
[rtnp] Unreal: Return to Na Pali Episode II: The Manhunt
Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt
Super interesting read! Thanks, SteadZ, for providing clarity, and best of luck with your personal project
and thanks to Mister_Prophet for an inspiring post!

Nali: Magic or Telekinesis
Waffnuffly wrote: It's tarydium-doped smoothies. Drunk by the player, I mean. The player is tripping balls. The whole game actually takes place in a large city and the player thinks he's on an alien world.
- Bombadilian
- Skaarj Lord
- Posts: 210
- Joined: 23 Oct 2008, 01:02
- Location: STILL hanging around the back of the Rikers wreck, wondering what the hell that buzzing noise is.
Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt
Still, in spite of what's been said, I don't think Del can be faulted in terms of sheer ambition and imagination. I would argue the community would be all the better if there were more like him.
"If that bitch in Cell 4A keeps looking at me funny, I swear I'm going to rip out her larynx!"
- salsaSkaarj
- Gilded Claw
- Posts: 1862
- Joined: 21 Apr 2009, 21:54
- Location: on the prowl
Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt
Interesting that you mention this.Mister_Prophet wrote:I remember way back when, hearing you guys (mostly Del's enthusiasm in forum posts and in conversation with me privately) talk about the conglomerate joining of multiple projects. I encouraged development speaking with Del, but I was worried about the ambition I was seeing because it was so darn familiar. Big ideas sound cool on message boards and make for great screenshots, but it can get overwhelming even with a team of people working it out.
Forgive me for bringing Jazz (Xenome) into this, but Xenome is a one man project and look at what is possible and is achieved. I'm not implying that it's easy, far from it, but he also had some setbacks and had to adapt (perhaps shrink) his original plans and yet produced something which (whether you like it or not) is more than up to par.
I always had the feeling that the plans for those 3 large campaigns were (not being disrespectful here) unrealistic considering the timeframe and real life becoming more prominent as one grows older (and wiser

- Mister_Prophet
- Red Nemesis Leader
- Posts: 3125
- Joined: 11 Nov 2007, 23:30
- Location: Lost in Oraghar
Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt
When I look at Xenome, I see a project that got where it did because the author focused on map creation. However, I'm not privy to the inner workings of the development (and sometimes one person can produce a lot of content) but the impression I get was that Jazz was making levels first and foremost. Maybe his development was different though, perhaps he could share.
Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt
My kick on mapping was given by EXU2 after randomly shooting gibs all over the place on the Rikers cause I was bored as fuck and wanted more EXU maps to play
Mister_Prophet wrote:When I look at Xenome, I see a project that got where it did because the author focused on map creation. However, I'm not privy to the inner workings of the development (and sometimes one person can produce a lot of content) but the impression I get was that Jazz was making levels first and foremost. Maybe his development was different though, perhaps he could share.
Calling.jazz wrote:
Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt
Your work on Resurgence inspired me to work on it again! I was far from let downSteadZ wrote: I'd also like to take this opportunity to apologise to any people I've let down in the past few years in terms of promised help or content (Bleeder, Sat42, Mr.Prophet, Resurgence).
I believed I could do more than I did.


-
- Skaarj Lord
- Posts: 224
- Joined: 17 Aug 2015, 10:27
Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt
I'd love to voluenteer as well.
- AlCapowned
- Skaarj Elder
- Posts: 1196
- Joined: 19 Dec 2009, 22:25
Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt
Echoing Teridax here, I think what you did for Resurgence was really good. We were lucky to have you on the team.SteadZ wrote: I'd also like to take this opportunity to apologise to any people I've let down in the past few years in terms of promised help or content (Bleeder, Sat42, Mr.Prophet, Resurgence).
Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt
all of the screenshots have been deleted from dropbox for some reason!..
- SteadZ
- Skaarj Warlord
- Posts: 887
- Joined: 04 Mar 2012, 10:52
- Location: An error occurred. Please try again later.
- Contact:
Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt
Here's a sneak preview of the new snowflakes textures I made (only 5 years too lateUTupi wrote:Why? If it doesn't work it's a good reason why. But if it's artistic opinion, you should explain, in fairness. Not that I wouldn't listen to you.Z-enzyme wrote:Snowflakes texture has to be changed IMHO


why is it so hard to capture moving particles well...
.......
SZ
.......
Re: [rtnp] Unreal: Return to Na Pali Episode II: The Manhunt
IT'S A SIGNALSteadZ wrote:Here's a sneak preview of the new snowflakes textures I made (only 5 years too lateUTupi wrote:Why? If it doesn't work it's a good reason why. But if it's artistic opinion, you should explain, in fairness. Not that I wouldn't listen to you.Z-enzyme wrote:Snowflakes texture has to be changed IMHO)
why is it so hard to capture moving particles well...
.......
SZ
.......
THE END OF THE WORLD AS WE KNOW IT
M'nali