[u227i] Unreal: Resurgence

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AlCapowned
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Re: [u227i] Unreal: Resurgence

Post by AlCapowned »



Our flak cannon replacement has gone through a few iterations, and we've finally landed on one that's pretty fun to use.
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Re: [u227i] Unreal: Resurgence

Post by SteadZ »

Good to see I was using it in the intended way haha

Can confirm it is very enjoyable to use :cool:
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Aspide
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Re: [u227i] Unreal: Resurgence

Post by Aspide »

Looks great, it reminds me of the grappling hook from ChaosUT but instead of helping you to travel around the map it grabs enemies towards you. Also that falling damage when you attack the brute, ouch!!

Love the fact that Nyleve is always used for testing stuff. :lol:
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salsaSkaarj
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Re: [u227i] Unreal: Resurgence

Post by salsaSkaarj »

AlCapowned wrote:...
Our flak cannon replacement has gone through a few iterations, and we've finally landed on one that's pretty fun to use.
I don't know yet whether it's fun to use, but it sure is funny to watch. :lol:
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Re: [u227i] Unreal: Resurgence

Post by Blade_Sword »

I'm wondering which program are you using, I tried with blender but I'm unable to export what I do with vertex anims, I believe I must be doing something wrong or it's because I do use skeletal animations as it works with later games.
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AlCapowned
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Re: [u227i] Unreal: Resurgence

Post by AlCapowned »

I use 3ds Max. For Blender, are you using Skywolf's plugin?
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Re: [u227i] Unreal: Resurgence

Post by AlCapowned »




Here are the stinger minigun and new razorjack effects that I already shared on Discord.
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Tarydax
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Re: [u227i] Unreal: Resurgence

Post by Tarydax »

I figured I would give an update about the pack's progress on USP's anniversary - it's going slowly. My job leaves me exhausted and without motivation to do much of anything, but I'm trying to work on Resurgence at least a little bit every day.

Here's a screenshot of Atkirrak Valley, the fifth map:


A render of terrain I'm working on in 3ds max:
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AlCapowned
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Re: [u227i] Unreal: Resurgence

Post by AlCapowned »

Progress has been slow enough on all fronts that it's safe to say the project is on hiatus again, and I'm not sure when that will change. If we do get anything substantial done, we'll post it here or on the USP Discord.
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~Athena~
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Re: [u227i] Unreal: Resurgence

Post by ~Athena~ »

I hope this project will know a happy end. I played the existing maps and I enjoyed them a lot. Bravo !

PS : just MapTwoB i can not cross the wooden bridge, I don't know how to use the skaarj boots.
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AlCapowned
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Re: [u227i] Unreal: Resurgence

Post by AlCapowned »

Thank you for the kind words!

For the future release (if there is one), that part of the map has been changed to no longer require lunging (press the left and right mouse buttons with the raziks equipped, it might be tricky to time it right). In the current internal version, lunging is handled by forward dodging with the raziks equipped.
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Tarydax
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Re: [u227i] Unreal: Resurgence

Post by Tarydax »

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Sat42
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Re: [u227i] Unreal: Resurgence

Post by Sat42 »

Oh hell yeah, happy days!
Thanks for sharing the new screenies, Tarydax!
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Re: [u227i] Unreal: Resurgence

Post by ividyon »

Some very cool and elaborate terrain, and I'm in love with those waterfalls especially, and the architecture that is embedded in the terrain.

I would, however, suggest choosing a more "gritty" rock texture with more detail and variety, as the current one, especially at its large scale, does very little to mask the blockiness of UE1 terrain, which is normally accomplished with extremely busy textures. As is, particularly thumbnail #3, from afar, almost evokes Darwinia in simplicity of shape, IMO.
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Tarydax
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Re: [u227i] Unreal: Resurgence

Post by Tarydax »

Would something like this be better? I added a macro texture to the original and scaled it down a bit.
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