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ividyon
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by ividyon » 11 Oct 2009, 01:15
I would've kept it as it was, seeing as it's an obvious ISV-Kran reference. Nice work anyway!
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Fulsam
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Post
by Fulsam » 11 Oct 2009, 01:24
sana wrote: I would've kept it as it was, seeing as it's an obvious ISV-Kran reference. Nice work anyway!
Well, I am trying to give these maps a more darker feel than the Kran levels, so I darkened the logo
Anyway, I put a small version of the logo in my signature. How does it look?
[img]http://img8.imageshack.us/img8/8862/newpinsecuritylogojpeg.jpg[/img]
UB_
Nali Priest
Posts: 7973 Joined: 11 Nov 2007, 21:00
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by UB_ » 11 Oct 2009, 11:19
Fulsam wrote:
Now you're someone that understand how to make good colour schemes. Approved
Z-enzyme
White Tusk
Posts: 2136 Joined: 13 Nov 2007, 20:01
Post
by Z-enzyme » 11 Oct 2009, 14:48
UBerserker wrote: Now you're someone that understand how to make good colour schemes. Approved
lol...
Use these colors, but instead of green put yellow, and later tone them so they won't be so vivid.
like this...
Last edited by Anonymous on 11 Oct 2009, 14:50, edited 1 time in total.
Legendslayer222
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by Legendslayer222 » 11 Oct 2009, 14:50
I think the dark version is actually quite good. Unreal/Kran/dark atmosphere all rolled into one.
UB_
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by UB_ » 11 Oct 2009, 15:23
Legendslayer222 wrote: I think the dark version is actually quite good. Unreal/Kran/dark atmosphere all rolled into one.
Exactly. Maybe the one above with no colours will be good too.
nikosv
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by nikosv » 12 Oct 2009, 05:45
qtit wrote:
like this...
[better logo image]
Q, you have to learn a bit of typography (what fonts to use, and when to use them). I noticed the ISV-Dragonfly had a similar problem with the Med Lab sign, and such.
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I still sometimes sculpt PS2-style terrain by hand with Blender 3. Some passions always linger.
Z-enzyme
White Tusk
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Post
by Z-enzyme » 12 Oct 2009, 09:27
LOL_PEANUTS wrote: Q, you have to learn a bit of typography (what fonts to use, and when to use them). I noticed the ISV-Dragonfly had a similar problem with the Med Lab sign, and such.
hah, the med lab was created using scripted texture and unreal font. This one is just an example. But, maybe you're right, I never payed much atention to stuff like that
UB_
Nali Priest
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by UB_ » 30 Oct 2009, 00:10
Noticed the last update. Third shot looks like a revisited location (still Harobed?), but whatever what it will be it already looks cool - like a pure throwback to the original Unreal that I always want.
shawnd123
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by shawnd123 » 17 Nov 2009, 02:39
looks kinda like the entrance to Terraniux
TheIronKnuckle
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by TheIronKnuckle » 01 Jan 2010, 10:28
I'm loving the black/white logo but for the love of god centre the text!
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And only idiots know everything
Nalisavior
Skaarj Assassin
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by Nalisavior » 21 Jan 2010, 05:31
sooo anything new?
Fulsam
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by Fulsam » 08 Feb 2010, 00:16
Haven't worked as hard on the pack as I should have, but I do have one new screenshot.
My apologies, had a hard time getting the motivation, but it's back.
[img]http://img8.imageshack.us/img8/8862/newpinsecuritylogojpeg.jpg[/img]
Buff Skeleton
>:E
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Post
by Buff Skeleton » 08 Feb 2010, 02:56
I know you just desaturated the screenshot, but I honestly think a grayscale map would be really interesting to play.
UB_
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by UB_ » 08 Feb 2010, 11:30
Waffnuffly wrote: I know you just desaturated the screenshot, but I honestly think a grayscale map would be really interesting to play.
I agree with this. I'm liking this style.