
[ut] SP-Liandri Conflict
Re: [ut] SP-Liandri Conflict
I think I have to disagree with that one. IMO I'd prefer slightly stretched textures over unaligned. I always felt the lighting looks worse on the edges of unaligned textures. BTW it looks like a base texture, but it actually is part of a wall texture 

- Hellscrag
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Re: [ut] SP-Liandri Conflict
It doesn't need to be either! Align the textures to wall direction & pan, then u-pan the textures until they line up.
A technique that's always worked for me when aligning textures on cylinders with equally wide sides is to:
- Select every side
- Deselect one side
- U-pan the remaining sides towards the deselected side until the texture lines up
- Deselect the newly aligned side and repeat the exact same pan (e.g. 16 + 4 + 1 + 1), deselecting one side at a time.
You will end up with the cylinder aligned on every edge except for one, which you can place on the least visually prominent side of the brush.
A technique that's always worked for me when aligning textures on cylinders with equally wide sides is to:
- Select every side
- Deselect one side
- U-pan the remaining sides towards the deselected side until the texture lines up
- Deselect the newly aligned side and repeat the exact same pan (e.g. 16 + 4 + 1 + 1), deselecting one side at a time.
You will end up with the cylinder aligned on every edge except for one, which you can place on the least visually prominent side of the brush.
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Re: [ut] SP-Liandri Conflict
...unlesss...... Sarevok's idea is ok on one hand. If you take a block and shape it into a certain size, you could expect at least two sides to look like they're cut.. which you can make it look like that when you use stretched textures. Not a bad idea... as long as you don't overdo it + as long as it doesn't look (too) blurry.
Never trust a Dutchman in a tulip fight.
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- Skaarj Warlord
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- Joined: 27 Feb 2010, 22:46
Re: [ut] SP-Liandri Conflict
Why not just use Texalign? That's what it's for. Large blocked floor textures often work well on pillars as well and are easier to align.
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- TigerTheGreat
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Re: [ut] SP-Liandri Conflict
May I ask how's progress on things? Also, does anyone have a working contact for Sarevok? Thanks in advance.

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~formerly Delacroix
- AlCapowned
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Re: [ut] SP-Liandri Conflict
I haven't heard from Sarevok since he sent me an early version of the maps with my ice spider. This was years ago, though, so I don't know if his email is current. I'll send it to you just in case.
Re: [ut] SP-Liandri Conflict
he hasn't been here since
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