[u227i] Unreal: Resurgence
- AlCapowned
- Skaarj Elder
- Posts: 1197
- Joined: 19 Dec 2009, 22:25
Re: [u227i] Unreal: Resurgence
Our flak cannon replacement has gone through a few iterations, and we've finally landed on one that's pretty fun to use.
- SteadZ
- Skaarj Warlord
- Posts: 887
- Joined: 04 Mar 2012, 10:52
- Location: An error occurred. Please try again later.
- Contact:
Re: [u227i] Unreal: Resurgence
Good to see I was using it in the intended way haha
Can confirm it is very enjoyable to use
Can confirm it is very enjoyable to use

Re: [u227i] Unreal: Resurgence
Looks great, it reminds me of the grappling hook from ChaosUT but instead of helping you to travel around the map it grabs enemies towards you. Also that falling damage when you attack the brute, ouch!!
Love the fact that Nyleve is always used for testing stuff.
Love the fact that Nyleve is always used for testing stuff.

Somewhere in Nevada...
- salsaSkaarj
- Gilded Claw
- Posts: 1862
- Joined: 21 Apr 2009, 21:54
- Location: on the prowl
Re: [u227i] Unreal: Resurgence
I don't know yet whether it's fun to use, but it sure is funny to watch.AlCapowned wrote:...
Our flak cannon replacement has gone through a few iterations, and we've finally landed on one that's pretty fun to use.

-
- Skaarj Scout
- Posts: 11
- Joined: 29 Oct 2013, 20:26
Re: [u227i] Unreal: Resurgence
I'm wondering which program are you using, I tried with blender but I'm unable to export what I do with vertex anims, I believe I must be doing something wrong or it's because I do use skeletal animations as it works with later games.
- AlCapowned
- Skaarj Elder
- Posts: 1197
- Joined: 19 Dec 2009, 22:25
Re: [u227i] Unreal: Resurgence
I use 3ds Max. For Blender, are you using Skywolf's plugin?
- AlCapowned
- Skaarj Elder
- Posts: 1197
- Joined: 19 Dec 2009, 22:25
Re: [u227i] Unreal: Resurgence
Here are the stinger minigun and new razorjack effects that I already shared on Discord.
Re: [u227i] Unreal: Resurgence
I figured I would give an update about the pack's progress on USP's anniversary - it's going slowly. My job leaves me exhausted and without motivation to do much of anything, but I'm trying to work on Resurgence at least a little bit every day.
Here's a screenshot of Atkirrak Valley, the fifth map:

A render of terrain I'm working on in 3ds max:

Here's a screenshot of Atkirrak Valley, the fifth map:

A render of terrain I'm working on in 3ds max:


- AlCapowned
- Skaarj Elder
- Posts: 1197
- Joined: 19 Dec 2009, 22:25
Re: [u227i] Unreal: Resurgence
Progress has been slow enough on all fronts that it's safe to say the project is on hiatus again, and I'm not sure when that will change. If we do get anything substantial done, we'll post it here or on the USP Discord.
Re: [u227i] Unreal: Resurgence
I hope this project will know a happy end. I played the existing maps and I enjoyed them a lot. Bravo !
PS : just MapTwoB i can not cross the wooden bridge, I don't know how to use the skaarj boots.
PS : just MapTwoB i can not cross the wooden bridge, I don't know how to use the skaarj boots.
- AlCapowned
- Skaarj Elder
- Posts: 1197
- Joined: 19 Dec 2009, 22:25
Re: [u227i] Unreal: Resurgence
Thank you for the kind words!
For the future release (if there is one), that part of the map has been changed to no longer require lunging (press the left and right mouse buttons with the raziks equipped, it might be tricky to time it right). In the current internal version, lunging is handled by forward dodging with the raziks equipped.
For the future release (if there is one), that part of the map has been changed to no longer require lunging (press the left and right mouse buttons with the raziks equipped, it might be tricky to time it right). In the current internal version, lunging is handled by forward dodging with the raziks equipped.
Re: [u227i] Unreal: Resurgence
Oh hell yeah, happy days!
Thanks for sharing the new screenies, Tarydax!
Thanks for sharing the new screenies, Tarydax!
Nali: Magic or Telekinesis
Waffnuffly wrote: It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
Re: [u227i] Unreal: Resurgence
Some very cool and elaborate terrain, and I'm in love with those waterfalls especially, and the architecture that is embedded in the terrain.
I would, however, suggest choosing a more "gritty" rock texture with more detail and variety, as the current one, especially at its large scale, does very little to mask the blockiness of UE1 terrain, which is normally accomplished with extremely busy textures. As is, particularly thumbnail #3, from afar, almost evokes Darwinia in simplicity of shape, IMO.
I would, however, suggest choosing a more "gritty" rock texture with more detail and variety, as the current one, especially at its large scale, does very little to mask the blockiness of UE1 terrain, which is normally accomplished with extremely busy textures. As is, particularly thumbnail #3, from afar, almost evokes Darwinia in simplicity of shape, IMO.
UnrealSP.org webmaster & administrator
Re: [u227i] Unreal: Resurgence
Would something like this be better? I added a macro texture to the original and scaled it down a bit.


