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Developer: Rarsonic Status: Developing Synopsis: You barely made it out of there... at least you caused them a nice ruckus! Unfortunately, on your trip home, your escape pod crashes inside of what it seems to be a temple. It is time, once again, to find a way to continue your voyage home. Features: 8 different environments in the same map distributed along a hub (the temple). Combat will only consist of wild animals, that's it, no intelligent/advanced opposition such as skaarj, krall, brutes or mercs. Latest News: Project moved to 227. Links: No links.
Last edited by Rarsonic on 01 Sep 2012, 00:37, edited 4 times in total.
AND if you choose for the ground Morrowind Highres Textures *I know them one the picture, seen often enough during scrolling of my highres texture package folders^^* WHY NOT for the rocks as well?
And if you tell me what landscape this should be at the end (more european like forest or tropical jungle) I could suggest you maybe better textures^^
>:E
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[quote="Waffnuffly"]Holy shit a HOUSE-SIZED BOX[/quote]
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>:E
Taken out "The locations in the screenshots might differ in the finished product." as it doesn't fit the present template. Aside from that I'm happy to approve the thread.
[img]http://www.unrealsp.org/mike/attach/profile/scragsig.gif[/img]
Life is what you make of it.
AND if you choose for the ground Morrowind Highres Textures *I know them one the picture, seen often enough during scrolling of my highres texture package folders^^* WHY NOT for the rocks as well?
And if you tell me what landscape this should be at the end (more european like forest or tropical jungle) I could suggest you maybe better textures^^
For the rocks... Which screenshot do you mean?
And if by "morrowind" textures you mean the grass texture in the fourth picture... it is not from morrowind. I made it myself with texture maker, which trial version supports textues up to 256x256. I just thought I'd test it while adding a little texture variety to the map... In the end, I might just stick with Hourences' nature textures pack.
Only one thing.. if the player has to fight ONLY against ANIMALS, will he find ANY ammo or weapons or something like that? Or from beginning to end Dispersion Pistol und Nali Fruits as health pickups?
Edit: Texturepackages for Landscapes: Search for Khalazza production - MW Visual Pack 2.0 and/or Visual Pack XT plugin, and/or KP_MW_Visual_Pack_2.2_nature. They contain really nice textures.
>:E
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[quote="Waffnuffly"]Holy shit a HOUSE-SIZED BOX[/quote]
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>:E
Creavion wrote:Only one thing.. if the player has to fight ONLY against ANIMALS, will he find ANY ammo or weapons or something like that? Or from beginning to end Dispersion Pistol und Nali Fruits as health pickups?
Of course, more people have tried to get through the temple... with predictable consequences.
Creavion wrote:Edit: Texturepackages for Landscapes: Search for Khalazza production - MW Visual Pack 2.0 and/or Visual Pack XT plugin, and/or KP_MW_Visual_Pack_2.2_nature. They contain really nice textures.
Thanks! I might check them out!
Last edited by Rarsonic on 07 Apr 2011, 00:42, edited 1 time in total.
...i'm curious to know exactly what you have in mind referring to animals only-combat. (since you already explained the weapon part). Will the player be fightin' hobo mantas, pasturing nali cows, and generally assaulting nali bunnies in not-so-innocent ways?? Or are you planning on some voracious bunnies? Or the better solution (but more troublesome): new pawns entirely?...
Nahand wrote:...i'm curious to know exactly what you have in mind referring to animals only-combat. (since you already explained the weapon part). Will the player be fightin' hobo mantas, pasturing nali cows, and generally assaulting nali bunnies in not-so-innocent ways?? Or are you planning on some voracious bunnies? Or the better solution (but more troublesome): new pawns entirely?...
What I call "animals" include:
Flies
Mantas
Biterfish
Devilfish
Sliths
Gasbags
Squids
Packhunters/Predators
Spinners
Titans
What I might possibly add is modified pawns. I don't plan adding new pawns.
It's possible to scrap the Biterfish from that list?
How about adding Asgard's new Spinners? Those are totally unused. The gameplay in this will be pretty much refreshing without the intelligent pawns anyway.
Waffnuffly: If there is any purpose for the god damned ocean, it is for us to eat it.
Jet_v4.3.5: I want to be Lincoln and kick Satan's ass. Emancipate and Proclimate on his ass.