well... some, unfinished business at my university from last year.