[ut] Residual Decay
- Mister_Prophet
- Red Nemesis Leader
- Posts: 3125
- Joined: 11 Nov 2007, 23:30
- Location: Lost in Oraghar
Re: [ut] Residual Decay
As stated on the Dead Cell Development update in the Red Nemesis public section, what's bad for Dead Cell is good for Jones. But even Jones may have to wait a bit. My situation is difficult at the moment.
Re: [ut] Residual Decay
I was always into deleted scenes, cut content and stuff like that.TheIronKnuckle wrote:Leo(T.C.K.) wrote:Release the cuts after Residual Decay is released.![]()
plsDude, why not? I love cut content and deleted scenes. just look at how much discussion the unreal betas have generatedMister_Prophet wrote:Dunno about that.![]()
Cut content: It's popular stuff
If you see this, I was a really dumb and stupid kid. Don't listen to the above.
Re: [ut] Residual Decay
Has anything moved even a little? 

Re: [ut] Residual Decay
Wasn't there a mappack released a while back with all the RD & BfNP content in it?jammer64 wrote:Has anything moved even a little?

Never trust a Dutchman in a tulip fight.
- Mister_Prophet
- Red Nemesis Leader
- Posts: 3125
- Joined: 11 Nov 2007, 23:30
- Location: Lost in Oraghar
Re: [ut] Residual Decay
Last February (2021) the Red Nemesis Public section of the forum reopened for the announcement and Demo release of Savage Land. Several threads are going in that section about the project, including a detailed FAQ about its relation (and salvage) of the best parts of Residual Decay and concepts from Battle for Na Pali.
You can read the FAQ here ----> https://www.unrealsp.org/viewtopic.php?f=13&t=4163
You can read the FAQ here ----> https://www.unrealsp.org/viewtopic.php?f=13&t=4163
Re: [ut] Residual Decay
Thank you Mister_Prophet!Mister_Prophet wrote:Last February (2021) the Red Nemesis Public section of the forum reopened for the announcement and Demo release of Savage Land. Several threads are going in that section about the project, including a detailed FAQ about its relation (and salvage) of the best parts of Residual Decay and concepts from Battle for Na Pali.
You can read the FAQ here ----> https://www.unrealsp.org/viewtopic.php?f=13&t=4163

Never trust a Dutchman in a tulip fight.