[ut] ISV-Dragonfly
- ElectricIce
- Skaarj Warlord
- Posts: 729
- Joined: 12 Nov 2007, 20:42
- Location: Somewhere lost in Na-Pali
- Lightning Hunter
- Skaarj Elder
- Posts: 1291
- Joined: 11 Nov 2007, 22:12
- Location: Pervert.
- Buff Skeleton
- >:E
- Posts: 4175
- Joined: 15 Dec 2007, 00:46
- ElectricIce
- Skaarj Warlord
- Posts: 729
- Joined: 12 Nov 2007, 20:42
- Location: Somewhere lost in Na-Pali
{WINGS}Zombiehunter wrote:I never played it xD but oh well I kind of get it.
- he's good.
So you'd know what you've missed


Ond now imagine a map in that game. Also rotateamble in all directions. Trying to do someting like it.
Edit:
ON a PDA screen

Edit2:
K, got problem with one function in HUD (Canvas):
And when I do like this:Unreal Wiki wrote:DrawClippedActor (Actor (UT) A, bool WireFrame, int X, int Y, int XB, int YB, optional bool ClearZ)
Same as DrawActor(), but only draws within the rectangle specified by X, Y, XB and YB.
Code: Select all
Canvas.DrawClippedActor(Q, False, Canvas.ClipX*0.4, Canvas.ClipY*0.4, Canvas.ClipX*0.6, Canvas.ClipY*0.6, True);

So you wand to render it on HUD or on PDA (ST doesn't have DrawClippedActor)?. Anyway I've never used it, but I assume that exactly like DrawActor you have to change actor location (like in weapon code).
Madness, as you know, is like gravity…all it takes is a little push!

http://turniej.unreal.pl/portfolio

http://turniej.unreal.pl/portfolio
Aaand that's what I did. I attached perfectly my model, made it on DrawActor, it was where it supposed to be. But DrawActorClipped doesn't work... Dunno why.Raven wrote:So you wand to render it on HUD or on PDA (ST doesn't have DrawClippedActor)?. Anyway I've never used it, but I assume that exactly like DrawActor you have to change actor location (like in weapon code).
And that would be pity if it didn't work.
- Buff Skeleton
- >:E
- Posts: 4175
- Joined: 15 Dec 2007, 00:46
Hahaha are you kidding, he flies around erratically and wastes Gauss ammo when there's energy rechargers right next door (without even trying to snipe) and gets HIT BY A PROXIMITY BOMB (though I think he was still invulnerable at least)... err... uh, sorry. Yeah I really, really play Descent a lot :I It's probably my favorite shooter of all time for gameplay.qtit wrote: - he's good.
Why the hell aren't there more 360-degree shooters?
Anyway, good luck getting the "automap" to work. I dunno how useful it would be in-game for anyone with decent memory, but it sure would be a cool feature.
Are you planning to get a job in the game industry (if you don't have one already)? With all the work you've done just for this project alone I'm sure you could stack up a REALLY impressive portfolio, I mean damn.
I'd really like to. But I have no, and I mean NO experience with any kind of computer industry, no sufficient papers (I mean, well, I didn't study anything that would have any connection with computer industry exept my high school 4 on computer studies), and things I do are like "Copy'n Paste" from the net stuff...Waffnuffly wrote:Are you planning to get a job in the game industry (if you don't have one already)? With all the work you've done just for this project alone I'm sure you could stack up a REALLY impressive portfolio, I mean damn.

Edit: Shit I really messed that post up...
- Buff Skeleton
- >:E
- Posts: 4175
- Joined: 15 Dec 2007, 00:46
You have lots of design skill and potential, and you already know a lot more about coding than I do. I think you'd be surprised at how little importance knowledge of programming has these days if you market yourself to your strengths and have content to show for it. Not everyone who works on games is an engineer, after all.
You know Q, we'd love it if you could provide a new screenshot for us to drool over. We haven't seen any build shots since the six week contest. No pressure, it just seems like you've been working on the interface and fine details more than you've been brushifying.
Current Project: None. WTFs2 had to go to sleep, RIP.
I still sometimes sculpt PS2-style terrain by hand with Blender 3. Some passions always linger.
I still sometimes sculpt PS2-style terrain by hand with Blender 3. Some passions always linger.