[UT] Metropolis

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Hellscrag
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Post by Hellscrag »

I too like the bottles. I tried to create a booze bottle as a health pickup for Vacillations of a Victorian Vagrant, but failed miserably. Nice work. :tup:
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fashahhh
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Post by fashahhh »

Waffnuffly wrote:Damn, that's awesome. It's hard to even tell they are meshes from the screenshots. Keep up the great work :tup:
Cheers :) . I originally had proper buildings as meshes in the distance (see the buildings in the old ID4 shot I did & you'll see what I mean) but you could tell they were meshes as the took the light horribly so I decided to use burnt out buildings with a very dark texture & you really cannot tell the difference during gameplay.
Hellscrag wrote:I too like the bottles. I tried to create a booze bottle as a health pickup for Vacillations of a Victorian Vagrant, but failed miserably. Nice work.


The bottles are from a street decoration pack I found a while ago. I'll upload it if anyone's interested.
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ividyon
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Post by ividyon »

fashahhh wrote:The bottles are from a street decoration pack I found a while ago. I'll upload it if anyone's interested.
Yes please! I was experimenting with urban themes a bit, but found I lack decorations and props like trash dumpsters and the likes.
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fashahhh
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Post by fashahhh »

sana wrote:Yes please! I was experimenting with urban themes a bit, but found I lack decorations and props like trash dumpsters and the likes.
http://www.megaupload.com/?d=UZUJGLRU
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Legendslayer222
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Post by Legendslayer222 »

ah, Amnesiac! This is what I want released most, seconded only by Residual Decay.

Great to see new progress, and it looks as good as everything I've seen from this project so far!
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Post by TheIronKnuckle »

I hope lighting was improved on those june/july shots, but all up awesome work!!!!!

Especially loving the latest december shots. That dead sniper pic has me hooked, so mysterious and atmospheric. Or maybe that's just me seeing a whole lot of pics of dead dudes with no pics of what caused the death, and a fucking massive mothership floating up there in the sky just to trip me out :lol:
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radios
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Re: [ut] A M N E S I A C

Post by radios »

any news yet, download link?
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AndryxaXP
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Re: [ut] A M N E S I A C

Post by AndryxaXP »

Cool nobody on topics such projects did not. How is the progress? When you're done? :tup: :tup: :tup:
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Re: [ut] A M N E S I A C

Post by makemeunreal »

The Shoots looks like the 13 Mutant's city :P Really Good.
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fashahhh
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Re: [ut] A M N E S I A C

Post by fashahhh »

AndryxaXP wrote:Cool nobody on topics such projects did not. How is the progress? When you're done? :tup: :tup: :tup:
I'll never say it's dead but I've not had any time to work on this recently. Plus it seemed to be taking forever trying to come up with ways to keep the node limit down. I'll be back on it sometime but it will be much shorter than I originally envisaged.
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AndryxaXP
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Re: [ut] A M N E S I A C

Post by AndryxaXP »

you get a project abandoned for an indefinite period ?
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AndryxaXP
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Re: [ut] A M N E S I A C

Post by AndryxaXP »

I repeat my question: you have thrown the project for an indefinite time?
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Tarydax
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Re: [ut] A M N E S I A C

Post by Tarydax »

If you read fashahhh's post, you'll notice that he never said that the project was abandoned.
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AndryxaXP
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Re: [ut] A M N E S I A C

Post by AndryxaXP »

Yes ,but he is offline for many months
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Re: [ut] A M N E S I A C

Post by AndryxaXP »

streets and houses elegantly worked out :tup: :tup: :tup: :P
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