This forum is temporary and will be replaced by a new system.
For the discussion of projects currently in development. Read
the instructions on how to make your project eligible.
Moderators: Semfry , ividyon
fashahhh
Skaarj Assassin
Posts: 118 Joined: 09 Dec 2007, 14:47
Post
by fashahhh » 15 Jul 2009, 21:18
Things are getting along nicely with this again, here's a few shots of the new bits I've been working on. Enjoy!
Buff Skeleton
>:E
Posts: 4175 Joined: 15 Dec 2007, 00:46
Post
by Buff Skeleton » 15 Jul 2009, 21:35
oh man, sandbags! How are you handling the node limit? :p
Shots look great though, especially the bombed-out structure.
UB_
Nali Priest
Posts: 7973 Joined: 11 Nov 2007, 21:00
Post
by UB_ » 15 Jul 2009, 21:42
Amazing architecture in the first shot.
Hellscrag
Founder
Posts: 4014 Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams
Post
by Hellscrag » 15 Jul 2009, 22:06
Nice
Sandbags are boulder meshes, presumably...
[img]http://www.unrealsp.org/mike/attach/profile/scragsig.gif[/img]
Life is what you make of it.
fashahhh
Skaarj Assassin
Posts: 118 Joined: 09 Dec 2007, 14:47
Post
by fashahhh » 15 Jul 2009, 23:44
Hellscrag wrote: Sandbags are boulder meshes, presumably...
Yep, they're just re-textured boulder meshes. I was originally going to use a textured brush similar to the sandbag walls in HL1 but I soon realised they looked shite.
Legendslayer222
Skaarj Elder
Posts: 1468 Joined: 15 Mar 2009, 10:18
Location: England
Post
by Legendslayer222 » 17 Jul 2009, 20:02
Awsome city theme, although the sandbags look a little... odd. Oh well they'll do.
Where did they get all those sand bags from?
fashahhh
Skaarj Assassin
Posts: 118 Joined: 09 Dec 2007, 14:47
Post
by fashahhh » 18 Dec 2009, 21:52
Hello everyone! You'll be glad to know this project hasn't died yet. Thought i'd give you some updated screens as an early xmas present.
Hellscrag
Founder
Posts: 4014 Joined: 11 Nov 2007, 19:14
Location: In a random access memory of dreams
Post
by Hellscrag » 18 Dec 2009, 22:44
Very nice. Love the MotherShip...
[img]http://www.unrealsp.org/mike/attach/profile/scragsig.gif[/img]
Life is what you make of it.
Creavion
Skaarj Warlord
Posts: 745 Joined: 12 Nov 2007, 09:43
Post
by Creavion » 18 Dec 2009, 22:53
Nice! You care for a lot of small details, like the bottles and such stuff.
>:E
--------------------------------------------------
[quote="Waffnuffly"]Holy shit a HOUSE-SIZED BOX[/quote]
--------------------------------------------------
>:E
Buff Skeleton
>:E
Posts: 4175 Joined: 15 Dec 2007, 00:46
Post
by Buff Skeleton » 19 Dec 2009, 01:51
How are you not getting kicked in the face by the node limit and BSP holes and stuff?
Creavion
Skaarj Warlord
Posts: 745 Joined: 12 Nov 2007, 09:43
Post
by Creavion » 19 Dec 2009, 09:21
Meshes?
>:E
--------------------------------------------------
[quote="Waffnuffly"]Holy shit a HOUSE-SIZED BOX[/quote]
--------------------------------------------------
>:E
fashahhh
Skaarj Assassin
Posts: 118 Joined: 09 Dec 2007, 14:47
Post
by fashahhh » 19 Dec 2009, 13:07
Yes all the decorations have been converted into meshes so you're just left with the basic geometry of the buildings so it's quite bsp friendly. In particular the burnt out buildings in the distance, the train wreck on the bridge and the window frames in the last shot are all meshes to keep the node limit down.
UB_
Nali Priest
Posts: 7973 Joined: 11 Nov 2007, 21:00
Post
by UB_ » 19 Dec 2009, 13:23
Yay at first shot. I don't know how many times I've said it but I think that Unreal really needs this kind of urban stuff since its release. Well, anything related to a real Skaarj invasion on Earth.
Buff Skeleton
>:E
Posts: 4175 Joined: 15 Dec 2007, 00:46
Post
by Buff Skeleton » 19 Dec 2009, 19:35
Damn, that's awesome. It's hard to even tell they are meshes from the screenshots. Keep up the great work