[UT] Metropolis

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fashahhh
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[UT] Metropolis

Post by fashahhh »

Developer:
fashahhh

Status:
Developing

Synopsis:
The Skaarj invasion of Earth has begun! Their massive starship waits in orbit above the city of New-Briton. Armed with your trusty Automag and a f**king Mini-Nuke it's up to you to send them packing.

Features:
Previously Amnesiac, this will be a large single map hopefully similar in length to the vale map. After being very pleased with peoples feedback on The Vale: Evelyn, I've decided to continue my work on my city map. Geometry is being overhauled to get the node count down, and all lighting being revised using everything I learnt making the vale map.

Image

Image

Image
Last edited by fashahhh on 08 Nov 2020, 18:19, edited 4 times in total.
GenMoKai
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Post by GenMoKai »

:shock: I cant remember a city map like that :D Hell on earth :D Damn shot looks sweet :D
I think its a very original idea/mappack :D Are there more shots ? :D
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Mick.B
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Post by Mick.B »

Looks good.
But the idea isn't all that original, I've seen something like that and also an unreleased project which seemed to be simmilar, some years ago.
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Shadow
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Post by Shadow »

the concept/story is good and solid but known before, also the visuals are a bit mediocre =/
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Darkon
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Post by Darkon »

Good to hear/see that you're working on it again! :tup:
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Post by UB_ »

Interesting urban stuff :tup:

Yep, WAR-Downtown's brother meeting U1 Single Player :o
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Ultimate Weasel
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Post by Ultimate Weasel »

I was always really looking forward to this, great to see the project revived now! :tup:
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Hellscrag
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Post by Hellscrag »

Shadow wrote:...also the visuals are a bit mediocre =/
I don't entirely agree. Speaking as somebody who has attempted urban maps himself, I am well aware of how quickly the poly count mounts. UE1 has limits in this respect and I think fashahhh is doing a good job of making it look interesting whilst keeping the poly count as low as possible. Kinda like a better-looking Deus Ex by day...

Also the environment looks like it will be pretty dynamic.
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Post by GTD-Carthage »

Shadow wrote:...also the visuals are a bit mediocre =/
It's pretty damned hard to make urban maps even at a 'mediocre' quality you know. ;)
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Post by Kaka »

Ye well, everything looks great besides those notleet flames. Other than that it will be something really goood. Keep up the good work.
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Frieza
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Post by Frieza »

I think the design is spot on, very effective urban imagery!
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Shadow
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Post by Shadow »

ya the design and concept is good even in the matter of visuals, but I hope it'll be polished up later, speaking of textures, lighting, the meshes (these bushes should really be replaced..), other than that I like it so far, it's something new besides many "you're alone and stranded on na pali, get your ass away from there to save your life.." themes
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Post by GTD-Carthage »

I think I know what's missing - A RUBBLE TEXTURE! :D
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-Visc-
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Post by -Visc- »

Wow, that looks like something for UT we have never seen before! :o
Very interesting screenie!
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Hellscrag
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Post by Hellscrag »

It surprises me a bit how many people seem unfamiliar with this project, even though it's been around for ages. I guess it shows how few people have actually read the main site in any detail!
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