[u1][ut] The Oll Stone

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[u1][ut] The Oll Stone

Post by ebd »

Developer: ebd
Status: "Developing"


Synopsis: 1905. Discovery. Antarctica. Volcanoes. Skaarj. Submarines. You play an anthropologist exploring the ancient ruins of primitive culture in Antarctica. What is even stranger is that they built their civilization inside a volcano. Who were these strange beings? What happened to their civilization? Your mission is to locate a particular stone tablet which will prove helpful for deciphering the ancient texts previously discovered as well as any texts yet to be found. This could be the greatest discovery of the century!
Features: One map, with custom scripts, deco mashes, and a new weapon. It will also feature an updated version of the prologue released in 2011.
Latest News: Will be released before 2013 the apocalypse. Stay posted!
Links: Forum thread: http://www.unrealsp.org/forums/viewtopic.php?f=4&t=2095 Screenshot Archive: http://www.scraphammer.net/files/img/oll/
Last edited by ebd on 08 Mar 2013, 23:41, edited 7 times in total.
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Re: The Oll Stone

Post by ebd »

-= The Oll Stone =-
Unbelievably Unrealistic Antarctic Adventure Experience
1905. Discovery. Antarctica. Volcanoes. Skaarj. Submarines. You play an anthropologist exploring the ancient ruins of primitive culture in Antarctica. What is even stranger is that they built their civilization inside a volcano. Who were these strange beings? What happened to their civilization? Your mission is to locate a particular stone tablet which will prove helpful for deciphering the ancient texts previously discovered as well as any texts yet to be found. This could be the greatest discovery of the century! The pack focuses around a single large map with a large amount of custom features and additions. It will also feature an updated version of the prologue relased for this map in 2011.Premise It is the year 1905. You are a researcher focused on archeological and anthropological disocvery. Recently Antarctica has become a topic of interest withing your outfit. Some few months ago a team was dispatched to establish a ground base and investigate the findings.
Smith Research Foundation wrote:Dear Professor,

Your offer to lead a second expedition was accepted. You will be delving into the Antarctic ruins disovered earlier this year. Captain Fukoda has agreed to lend you use of his ship so there shouldn't be any issues reaching the established ground base. Your credentials lead us to believe you were an expert in your field so that should prove useful when it comes time to translate the texts found in and near the ruins. Some new equipment is intended to be used this time around to allow easier access as well. More details will be secured by the time you reach our contacts in Australia.
Regards,
Smith Research Foundation
Smith Research Foundation wrote:Dear Professor,

With your experience and expertise on these delicate matters it is truly a blessing that you have decided to join the Antarctic expedition. The compound you will be investigating is referred to in our findings only as "OLL" and we believe holds an artifact that will be of great value to the research team. The compound is located inside a dormant volcano which may make it more difficult to navigate. The relic in question is fairly simple in make and design; a gray stone slab covered in ancient writing. What makes it special is this stone, apparently detailing the laws of the region's ancient ancestors, is written in several languages. Think of it as a "Rosetta Stone" for the Antarctic tribes, if you will. The stone itself should be located inside the largest structure, which we believe to be some kind of temple which is located by traversing a large tunnel out of the main chamber. Our equipment has suggested that several underground passages exist connecting the main chamber to the ocean, so you will be approaching via submarine. We regret to announce however that you will be going this one alone-- we just can't spare any men with the way things are these days. With the equipment provided you should be able to get the job done safely.

We are all awaiting your findings. A discovery of this maginitude just might cool some heads back home. We are sure you are aware to the political situation.
Regards,
Smith Research Foundation
P.S. - Our research suggest that most of the structures contained within the coumpound are very old. It is unlikely you will encounter anyone there, except perhaps the previous expedition teams. Nevertheless it is suggested that you remain on your gaurd. Do make use of the armory onboard the submarine. It is there for a reason.
Weapons The Oll Stone will feature a selection of new weapons. Some of the old favorites will make a presence at lower difficulty levels.ImageA new set of guns is essential for giving it the feel needed for an adventure in 1905. A biorifle or ASMD just wouldn't fit in context.Deco Meshes & Code A big part of The Oll Stone is its code base and decorative meshes.

In addition to a custom HUD, The Oll Stone features a completely revamped translator system that allows uses to scroll through previous messages. Messages now can also be accompanied by titles, and can display a variety of media that could not be display before, such as images. Custom code is used to allow mappers to specify custom footstep noises throughout the map, implemented in a way that is independant of platform-specific features and does not require editing textures.

For The Oll Stone I wanted to have little details without entering BSP hell. Deco meshes are well suited to the task, however meshes I wanted did not exist. So I made them. Ever wanted a phonograph in your map? Or maybe a table that didn't suck?

Both the meshes and code will be made available for use by others at the time of the project's release.

Old Post (wall of text warning):
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This post will be revised again as necessary.
Last edited by ebd on 09 Jun 2012, 23:07, edited 3 times in total.
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Re: The Oll Stone

Post by ebd »

Not dead, still vertex editing.

Image

Also you can view every screenshot (17 total as of writing plus the back story letter) at:
http://www.scraphammer.net/files/img/oll/
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Re: [u1][ut]The Oll Stone

Post by Legendslayer222 »

Good to see things are still happening here. :tup:

But please don't take as long to release as Dead Cell (which we are still waiting on from the other contest :| ) :P
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Re: [u1][ut]The Oll Stone

Post by Dozey »

Looks like very good project. I'll download it when it will be ready.
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Re: [u1][ut] The Oll Stone

Post by ebd »

Update time! Progress has been made. Not much to really show since a lot of it was mundane vertex editing. I've decided to use custom content within The Oll Stone. Nothing game breaking, just little things and maybe a few decos if my modeling skills are up to it. Also The Oll Stone will feature leet custom code allowing for custom footstep noises without fancy u227 features or special player classes. Oh yes, here's a screenshot.

