[ut] SP-Liandri Conflict

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Lightning Hunter
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Re: [ut] SP-Liandri Conflict

Post by Lightning Hunter »

lol What?! That water zone was the best part!
Oh yeah, what was I thinking? :P
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Sarevok
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Re: [ut] SP-Liandri Conflict

Post by Sarevok »

Looking for a coder that could help me out. It's mostly minor work like new pawn/weapon classes and some small effects, no modelling or animating at all. PM me if you're interested :wink:
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Re: [ut] SP-Liandri Conflict

Post by Sarevok »

Any takers?! I'll be your friend on Facebook! :P
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Re: [ut] SP-Liandri Conflict

Post by Sarevok »

Just another update:
Here's a new WIP of the second map and wanted to add that Alcapowned has joined me as a coder. He coded a new enemy pawn, but not a new model, which I can't show yet as I don't want to give anything away.

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Buff Skeleton
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Re: [ut] SP-Liandri Conflict

Post by Buff Skeleton »

I love the snowy night look :tup:
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Legendslayer222
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Re: [ut] SP-Liandri Conflict

Post by Legendslayer222 »

Yes, you do that cold and dark look well. I want to go and sit by a fire now! :tup:
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Re: [ut] SP-Liandri Conflict

Post by Sarevok »

lol the lighting still needs some work and the skybox texture is just a generic placeholder for now, just an FYI. :wink:
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Re: [ut] SP-Liandri Conflict

Post by Hellscrag »

Nice. I suggest adding more contrast to the lighting, and adding buttresses to the larger, emptier castle walls.
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Re: [ut] SP-Liandri Conflict

Post by Sarevok »

! :o
Last edited by Sarevok on 14 Dec 2010, 02:34, edited 1 time in total.
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Re: [ut] SP-Liandri Conflict

Post by Lightning Hunter »

That tiny room is the entire second part of the map? :(

Just kidding. Good job! :D
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Re: [ut] SP-Liandri Conflict

Post by Sarevok »

While the theme may seem out of place, it ties in with the story. I might have to extend this to 3 maps to fit in everything.
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Re: [ut] SP-Liandri Conflict

Post by Sarevok »

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Just another update! Forget that last pic, I redid the story so this small project will now be only 2 maps. Here's my current WIP!
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Re: [ut] SP-Liandri Conflict

Post by Tarydax »

Wow, that looks awesome! The architecture is great, and the lighting gives the scene a nice contrast. Keep up the good work. :tup:
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Darkon
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Re: [ut] SP-Liandri Conflict

Post by Darkon »

:tup: :tup:
Thanks for the pic.. makes me interested in playing Unreal again... (after seeing vids about Unreal PSX, which was just... whatever)
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Re: [ut] SP-Liandri Conflict

Post by Z-enzyme »

Wow, that's an epic location. Cool... really.
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