[UT] Metropolis

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fashahhh
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Post by fashahhh »

Things are getting along nicely with this again, here's a few shots of the new bits I've been working on. Enjoy!

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Buff Skeleton
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Post by Buff Skeleton »

oh man, sandbags! How are you handling the node limit? :p

Shots look great though, especially the bombed-out structure.
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Post by UB_ »

Amazing architecture in the first shot.
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Hellscrag
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Post by Hellscrag »

Nice

Sandbags are boulder meshes, presumably...
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fashahhh
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Post by fashahhh »

Hellscrag wrote:Sandbags are boulder meshes, presumably...
Yep, they're just re-textured boulder meshes. I was originally going to use a textured brush similar to the sandbag walls in HL1 but I soon realised they looked shite.
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Legendslayer222
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Post by Legendslayer222 »

Awsome city theme, although the sandbags look a little... odd. Oh well they'll do. :P

Where did they get all those sand bags from? :?
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Buff Skeleton
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Post by Buff Skeleton »

I'm sure any local armory would carry tons of them.
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fashahhh
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Post by fashahhh »

Hello everyone! You'll be glad to know this project hasn't died yet. Thought i'd give you some updated screens as an early xmas present.

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Hellscrag
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Post by Hellscrag »

Very nice. Love the MotherShip...
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Post by Creavion »

Nice! You care for a lot of small details, like the bottles and such stuff. :tup:
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Buff Skeleton
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Post by Buff Skeleton »

How are you not getting kicked in the face by the node limit and BSP holes and stuff?
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Post by Creavion »

Meshes?
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fashahhh
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Post by fashahhh »

Yes all the decorations have been converted into meshes so you're just left with the basic geometry of the buildings so it's quite bsp friendly. In particular the burnt out buildings in the distance, the train wreck on the bridge and the window frames in the last shot are all meshes to keep the node limit down.
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Post by UB_ »

Yay at first shot. I don't know how many times I've said it but I think that Unreal really needs this kind of urban stuff since its release. Well, anything related to a real Skaarj invasion on Earth.
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Buff Skeleton
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Post by Buff Skeleton »

Damn, that's awesome. It's hard to even tell they are meshes from the screenshots. Keep up the great work :tup:
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