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Lightning Hunter
Skaarj Elder
Posts: 1291 Joined: 11 Nov 2007, 22:12
Location: Pervert.
Post
by Lightning Hunter » 24 Jul 2010, 22:45
lol What?! That water zone was the best part!
Oh yeah, what was I thinking?
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Sarevok
Skaarj Assassin
Posts: 124 Joined: 11 Mar 2009, 03:31
Location: somewhere
Post
by Sarevok » 08 Aug 2010, 19:47
Looking for a coder that could help me out. It's mostly minor work like new pawn/weapon classes and some small effects, no modelling or animating at all. PM me if you're interested
Sarevok
Skaarj Assassin
Posts: 124 Joined: 11 Mar 2009, 03:31
Location: somewhere
Post
by Sarevok » 11 Aug 2010, 01:34
Any takers?! I'll be your friend on Facebook!
Sarevok
Skaarj Assassin
Posts: 124 Joined: 11 Mar 2009, 03:31
Location: somewhere
Post
by Sarevok » 18 Oct 2010, 01:21
Just another update:
Here's a new WIP of the second map and wanted to add that Alcapowned has joined me as a coder. He coded a new enemy pawn, but not a new model, which I can't show yet as I don't want to give anything away.
Legendslayer222
Skaarj Elder
Posts: 1468 Joined: 15 Mar 2009, 10:18
Location: England
Post
by Legendslayer222 » 18 Oct 2010, 09:29
Yes, you do that cold and dark look well. I want to go and sit by a fire now!
Sarevok
Skaarj Assassin
Posts: 124 Joined: 11 Mar 2009, 03:31
Location: somewhere
Post
by Sarevok » 18 Oct 2010, 16:36
lol the lighting still needs some work and the skybox texture is just a generic placeholder for now, just an FYI.
Hellscrag
Founder
Posts: 4014 Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams
Post
by Hellscrag » 18 Oct 2010, 21:02
Nice. I suggest adding more contrast to the lighting, and adding buttresses to the larger, emptier castle walls.
[img]http://www.unrealsp.org/mike/attach/profile/scragsig.gif[/img]
Life is what you make of it.
Sarevok
Skaarj Assassin
Posts: 124 Joined: 11 Mar 2009, 03:31
Location: somewhere
Post
by Sarevok » 30 Nov 2010, 23:20
!
Last edited by
Sarevok on 14 Dec 2010, 02:34, edited 1 time in total.
Lightning Hunter
Skaarj Elder
Posts: 1291 Joined: 11 Nov 2007, 22:12
Location: Pervert.
Post
by Lightning Hunter » 01 Dec 2010, 00:48
That tiny room is the
entire second part of the map?
Just kidding. Good job!
For High-Res Unreal skins, click here .
For the RTNP "Ultimate Edition" HD, click here .
Sarevok
Skaarj Assassin
Posts: 124 Joined: 11 Mar 2009, 03:31
Location: somewhere
Post
by Sarevok » 01 Dec 2010, 03:07
While the theme may seem out of place, it ties in with the story. I might have to extend this to 3 maps to fit in everything.
Sarevok
Skaarj Assassin
Posts: 124 Joined: 11 Mar 2009, 03:31
Location: somewhere
Post
by Sarevok » 14 Dec 2010, 02:14
Just another update! Forget that last pic, I redid the story so this small project will now be only 2 maps. Here's my current WIP!
Tarydax
Skaarj Elder
Posts: 1054 Joined: 11 Apr 2009, 04:10
Post
by Tarydax » 14 Dec 2010, 03:25
Wow, that looks awesome! The architecture is great, and the lighting gives the scene a nice contrast. Keep up the good work.
Darkon
White Tusk
Posts: 2241 Joined: 12 Nov 2007, 15:11
Location: P46153
Post
by Darkon » 14 Dec 2010, 19:14
Thanks for the pic.. makes me interested in playing Unreal again... (after seeing vids about Unreal PSX, which was just... whatever)
Never trust a Dutchman in a tulip fight.
Z-enzyme
White Tusk
Posts: 2136 Joined: 13 Nov 2007, 20:01
Post
by Z-enzyme » 14 Dec 2010, 21:47
Wow, that's an epic location. Cool... really.