Just a picture to show I'm working on a contest map too :
Ultra Kaks!
- Kaka
- Skaarj Berserker
- Posts: 475
- Joined: 12 Nov 2007, 00:21
- Location: Trójmiasto
- Contact:
Subject: Ultra Kaks!
Post Posted: 10 Jul 2009, 20:25
- Buff Skeleton
- >:E
- Posts: 4173
- Joined: 15 Dec 2007, 00:46
Subject:
Post Posted: 10 Jul 2009, 20:28
Wow, vibrant colors! This is gonna be good (obviously; it's Kaka!).
Edit: I mean it's Kaks! Ultra Kaks!
Edit: I mean it's Kaks! Ultra Kaks!
Last edited by Buff Skeleton on 10 Jul 2009, 23:10, edited 1 time in total.
- Lightning Hunter
- Skaarj Elder
- Posts: 1291
- Joined: 11 Nov 2007, 22:12
- Location: Pervert.
Subject:
Post Posted: 10 Jul 2009, 23:03
UBerserker wrote:Nice archi but way too colourful for my taste.
I sometimes don't like colors this vibrant either, but I think in this case it makes the setup look more magical. If Kaka can pull it off using that much color, then I can't wait to play this.
- Buff Skeleton
- >:E
- Posts: 4173
- Joined: 15 Dec 2007, 00:46
Subject:
Post Posted: 10 Jul 2009, 23:25
Pretty sure those are BSP trees, actually
It looks like it, at least.
[Edit] Wait no what the hell am I thinking, there's no way the engine wouldn't completely shit itself if those were BSP, let alone light them properly
It looks like it, at least.
[Edit] Wait no what the hell am I thinking, there's no way the engine wouldn't completely shit itself if those were BSP, let alone light them properly
- Legendslayer222
- Skaarj Elder
- Posts: 1468
- Joined: 15 Mar 2009, 10:18
- Location: England
Subject:
Post Posted: 11 Jul 2009, 00:02
I love the use of colours. It's like food for my eyes (& it tastes good).
- MartinW
- Skaarj Scout
- Posts: 14
- Joined: 16 Oct 2008, 13:11
- Location: Friedelsheim
Subject:
Post Posted: 11 Jul 2009, 10:19
Wow, someone said magical. That's the right term to use here. Don't reduce the colors' intensity, the strong colors are what helps to create that distinct feeling of a tropical place, a warm summer night somewhere in a hidden and sacred corner on Na'Pali. A safe haven.
Mappers too often try to get the lighting too mundane (they don't try to get it to look mundane but that's what they get ... including me, I whish that screenshot came from me).
Mappers too often try to get the lighting too mundane (they don't try to get it to look mundane but that's what they get ... including me, I whish that screenshot came from me).
- Hellscrag
- Founder
- Posts: 4007
- Joined: 11 Nov 2007, 19:14
- Location: In a random access memory of dreams
Subject:
Post Posted: 11 Jul 2009, 12:24
UBerserker wrote:Magical or not, I can't stand them. I'll have to desaturate my screen when playing this.
My advice would be, don't prejudge the map. Play it as the mapper intended it, and then rate the lighting afterwards.
Life is what you make of it.
Who is online
Users browsing this forum: No registered users and 100 guests