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Re: [u227i] Unreal: Resurgence

Posted: 23 Oct 2021, 03:55
by AlCapowned
https://www.youtube.com/watch?v=OT5DYArqZcE

Our flak cannon replacement has gone through a few iterations, and we've finally landed on one that's pretty fun to use.

Re: [u227i] Unreal: Resurgence

Posted: 23 Oct 2021, 11:54
by SteadZ
Good to see I was using it in the intended way haha

Can confirm it is very enjoyable to use :cool:

Re: [u227i] Unreal: Resurgence

Posted: 23 Oct 2021, 20:53
by Aspide
Looks great, it reminds me of the grappling hook from ChaosUT but instead of helping you to travel around the map it grabs enemies towards you. Also that falling damage when you attack the brute, ouch!!

Love the fact that Nyleve is always used for testing stuff. :lol:

Re: [u227i] Unreal: Resurgence

Posted: 25 Oct 2021, 12:17
by salsaSkaarj
AlCapowned wrote:...
Our flak cannon replacement has gone through a few iterations, and we've finally landed on one that's pretty fun to use.

I don't know yet whether it's fun to use, but it sure is funny to watch. :lol:

Re: [u227i] Unreal: Resurgence

Posted: 16 Feb 2022, 14:01
by Blade_Sword
I'm wondering which program are you using, I tried with blender but I'm unable to export what I do with vertex anims, I believe I must be doing something wrong or it's because I do use skeletal animations as it works with later games.

Re: [u227i] Unreal: Resurgence

Posted: 19 Feb 2022, 16:32
by AlCapowned
I use 3ds Max. For Blender, are you using Skywolf's plugin?

Re: [u227i] Unreal: Resurgence

Posted: 14 May 2022, 17:44
by AlCapowned
https://www.youtube.com/watch?v=sdDr6OZ9bVI
https://www.youtube.com/watch?v=H_O3Uxg-8Fo

Here are the stinger minigun and new razorjack effects that I already shared on Discord.

Re: [u227i] Unreal: Resurgence

Posted: 22 Jun 2022, 00:49
by Tarydax
I figured I would give an update about the pack's progress on USP's anniversary - it's going slowly. My job leaves me exhausted and without motivation to do much of anything, but I'm trying to work on Resurgence at least a little bit every day.

Here's a screenshot of Atkirrak Valley, the fifth map:


A render of terrain I'm working on in 3ds max:

Re: [u227i] Unreal: Resurgence

Posted: 24 Dec 2022, 18:02
by AlCapowned
Progress has been slow enough on all fronts that it's safe to say the project is on hiatus again, and I'm not sure when that will change. If we do get anything substantial done, we'll post it here or on the USP Discord.

Re: [u227i] Unreal: Resurgence

Posted: 03 May 2023, 23:07
by ~Athena~
I hope this project will know a happy end. I played the existing maps and I enjoyed them a lot. Bravo !

PS : just MapTwoB i can not cross the wooden bridge, I don't know how to use the skaarj boots.

Re: [u227i] Unreal: Resurgence

Posted: 04 May 2023, 01:16
by AlCapowned
Thank you for the kind words!

For the future release (if there is one), that part of the map has been changed to no longer require lunging (press the left and right mouse buttons with the raziks equipped, it might be tricky to time it right). In the current internal version, lunging is handled by forward dodging with the raziks equipped.