[ut] "Vacillations of a Victorian Vagrant"
- Hellscrag
- Founder
- Posts: 4014
- Joined: 11 Nov 2007, 19:14
- Location: In a random access memory of dreams
Subject: [ut] "Vacillations of a Victorian Vagrant"
Post Posted: 16 Jul 2009, 19:34
Synopsis: In an oppressive warehouse district somewhere in an old Victorian city, a homeless man awakes in the derelict tenement he has sheltered in for the night. Deciding to make a move before he is discovered, he finds himself locked into the dismal street. Strange noises emanate from a cathedral-like factory. What's to be done?
Gameplay: Standard Unreal combat, but with the twist of an historic Earthbound setting. I'm aiming for better combat design than simply dumping creatures into the map. The climax of the map comes when the player gains entry to the factory and must shut down the source of the alien invasion forces.
Progress: As of 28/07/2009, VVV has now been released!
Edit 29/07/2009:
PATCHED to fix a bug in which the final boss sometimes doesn't appear. That's the only change, so there's no need to re-play the map if it worked OK for you, but I'd be grateful if everybody could re-download the map and delete the old version.
http://www.unrealsp.org/files/maps/SP-V ... ons101.zip (3.84MB)
Old thread:
http://www.unrealsp.org/forums/viewtopic.php?t=994
Last edited by Hellscrag on 29 Jul 2009, 19:35, edited 2 times in total.
Life is what you make of it.
- Creavion
- Skaarj Warlord
- Posts: 745
- Joined: 12 Nov 2007, 09:43
- jackrabbit
- Skaarj Elder
- Posts: 1014
- Joined: 11 Nov 2007, 21:23
Subject:
Post Posted: 16 Jul 2009, 19:48
sounds AWESOME. Design reminds me of stuff comming from Shrakith'a/Illhaven
Last edited by jackrabbit on 16 Jul 2009, 19:52, edited 1 time in total.
- Hellscrag
- Founder
- Posts: 4014
- Joined: 11 Nov 2007, 19:14
- Location: In a random access memory of dreams
Subject:
Post Posted: 16 Jul 2009, 19:55
UBerserker wrote:DOM-Tempoclasm style.
TempoClasm's implementation of this theme was terrible. I've been wanting to redress the balance ever since. This is a much more "integrated" design.
Creavion wrote:Screens are looking good. I am only a little bit unsure about the mix of Skycity textures with modern uttech ones.
The only UTTech texture is the glass. For a non-standard theme such as this one, I don't really mind where I get my texttures from as long as they are all appropriate to the "old industrial" style of the map and don't clash too much.
jackrabbit wrote:sounds AWESOME. Design reminds me of stuff comming from Shrakith'a/Illhaven
Thank you very much, that is a strong endorsement.
Life is what you make of it.
- Buff Skeleton
- >:E
- Posts: 4175
- Joined: 15 Dec 2007, 00:46
- UB_
- Nali Priest
- Posts: 7969
- Joined: 11 Nov 2007, 21:00
Subject:
Post Posted: 16 Jul 2009, 21:40
Hellscrag wrote:UBerserker wrote:DOM-Tempoclasm style.
TempoClasm's implementation of this theme was terrible. I've been wanting to redress the balance ever since. This is a much more "integrated" design.
Still reminds me of it. Or more The Landing's second map.
- Hellscrag
- Founder
- Posts: 4014
- Joined: 11 Nov 2007, 19:14
- Location: In a random access memory of dreams
Subject:
Post Posted: 16 Jul 2009, 22:01
UBerserker wrote:Still reminds me of it. Or more The Landing's second map.
Don't you know I hate that map? Not a good comparison!
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