Image
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Re: [u1][ut] The Oll Stone

Post by Dozey »

are You going to add friendly creatures to help in level? Or it will be alone play?
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Re: [u1][ut] The Oll Stone

Post by ebd »

Update time! There has actually been a substantial amount of progress made on level geometry, gameplay, other aspects...

I'm not going to release too many more level screenshots since I'd like there to still be at least some element of surprise. I will post this though:

Image

Hooray for wings3d! The file will contain several decoration actors with accompanying meshes and textures.
Dozey wrote:are You going to add friendly creatures to help in level? Or it will be alone play?
I'm not going to spoil everything but everyone who has ventured into the area before you is dead. The locals aren't exactly thrilled either about humans showing up out of nowhere and taking all their stuff. So in that regard I'm sorry to say it will be "alone play."

You'd think if the Skaarj are still using their Oll Stone you'd be a little considerate but you, the unnamed professor, seem to have a manifest destiny attitude towards things. In a way it paints a grim picture of a dystopian alternate history where humanity was so hellbent on "correcting" a previously undiscovered group of people (perceived to be primitive) that the "civilized" individuals would kill and enslave the others. Oh wait, that happened countless times throughout actual history.

Come to think of it, the protagonist sounds like a jerk. Maybe I'll revise the story a little bit to suggest revenge as a motive (for being so violent about getting The Oll Stone) instead of just conquest.
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Re: [u1][ut] The Oll Stone

Post by UB_ »

Can we use the sword pls pls pls?
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Re: [u1][ut] The Oll Stone

Post by diamond »

wirez and flatz please! (too keep talking about these decos forever :))
[img]http://i35.photobucket.com/albums/d155/sp_plateau/Google.png[/img]
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Re: [u1][ut] The Oll Stone

Post by salsaSkaarj »

ebd wrote:Update time! Progress has been made.
Nice to hear you're making progress. I can wait to see the final product, actually I can wait because I have to. :wink:
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Re: [u1][ut] The Oll Stone

Post by Dozey »

ebd wrote:Update time! There has actually been a substantial amount of progress made on level geometry, gameplay, other aspects...

I'm not going to release too many more level screenshots since I'd like there to still be at least some element of surprise. I will post this though:

Image

Hooray for wings3d! The file will contain several decoration actors with accompanying meshes and textures.
Dozey wrote:are You going to add friendly creatures to help in level? Or it will be alone play?
I'm not going to spoil everything but everyone who has ventured into the area before you is dead. The locals aren't exactly thrilled either about humans showing up out of nowhere and taking all their stuff. So in that regard I'm sorry to say it will be "alone play."

You'd think if the Skaarj are still using their Oll Stone you'd be a little considerate but you, the unnamed professor, seem to have a manifest destiny attitude towards things. In a way it paints a grim picture of a dystopian alternate history where humanity was so hellbent on "correcting" a previously undiscovered group of people (perceived to be primitive) that the "civilized" individuals would kill and enslave the others. Oh wait, that happened countless times throughout actual history.

Come to think of it, the protagonist sounds like a jerk. Maybe I'll revise the story a little bit to suggest revenge as a motive (for being so violent about getting The Oll Stone) instead of just conquest.
Anyway - Like this brick in the right side ;pp
How you texture them (models) ?? In UnrealED or in Wings3d??
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Re: [u1][ut] The Oll Stone

Post by ebd »

About the decos, I have to admit I've been doing "as I need them" so there isn't really that many at the moment, but they will grow in number over time. I also plan to work on level geometry some today for what that is worth.
Dozey wrote:Anyway - Like this brick in the right side ;pp
How you texture them (models) ?? In UnrealED or in Wings3d??
Thanks. I like it too. The models are unwrapped in Wings3d and textured in Photoshop. The texture is embedded into the .u file along with the model and class. Some of the models such as the brick and plaque have alternate skins.
salsaSkaarj wrote:Nice to hear you're making progress. I can wait to see the final product, actually I can wait because I have to.
And I certainly hope it doesn't disappoint.
diamond wrote:wirez and flatz please! (too keep talking about these decos forever :))
ImageImage
UBerserker wrote:Can we use the sword pls pls pls?
There is a bit of an issue in that Wings3d doesn't support animation and Blender doesn't save any UV data on .3ds export. That makes animating a little difficult for me and is the main reason why I haven't posted anything more with the shotgun model I did a while back. A melee weapon would work well since I don't plan to include the dispersion pistol but I don't really have a good way of getting an animated, UV mapped model into Unreal. If there is some kind of divine intervention then yes you will get to use the sword, and the shotgun too. I'd need to make some player hands.
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Re: [u1][ut] The Oll Stone

Post by diamond »

Uhm.. well, everything seems to be badly non-optimized, like everybody's first models. Extra polys here and there, tiny geometry details which won't be visible (on sword). Inefficient texture space usage - too much unused space on textures. Not re-using the same texture space - I guess sword blade can look the same on both sides? Too many things to describe here, feel free to send me models and i'll modify them a bit for you.

On the plus side, the overall result looks good :tup:
[img]http://i35.photobucket.com/albums/d155/sp_plateau/Google.png[/img]
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Re: [u1][ut] The Oll Stone

Post by ebd »

Image
Mind you, the tent is a little weird because of Unreal's collision cylinders. The poles holding it up have a separate material from the outer portion (textures for the poles were placed onto the lower half of the brick's texture map since there was apparently several acres of space).
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