28/6 - Five weeks to go!

The archive for the 8th Anniversary Speedmapping Contest entries and discussion.

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Z-enzyme
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Post by Z-enzyme »

I'll keep that in mind.
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Re: 28/6 - Five weeks to go!

Post by jackrabbit »

Hellscrag wrote:By now, your maps should probably be at about 20% build.
I'm a slow worker in general and my map is probably only 10-15% done geometry wise. I haven't done any lighting whatsoever and haven't even started with any game play build. 6 weeks is NOT too long for making a SP map in UnrealED. 6 weeks is actually a good estimate on how long it should take the average unreal Ed user to complete a map. For me, this competition is a personal challenge rather than a competition. Well see how things go in the competition after I have completed the rigorous tasks of beating my head into a wall to create a full-scale SP map. At this point, I'm really not sure if 6 weeks will be enough time for me to fully complete the map.

As a famous French screenwriter once said: "Time destroys everything".
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salsaSkaarj
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Re: 28/6 - Five weeks to go!

Post by salsaSkaarj »

jackrabbit wrote: 6 weeks is NOT too long for making a SP map in UnrealED. 6 weeks is actually a good estimate on how long it should take the average unreal Ed user to complete a map.
...
jackrabbit? I take it that this is a reaction to an earlier post of mine in this topic.

Which is why I wrote (at the end)
salsaSkaarj wrote:For those who didn't get my humour - I am seriously impressed by some (most) of the screenshots and ideas expressed. My expectations (concerning a short competition in a small community like this) were low but have already been surpassed tenfold, if not more. I actually suspect some entrants are using Godmode :lol:
I hardly know a thing about mapping so I have no idea what can be expected in 6 (or 4 weeks). Maybe I should have made it more obvious by writing that 1 week should suffice :B

For clarity's sake, I have extensive programming experience and do know how long projects can take, and that obstructions appear from nowhere, and deadlines are generally not met, which intially made me think that 6 weeks would be very short. But seeing how development is going (knowing that this is no fulltime activity), I reiterate: I am impressed (and tried to express that using a bit of humour)
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Re: 28/6 - Five weeks to go!

Post by Z-enzyme »

salsaSkaarj wrote:(knowing that this is no fulltime activity),
This sentence does not apply to me.
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Post by Buff Skeleton »

After this, we should do another 4-hour and 1-hour contest. See who's map has the most replay value :P
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Re: 28/6 - Five weeks to go!

Post by jackrabbit »

salsaSkaarj wrote: jackrabbit? I take it that this is a reaction to an earlier post of mine in this topic.

Which is why I wrote (at the end)
salsaSkaarj wrote:For those who didn't get my humour - I am seriously impressed by some (most) of the screenshots and ideas expressed. My expectations (concerning a short competition in a small community like this) were low but have already been surpassed tenfold, if not more. I actually suspect some entrants are using Godmode :lol:
Yes, it was admittedly a misunderstanding on my part. I read your reply thinking you yourself were enrolled in the competition! As for not reading the second paragraph, I think I was a bit tired when replying (after working in UnrealED IIRC). I would be more than happy and honored for you or any other UnrealSP'ers willing to playtest my map when the time comes :)
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Re: 28/6 - Five weeks to go!

Post by salsaSkaarj »

jackrabbit wrote:...
I would be more than happy and honored for you or any other UnrealSP'ers willing to playtest my map when the time comes :)
I'm gonna playtest every single map offered and while doing so, kill all resistance provided and report back as expected :tup:
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Post by NicolasEymerich »

I've just finished working on a music contest somewhere else, so I know I won't be able to complete a map in time.
Anyways, since I do want to participate, I think I can offer collaboration for music. I already made some tracks that can easily be adapted to Unreal-ness, and make more by request.

If you want to listen to some, here they are:

Uprising
Curse of the Inner Self
Pillage
Rancored Requiem
Birth Ritual
[i]Let's say this Twinkie represents the normal amount of psychokinetic energy in the New York area. According to this morning's sample, it would be a Twinkie thirty-five feet long, weighing approximately six hundred pounds.[/i]
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Post by Creavion »

Just a question.. would you also acceppt a music request beside this contest? If yes, I would like to request a remix of the UT Track "Run", maybe more in a style of UT3.
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Post by NicolasEymerich »

I could work on it, sure ;)
[i]Let's say this Twinkie represents the normal amount of psychokinetic energy in the New York area. According to this morning's sample, it would be a Twinkie thirty-five feet long, weighing approximately six hundred pounds.[/i]
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Post by Creavion »

This would be very nice :)
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Post by Hellscrag »

NicolasEymerich wrote:I've just finished working on a music contest somewhere else, so I know I won't be able to complete a map in time.
Anyways, since I do want to participate, I think I can offer collaboration for music. I already made some tracks that can easily be adapted to Unreal-ness, and make more by request.

If you want to listen to some, here they are:

Uprising
Curse of the Inner Self
Pillage
Rancored Requiem
Birth Ritual
To provide new music for someone entering this contest wouldn't really be appropriate. It's a pity you couldn't make a map, but fair enough, I'll take your name off the list.
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